1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="template_structure_military">
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3 | <Attack>
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4 | <Ranged>
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5 | <AttackName>Bow</AttackName>
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6 | <Damage>
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7 | <Pierce>16</Pierce>
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8 | </Damage>
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9 | <MaxRange>60</MaxRange>
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10 | <PrepareTime>1200</PrepareTime>
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11 | <RepeatTime>2000</RepeatTime>
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12 | <Projectile>
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13 | <Speed>100</Speed>
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14 | <Spread>1.5</Spread>
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15 | <Gravity>50</Gravity>
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16 | <FriendlyFire>false</FriendlyFire>
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17 | <LaunchPoint y="3"/>
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18 | </Projectile>
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19 | <PreferredClasses datatype="tokens">Human</PreferredClasses>
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20 | <RangeOverlay>
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21 | <LineTexture>outline_border.png</LineTexture>
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22 | <LineTextureMask>outline_border_mask.png</LineTextureMask>
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23 | <LineThickness>0.175</LineThickness>
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24 | </RangeOverlay>
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25 | </Ranged>
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26 | </Attack>
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27 | <BuildingAI>
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28 | <DefaultArrowCount>3</DefaultArrowCount>
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29 | <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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30 | <GarrisonArrowClasses>Soldier</GarrisonArrowClasses>
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31 | </BuildingAI>
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32 | <BuildRestrictions>
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33 | <Category>Fortress</Category>
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34 | <Distance>
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35 | <FromClass>Fortress</FromClass>
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36 | <MinDistance>80</MinDistance>
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37 | </Distance>
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38 | </BuildRestrictions>
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39 | <Capturable>
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40 | <CapturePoints>4000</CapturePoints>
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41 | <RegenRate>10.0</RegenRate>
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42 | </Capturable>
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43 | <Cost>
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44 | <BuildTime>450</BuildTime>
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45 | <Resources>
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46 | <wood>300</wood>
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47 | <stone>600</stone>
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48 | </Resources>
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49 | </Cost>
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50 | <Footprint>
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51 | <Square width="30.0" depth="30.0"/>
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52 | <Height>8.0</Height>
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53 | </Footprint>
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54 | <GarrisonHolder>
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55 | <Max>20</Max>
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56 | <EjectHealth>0.075</EjectHealth>
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57 | <List datatype="tokens">Support Infantry Cavalry Siege</List>
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58 | <LoadingRange>6</LoadingRange>
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59 | </GarrisonHolder>
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60 | <Health>
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61 | <Max>5200</Max>
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62 | <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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63 | </Health>
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64 | <Identity>
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65 | <GenericName>Fortress</GenericName>
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66 | <SelectionGroupName>template_structure_military_fortress</SelectionGroupName>
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67 | <Tooltip>Territory root. Garrison Soldiers for additional arrows.</Tooltip>
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68 | <Classes datatype="tokens">GarrisonFortress</Classes>
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69 | <VisibleClasses datatype="tokens">Defensive Fortress</VisibleClasses>
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70 | <Icon>structures/fortress.png</Icon>
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71 | <RequiredTechnology>phase_city</RequiredTechnology>
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72 | </Identity>
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73 | <Loot>
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74 | <wood>60</wood>
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75 | <stone>120</stone>
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76 | </Loot>
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77 | <Obstruction>
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78 | <Static width="25.0" depth="25.0"/>
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79 | </Obstruction>
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80 | <ProductionQueue>
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81 | <BatchTimeModifier>0.8</BatchTimeModifier>
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82 | <Technologies datatype="tokens">
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83 | attack_soldiers_will
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84 | </Technologies>
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85 | </ProductionQueue>
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86 | <Sound>
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87 | <SoundGroups>
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88 | <select>interface/select/building/sel_fortress.xml</select>
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89 | <constructed>interface/complete/building/complete_fortress.xml</constructed>
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90 | <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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91 | <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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92 | </SoundGroups>
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93 | </Sound>
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94 | <TerritoryInfluence>
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95 | <Root>true</Root>
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96 | <Radius>80</Radius>
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97 | <Weight>40000</Weight>
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98 | </TerritoryInfluence>
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99 | <Vision>
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100 | <Range>90</Range>
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101 | </Vision>
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102 | <VisualActor>
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103 | <FoundationActor>structures/fndn_8x8.xml</FoundationActor>
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104 | </VisualActor>
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105 | </Entity>
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