source: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/siege_ram.xml@ 24606

Last change on this file since 24606 was 24606, checked in by Freagarach, 4 years ago

[Gameplay A24] - Adjust some siege engine stats.

  • Changes footprints to better match their visuals.
  • Lowers ram cost to compensate for ther reduced effectiveness (against units).
  • Loot = 20% cost.
  • Change experience loot to relate to health.
  • Give Kush ram +2 garrison capacity and +20 attack damage since it is the same actor as the Persian ram.
  • Adjust fireraiser template.

Patch by: @Nescio
Differential revision: D3345
Reviewed by: @borg-

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 411 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="template_unit_siege_ram">
3 <Footprint replace="">
4 <Square width="8.0" depth="10.0"/>
5 <Height>3.0</Height>
6 </Footprint>
7 <Identity>
8 <Civ>athen</Civ>
9 <SpecificName>Krios</SpecificName>
10 <Icon>units/spart_siege_ram.png</Icon>
11 </Identity>
12 <VisualActor>
13 <Actor>structures/spartans/siege_ram.xml</Actor>
14 </VisualActor>
15</Entity>
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