Last change
on this file since 25123 was 25123, checked in by Freagarach, 3 years ago |
Technically seperate Turrets from GarrisonHolder.
While they often look alike, their behaviour is totally different.
This split has some implications:
- There are now separate auras for garrisoning and turrets.
- Entities can now have both turret points and garrison slots, independent of eachother.
In general previous behaviour is maintained as much as possible.
Differential revision: D3150
Comments by: @Nescio, @wraitii
Tested by: @v32itas
|
-
Property svn:eol-style
set to
native
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Property svn:mime-type
set to
text/xml
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File size:
1.3 KB
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1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="template_unit_hero_infantry">
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3 | <Attack>
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4 | <Ranged>
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5 | <AttackName>Javelin</AttackName>
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6 | <Damage>
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7 | <Pierce>50</Pierce>
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8 | </Damage>
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9 | <MaxRange>30</MaxRange>
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10 | <MinRange>0</MinRange>
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11 | <PrepareTime>600</PrepareTime>
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12 | <RepeatTime>1000</RepeatTime>
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13 | <Delay>0</Delay>
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14 | <Projectile>
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15 | <Speed>70</Speed>
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16 | <Spread>0.8</Spread>
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17 | <Gravity>35</Gravity>
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18 | <FriendlyFire>false</FriendlyFire>
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19 | <LaunchPoint y="3"/>
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20 | </Projectile>
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21 | <PreferredClasses datatype="tokens">Human</PreferredClasses>
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22 | </Ranged>
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23 | </Attack>
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24 | <Identity>
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25 | <GenericName>Hero Infantry Javelineer</GenericName>
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26 | <VisibleClasses datatype="tokens">Ranged Javelineer</VisibleClasses>
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27 | <Formations datatype="tokens">
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28 | special/formations/skirmish
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29 | </Formations>
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30 | </Identity>
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31 | <Resistance>
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32 | <Entity>
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33 | <Damage>
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34 | <Hack op="add">-2</Hack>
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35 | <Pierce op="add">-2</Pierce>
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36 | </Damage>
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37 | </Entity>
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38 | </Resistance>
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39 | <Sound>
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40 | <SoundGroups>
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41 | <attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
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42 | <attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
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43 | </SoundGroups>
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44 | </Sound>
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45 | <Turretable/>
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46 | </Entity>
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