source: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele/infantry_swordsman_merc_b.xml@ 25238

Last change on this file since 25238 was 25238, checked in by wraitii, 3 years ago

Mixins: Remove the special mercenary technology, apply template changes directly.

Reviewed By: Freagarach

Differential Revision: https://code.wildfiregames.com/D3832

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 897 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="merc_inf|template_unit_infantry_melee_swordsman">
3 <Attack>
4 <Melee>
5 <AttackName context="Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon capable of both thrusting and slashing.">Rhomphaia</AttackName>
6 </Melee>
7 </Attack>
8 <Identity>
9 <Civ>sele</Civ>
10 <Lang>greek</Lang>
11 <SelectionGroupName>units/sele/infantry_swordsman_merc_b</SelectionGroupName>
12 <GenericName>Thracian Mercenary Swordsman</GenericName>
13 <SpecificName>Rhomphaiaphoros Thrakikós</SpecificName>
14 <Icon>units/sele_infantry_swordsman.png</Icon>
15 <RequiredTechnology>phase_town</RequiredTechnology>
16 </Identity>
17 <Promotion>
18 <Entity>units/sele/infantry_swordsman_merc_a</Entity>
19 </Promotion>
20 <VisualActor>
21 <Actor>units/seleucids/infantry_swordsman_b.xml</Actor>
22 </VisualActor>
23</Entity>
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