source: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml@ 25138

Last change on this file since 25138 was 25138, checked in by wraitii, 3 years ago

Fix rP25129 - crossbowman introduced in rP25122

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 1.0 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="template_unit_cavalry_ranged">
3 <Attack>
4 <Ranged>
5 <AttackName>Bow</AttackName>
6 <Damage>
7 <Pierce>7</Pierce>
8 </Damage>
9 <MaxRange>60</MaxRange>
10 <MinRange>0</MinRange>
11 <PrepareTime>500</PrepareTime>
12 <RepeatTime>1000</RepeatTime>
13 <Delay>0</Delay>
14 <Projectile>
15 <Speed>100</Speed>
16 <Spread>2</Spread>
17 <Gravity>50</Gravity>
18 <FriendlyFire>false</FriendlyFire>
19 <LaunchPoint y="5"/>
20 </Projectile>
21 <PreferredClasses datatype="tokens">Human</PreferredClasses>
22 </Ranged>
23 </Attack>
24 <Cost>
25 <Resources>
26 <wood>50</wood>
27 </Resources>
28 </Cost>
29 <Identity>
30 <VisibleClasses datatype="tokens">Archer</VisibleClasses>
31 <GenericName>Cavalry Archer</GenericName>
32 </Identity>
33 <Sound>
34 <SoundGroups>
35 <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
36 <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
37 </SoundGroups>
38 </Sound>
39</Entity>
Note: See TracBrowser for help on using the repository browser.