source: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml@ 25036

Last change on this file since 25036 was 25036, checked in by Freagarach, 3 years ago

Clean attack lines in templates.

  • Listing all damage types everywhere is not needed anymore, therefore 0-damage lines are purged.
  • Trailing zeros are removed from <Attack> node lines (e.g. <MaxRange>, <Spread>), per @bb.
  • Attack nodes in templates that were effectively replaced by all their children are deleted too.
  • Clean up the confusing and haphazard attack situation in the fauna templates.
  • The now obsolete template_unit_fauna_wild_defensive_fox.xml is deleted.
  • All animals got an attack range that's at half their footprint length + 1 and an attack <PrepareTime> that's half their <RepeatTime>, for consistency.

Patch by: @Nescio
Differential revision: D3342

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 1.3 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="template_unit_infantry_ranged">
3 <Attack>
4 <Ranged>
5 <AttackName>Bow</AttackName>
6 <Damage>
7 <Pierce>6.7</Pierce>
8 </Damage>
9 <MaxRange>60</MaxRange>
10 <MinRange>0</MinRange>
11 <PrepareTime>500</PrepareTime>
12 <RepeatTime>1000</RepeatTime>
13 <Delay>0</Delay>
14 <Projectile>
15 <Speed>100</Speed>
16 <Spread>2</Spread>
17 <Gravity>50</Gravity>
18 <FriendlyFire>false</FriendlyFire>
19 <LaunchPoint y="3"/>
20 </Projectile>
21 <PreferredClasses datatype="tokens">Human</PreferredClasses>
22 </Ranged>
23 </Attack>
24 <Cost>
25 <Resources>
26 <food>50</food>
27 <wood>50</wood>
28 </Resources>
29 </Cost>
30 <Identity>
31 <VisibleClasses datatype="tokens">Archer</VisibleClasses>
32 <GenericName>Archer</GenericName>
33 </Identity>
34 <Loot>
35 <wood>5</wood>
36 </Loot>
37 <Resistance>
38 <Entity>
39 <Damage>
40 <Hack>1</Hack>
41 <Pierce>1</Pierce>
42 </Damage>
43 </Entity>
44 </Resistance>
45 <Sound>
46 <SoundGroups>
47 <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
48 <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
49 </SoundGroups>
50 </Sound>
51 <UnitMotion>
52 <WalkSpeed op="mul">1.2</WalkSpeed>
53 </UnitMotion>
54</Entity>
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