source: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml@ 25058

Last change on this file since 25058 was 25058, checked in by wraitii, 3 years ago

Streamline ship stats.

  • Fishing boat build time from 20 to 15 (5 less than bireme/merchant).
  • Quinquereme population from 3 to 5 (biremes have 2, triremes 3)
  • Warships get a 2:1 wood to metal cost
  • Loot is standardized to 20% of costs, XP to 10% of health, similar to siege engines and structures.
  • Fishing boath & Merchant ship have the same resistance as warships but accordingly lower HP, for easier stat comparison.

Patch by: Nescio

Accepted By: borg-, wraitii

Differential Revision: https://code.wildfiregames.com/D2956

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 1.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="template_unit_ship">
3 <Attack>
4 <Ranged>
5 <AttackName>Bow</AttackName>
6 <Damage>
7 <Pierce>35</Pierce>
8 </Damage>
9 <MaxRange>45</MaxRange>
10 <MinRange>0</MinRange>
11 <PrepareTime>1000</PrepareTime>
12 <RepeatTime>2000</RepeatTime>
13 <Delay>0</Delay>
14 <Projectile>
15 <Speed>100</Speed>
16 <Spread>2</Spread>
17 <Gravity>50</Gravity>
18 <FriendlyFire>false</FriendlyFire>
19 <LaunchPoint y="3"/>
20 </Projectile>
21 <PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
22 </Ranged>
23 </Attack>
24 <BuildingAI>
25 <DefaultArrowCount>2</DefaultArrowCount>
26 <MaxArrowCount>10</MaxArrowCount>
27 <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
28 <GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
29 </BuildingAI>
30 <Cost>
31 <Population>2</Population>
32 <BuildTime>20</BuildTime>
33 <Resources>
34 <wood>120</wood>
35 <metal>60</metal>
36 </Resources>
37 </Cost>
38 <GarrisonHolder>
39 <Max>20</Max>
40 <List datatype="tokens">Support Cavalry</List>
41 </GarrisonHolder>
42 <Health>
43 <Max>800</Max>
44 </Health>
45 <Identity>
46 <GenericName>Light Warship</GenericName>
47 <Tooltip>Garrison units for transport and to increase firepower.</Tooltip>
48 <VisibleClasses datatype="tokens">Ranged Warship Bireme</VisibleClasses>
49 <RequiredTechnology>phase_town</RequiredTechnology>
50 </Identity>
51 <Loot>
52 <xp>80</xp>
53 <wood>24</wood>
54 <metal>12</metal>
55 </Loot>
56 <Sound>
57 <SoundGroups>
58 <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
59 <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
60 </SoundGroups>
61 </Sound>
62 <UnitMotion>
63 <WalkSpeed op="mul">1.55</WalkSpeed>
64 </UnitMotion>
65 <Vision>
66 <Range>90</Range>
67 </Vision>
68</Entity>
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