source: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_crossbowman.xml@ 25163

Last change on this file since 25163 was 25163, checked in by Freagarach, 3 years ago

Some fixes after the split of turrets.

r25123 / rP25123
Crossbowmen should be able to turret (noted by @Nescio).
TurretHolders should be able to pick entities up.

Differential revision: D3744

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 1.4 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="template_unit_champion_infantry">
3 <Attack>
4 <Ranged>
5 <AttackName>Crossbow</AttackName>
6 <Damage>
7 <Pierce>40</Pierce>
8 </Damage>
9 <MaxRange>60</MaxRange>
10 <MinRange>0</MinRange>
11 <PrepareTime>2400</PrepareTime>
12 <RepeatTime>3000</RepeatTime>
13 <Delay>0</Delay>
14 <Projectile>
15 <Speed>120</Speed>
16 <Spread>0.8</Spread>
17 <Gravity>30</Gravity>
18 <FriendlyFire>false</FriendlyFire>
19 <LaunchPoint y="3"/>
20 </Projectile>
21 <PreferredClasses datatype="tokens">Human</PreferredClasses>
22 </Ranged>
23 </Attack>
24 <Health>
25 <Max>120</Max>
26 </Health>
27 <Identity>
28 <GenericName>Champion Infantry Crossbowman</GenericName>
29 <VisibleClasses datatype="tokens">Ranged Crossbowman</VisibleClasses>
30 <Formations datatype="tokens">
31 special/formations/skirmish
32 </Formations>
33 </Identity>
34 <Resistance>
35 <Entity>
36 <Damage>
37 <Hack op="add">-2</Hack>
38 <Pierce op="add">-2</Pierce>
39 </Damage>
40 </Entity>
41 </Resistance>
42 <Sound>
43 <SoundGroups>
44 <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
45 <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
46 </SoundGroups>
47 </Sound>
48 <Turretable/>
49 <UnitMotion>
50 <WalkSpeed op="mul">1.2</WalkSpeed>
51 </UnitMotion>
52</Entity>
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