Last change
on this file since 25238 was 25238, checked in by wraitii, 3 years ago |
Mixins: Remove the special mercenary technology, apply template changes directly.
Reviewed By: Freagarach
Differential Revision: https://code.wildfiregames.com/D3832
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-
Property svn:eol-style
set to
native
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Property svn:mime-type
set to
text/xml
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File size:
897 bytes
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1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="merc_inf|template_unit_infantry_melee_swordsman">
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3 | <Attack>
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4 | <Melee>
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5 | <AttackName context="Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon capable of both thrusting and slashing.">Rhomphaia</AttackName>
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6 | </Melee>
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7 | </Attack>
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8 | <Identity>
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9 | <Civ>sele</Civ>
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10 | <Lang>greek</Lang>
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11 | <SelectionGroupName>units/sele/infantry_swordsman_merc_b</SelectionGroupName>
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12 | <GenericName>Thracian Mercenary Swordsman</GenericName>
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13 | <SpecificName>Rhomphaiaphoros Thrakikós</SpecificName>
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14 | <Icon>units/sele_infantry_swordsman.png</Icon>
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15 | <RequiredTechnology>phase_town</RequiredTechnology>
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16 | </Identity>
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17 | <Promotion>
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18 | <Entity>units/sele/infantry_swordsman_merc_a</Entity>
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19 | </Promotion>
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20 | <VisualActor>
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21 | <Actor>units/seleucids/infantry_swordsman_b.xml</Actor>
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22 | </VisualActor>
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23 | </Entity>
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