source: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml@ 25129

Last change on this file since 25129 was 25129, checked in by wraitii, 3 years ago

Reduce cavalry training time and increase movement speed for ranged cavalry.

The early-game cavalry rush was overly nerfed in A24 with longer train time, slower speed, and the need for stables.
This rolls that back slightly by reducing train tim from 16 to 15, and increasing the movement speed of ranged cavalry from 15 to 16.

Patch by: borg-

Differential Revision: https://code.wildfiregames.com/D3664

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 2.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Entity parent="template_unit">
3 <Attack>
4 <Capture>
5 <AttackName>Capture</AttackName>
6 <Capture>2.5</Capture>
7 <MaxRange>4</MaxRange>
8 <RepeatTime>1000</RepeatTime>
9 <RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses>
10 </Capture>
11 <Slaughter>
12 <AttackName>Slaughter</AttackName>
13 <Damage>
14 <Hack>1000</Hack>
15 </Damage>
16 <MaxRange>2</MaxRange>
17 </Slaughter>
18 </Attack>
19 <Cost>
20 <BuildTime>15</BuildTime>
21 <Resources>
22 <food>100</food>
23 </Resources>
24 </Cost>
25 <Footprint replace="">
26 <Square width="3.0" depth="6.0"/>
27 <Height>6.0</Height>
28 </Footprint>
29 <Identity>
30 <GenericName>Cavalry</GenericName>
31 <Rank>Basic</Rank>
32 <Classes datatype="tokens">Human FastMoving CitizenSoldier</Classes>
33 <VisibleClasses datatype="tokens">Citizen Soldier Cavalry</VisibleClasses>
34 <Formations datatype="tokens">
35 special/formations/wedge
36 </Formations>
37 </Identity>
38 <Loot>
39 <xp>130</xp>
40 <food>10</food>
41 <wood>5</wood>
42 <stone>0</stone>
43 <metal>0</metal>
44 </Loot>
45 <Position>
46 <TurnRate>5</TurnRate>
47 </Position>
48 <Promotion>
49 <RequiredXp>150</RequiredXp>
50 </Promotion>
51 <Resistance>
52 <Entity>
53 <Damage>
54 <Hack>3</Hack>
55 <Pierce>1</Pierce>
56 <Crush>15</Crush>
57 </Damage>
58 </Entity>
59 </Resistance>
60 <ResourceGatherer>
61 <MaxDistance>2.0</MaxDistance>
62 <BaseSpeed>1.0</BaseSpeed>
63 <Rates>
64 <food.meat>5</food.meat>
65 </Rates>
66 <Capacities>
67 <food>20</food>
68 </Capacities>
69 </ResourceGatherer>
70 <Selectable>
71 <Overlay>
72 <Texture>
73 <MainTexture>128x256/ellipse.png</MainTexture>
74 <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask>
75 </Texture>
76 </Overlay>
77 </Selectable>
78 <Sound>
79 <SoundGroups>
80 <attack_slaughter>attack/weapon/sword_attack.xml</attack_slaughter>
81 <order_attack>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack>
82 <order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
83 <order_gather>voice/{lang}/civ/civ_{phenotype}_gather.xml</order_gather>
84 <order_walk>voice/{lang}/civ/civ_{phenotype}_walk.xml</order_walk>
85 <select>voice/{lang}/civ/civ_{phenotype}_select.xml</select>
86 <walk>actor/mounted/movement/walk.xml</walk>
87 <run>actor/mounted/movement/walk.xml</run>
88 <gather_meat>resource/gathering/gather_meat.xml</gather_meat>
89 <death>actor/fauna/death/death_horse.xml</death>
90 <trained>interface/alarm/alarm_create_cav.xml</trained>
91 </SoundGroups>
92 </Sound>
93 <StatusBars>
94 <HeightOffset>7.0</HeightOffset>
95 </StatusBars>
96 <UnitMotion>
97 <WalkSpeed op="mul">2</WalkSpeed>
98 <RunMultiplier>1.4</RunMultiplier>
99 </UnitMotion>
100 <Vision>
101 <Range>92</Range>
102 </Vision>
103</Entity>
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