source: ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/infantry_maceman_merc_b.xml@ 24478

Last change on this file since 24478 was 24478, checked in by Freagarach, 4 years ago

Introduce macemen templates.

For easier differentiation.

Patch by: @Nescio
Differential revision: D1354

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 929 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="template_unit_infantry_melee_maceman">
3 <Builder>
4 <Entities datatype="tokens">
5 structures/kush/pyramid_small
6 structures/kush/pyramid_large
7 structures/kush/temple_amun
8 structures/kush/camp_blemmye
9 structures/kush/camp_noba
10 </Entities>
11 </Builder>
12 <Identity>
13 <Civ>kush</Civ>
14 <Lang>napatan</Lang>
15 <SelectionGroupName>units/kush/infantry_maceman_b</SelectionGroupName>
16 <GenericName>Noba Maceman</GenericName>
17 <SpecificName>nhw Noba</SpecificName>
18 <VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
19 <Icon>units/kush_infantry_maceman.png</Icon>
20 <RequiredTechnology>phase_town</RequiredTechnology>
21 </Identity>
22 <Promotion>
23 <Entity>units/kush/infantry_maceman_merc_a</Entity>
24 </Promotion>
25 <VisualActor>
26 <Actor>units/kushites/infantry_maceman_b.xml</Actor>
27 </VisualActor>
28</Entity>
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