source: ps/trunk/binaries/data/mods/public/simulation/templates/units/kush/cavalry_javelineer_merc_b.xml@ 25238

Last change on this file since 25238 was 25238, checked in by wraitii, 3 years ago

Mixins: Remove the special mercenary technology, apply template changes directly.

Reviewed By: Freagarach

Differential Revision: https://code.wildfiregames.com/D3832

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 1.2 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="merc_cav|template_unit_cavalry_ranged_javelineer">
3 <Attack>
4 <Ranged>
5 <Projectile>
6 <LaunchPoint y="7"/>
7 </Projectile>
8 </Ranged>
9 </Attack>
10 <Footprint>
11 <Height>7.5</Height>
12 </Footprint>
13 <Identity>
14 <Civ>kush</Civ>
15 <Lang>napatan</Lang>
16 <SelectionGroupName>units/kush/cavalry_javelineer_merc_b</SelectionGroupName>
17 <GenericName>Blemmye Desert Raider</GenericName>
18 <SpecificName>nhw Bulahau gml</SpecificName>
19 <VisibleClasses datatype="tokens">Camel</VisibleClasses>
20 <Icon>units/kush_camel_javelinist.png</Icon>
21 <RequiredTechnology>phase_town</RequiredTechnology>
22 </Identity>
23 <Promotion>
24 <Entity>units/kush/cavalry_javelineer_merc_a</Entity>
25 </Promotion>
26 <Sound>
27 <SoundGroups>
28 <select>actor/fauna/animal/camel.xml</select>
29 <order_walk>actor/fauna/movement/camel_order.xml</order_walk>
30 <death>actor/fauna/death/death_camel.xml</death>
31 </SoundGroups>
32 </Sound>
33 <StatusBars>
34 <HeightOffset>8.5</HeightOffset>
35 </StatusBars>
36 <VisualActor>
37 <Actor>units/kushites/camel_javelinist_b_m.xml</Actor>
38 </VisualActor>
39</Entity>
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