Last change
on this file since 24606 was 24606, checked in by Freagarach, 4 years ago |
[Gameplay A24] - Adjust some siege engine stats.
- Changes footprints to better match their visuals.
- Lowers ram cost to compensate for ther reduced effectiveness (against units).
- Loot = 20% cost.
- Change experience loot to relate to health.
- Give Kush ram +2 garrison capacity and +20 attack damage since it is the same actor as the Persian ram.
- Adjust fireraiser template.
Patch by: @Nescio
Differential revision: D3345
Reviewed by: @borg-
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-
Property svn:eol-style
set to
native
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Property svn:mime-type
set to
text/xml
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File size:
411 bytes
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1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="template_unit_siege_ram">
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3 | <Footprint replace="">
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4 | <Square width="8.0" depth="10.0"/>
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5 | <Height>3.0</Height>
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6 | </Footprint>
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7 | <Identity>
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8 | <Civ>athen</Civ>
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9 | <SpecificName>Krios</SpecificName>
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10 | <Icon>units/spart_siege_ram.png</Icon>
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11 | </Identity>
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12 | <VisualActor>
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13 | <Actor>structures/spartans/siege_ram.xml</Actor>
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14 | </VisualActor>
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15 | </Entity>
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