1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="builder|template_unit">
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3 | <Attack>
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4 | <Capture>
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5 | <AttackName>Capture</AttackName>
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6 | <Capture>2.5</Capture>
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7 | <MaxRange>4</MaxRange>
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8 | <RepeatTime>1000</RepeatTime>
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9 | <RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses>
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10 | </Capture>
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11 | <Slaughter>
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12 | <AttackName>Slaughter</AttackName>
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13 | <Damage>
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14 | <Hack>1000</Hack>
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15 | </Damage>
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16 | <MaxRange>2</MaxRange>
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17 | </Slaughter>
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18 | </Attack>
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19 | <Cost>
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20 | <BuildTime>12</BuildTime>
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21 | <Resources>
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22 | <food>50</food>
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23 | <wood>0</wood>
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24 | <stone>0</stone>
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25 | <metal>0</metal>
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26 | </Resources>
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27 | </Cost>
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28 | <Health>
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29 | <Max>80</Max>
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30 | </Health>
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31 | <Identity>
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32 | <GenericName>Infantry</GenericName>
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33 | <Classes datatype="tokens">Human CitizenSoldier</Classes>
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34 | <VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses>
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35 | <Rank>Basic</Rank>
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36 | </Identity>
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37 | <Loot>
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38 | <xp>100</xp>
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39 | <food>5</food>
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40 | <wood>0</wood>
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41 | <stone>0</stone>
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42 | <metal>0</metal>
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43 | </Loot>
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44 | <Position>
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45 | <Anchor>upright</Anchor>
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46 | </Position>
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47 | <Promotion>
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48 | <RequiredXp>100</RequiredXp>
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49 | </Promotion>
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50 | <Resistance>
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51 | <Entity>
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52 | <Damage>
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53 | <Hack>2</Hack>
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54 | <Pierce>4</Pierce>
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55 | <Crush>15</Crush>
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56 | </Damage>
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57 | </Entity>
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58 | </Resistance>
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59 | <ResourceGatherer>
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60 | <MaxDistance>2.0</MaxDistance>
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61 | <BaseSpeed>1.0</BaseSpeed>
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62 | <Rates>
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63 | <food.fruit>0.5</food.fruit>
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64 | <food.grain>0.25</food.grain>
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65 | <food.meat>1</food.meat>
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66 | <wood.tree>0.75</wood.tree>
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67 | <wood.ruins>5</wood.ruins>
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68 | <stone.rock>0.5</stone.rock>
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69 | <stone.ruins>2</stone.ruins>
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70 | <metal.ore>0.5</metal.ore>
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71 | </Rates>
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72 | <Capacities>
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73 | <food>10</food>
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74 | <wood>10</wood>
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75 | <stone>10</stone>
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76 | <metal>10</metal>
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77 | </Capacities>
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78 | </ResourceGatherer>
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79 | <Sound>
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80 | <SoundGroups>
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81 | <attack_slaughter>attack/weapon/knife_attack.xml</attack_slaughter>
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82 | <order_attack>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack>
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83 | <order_build>voice/{lang}/civ/civ_{phenotype}_build.xml</order_build>
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84 | <order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
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85 | <order_gather>voice/{lang}/civ/civ_{phenotype}_gather.xml</order_gather>
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86 | <order_repair>voice/{lang}/civ/civ_{phenotype}_repair.xml</order_repair>
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87 | <order_walk>voice/{lang}/civ/civ_{phenotype}_walk.xml</order_walk>
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88 | <select>voice/{lang}/civ/civ_{phenotype}_select.xml</select>
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89 | <walk>actor/human/movement/walk.xml</walk>
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90 | <run>actor/human/movement/run.xml</run>
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91 | <death>actor/human/death/{phenotype}_death.xml</death>
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92 | <build>resource/construction/con_wood.xml</build>
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93 | <gather_fruit>resource/foraging/forage_leaves.xml</gather_fruit>
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94 | <gather_grain>resource/farming/farm.xml</gather_grain>
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95 | <gather_meat>resource/gathering/gather_meat.xml</gather_meat>
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96 | <gather_tree>resource/lumbering/lumbering.xml</gather_tree>
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97 | <gather_rock>resource/mining/pickaxe.xml</gather_rock>
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98 | <gather_ore>resource/mining/mining.xml</gather_ore>
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99 | <gather_ruins>resource/mining/mining.xml</gather_ruins>
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100 | <trained>interface/alarm/alarm_create_infantry.xml</trained>
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101 | <invalid_building_placement>interface/alarm/alarm_invalid_building_placement.xml</invalid_building_placement>
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102 | </SoundGroups>
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103 | </Sound>
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104 | <Vision>
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105 | <Range>80</Range>
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106 | </Vision>
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107 | </Entity>
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