Last change
on this file since 25058 was 25058, checked in by wraitii, 3 years ago |
Streamline ship stats.
- Fishing boat build time from 20 to 15 (5 less than bireme/merchant).
- Quinquereme population from 3 to 5 (biremes have 2, triremes 3)
- Warships get a 2:1 wood to metal cost
- Loot is standardized to 20% of costs, XP to 10% of health, similar to siege engines and structures.
- Fishing boath & Merchant ship have the same resistance as warships but accordingly lower HP, for easier stat comparison.
Patch by: Nescio
Accepted By: borg-, wraitii
Differential Revision: https://code.wildfiregames.com/D2956
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-
Property svn:eol-style
set to
native
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Property svn:mime-type
set to
text/xml
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File size:
1.8 KB
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1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="template_unit_ship">
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3 | <Attack>
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4 | <Ranged>
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5 | <AttackName>Bow</AttackName>
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6 | <Damage>
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7 | <Pierce>35</Pierce>
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8 | </Damage>
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9 | <MaxRange>45</MaxRange>
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10 | <MinRange>0</MinRange>
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11 | <PrepareTime>1000</PrepareTime>
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12 | <RepeatTime>2000</RepeatTime>
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13 | <Delay>0</Delay>
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14 | <Projectile>
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15 | <Speed>100</Speed>
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16 | <Spread>2</Spread>
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17 | <Gravity>50</Gravity>
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18 | <FriendlyFire>false</FriendlyFire>
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19 | <LaunchPoint y="3"/>
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20 | </Projectile>
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21 | <PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
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22 | </Ranged>
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23 | </Attack>
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24 | <BuildingAI>
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25 | <DefaultArrowCount>2</DefaultArrowCount>
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26 | <MaxArrowCount>10</MaxArrowCount>
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27 | <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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28 | <GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
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29 | </BuildingAI>
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30 | <Cost>
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31 | <Population>2</Population>
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32 | <BuildTime>20</BuildTime>
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33 | <Resources>
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34 | <wood>120</wood>
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35 | <metal>60</metal>
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36 | </Resources>
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37 | </Cost>
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38 | <GarrisonHolder>
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39 | <Max>20</Max>
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40 | <List datatype="tokens">Support Cavalry</List>
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41 | </GarrisonHolder>
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42 | <Health>
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43 | <Max>800</Max>
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44 | </Health>
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45 | <Identity>
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46 | <GenericName>Light Warship</GenericName>
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47 | <Tooltip>Garrison units for transport and to increase firepower.</Tooltip>
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48 | <VisibleClasses datatype="tokens">Ranged Warship Bireme</VisibleClasses>
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49 | <RequiredTechnology>phase_town</RequiredTechnology>
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50 | </Identity>
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51 | <Loot>
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52 | <xp>80</xp>
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53 | <wood>24</wood>
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54 | <metal>12</metal>
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55 | </Loot>
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56 | <Sound>
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57 | <SoundGroups>
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58 | <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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59 | <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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60 | </SoundGroups>
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61 | </Sound>
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62 | <UnitMotion>
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63 | <WalkSpeed op="mul">1.55</WalkSpeed>
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64 | </UnitMotion>
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65 | <Vision>
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66 | <Range>90</Range>
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67 | </Vision>
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68 | </Entity>
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