Last change
on this file was 25940, checked in by Freagarach, 3 years ago |
Let fish and fruit regenerate slightly.
This adds minor regeneration to fish (when not gathered) and fruit (always) as a nice extra for casual players.
The values are chosen to be low, as to not affect competitive play much.
Patch by: @Nescio
Differential revision: https://code.wildfiregames.com/D3868
Comments by: @chrstgtr, @marder, @Stan, @wraitii
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Property svn:eol-style
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native
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Property svn:mime-type
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text/xml
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File size:
1.3 KB
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1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <Entity parent="template_gaia">
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3 | <Footprint>
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4 | <Circle radius="10.0"/>
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5 | <Height>2.5</Height>
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6 | </Footprint>
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7 | <Identity>
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8 | <GenericName>Fish</GenericName>
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9 | <Classes datatype="tokens">SeaCreature</Classes>
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10 | <Tooltip>Catch fish for food.</Tooltip>
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11 | </Identity>
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12 | <Minimap>
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13 | <Type>food</Type>
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14 | <Color r="227" g="130" b="141"/>
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15 | </Minimap>
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16 | <Obstruction>
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17 | <Unit/>
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18 | <BlockMovement>false</BlockMovement>
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19 | <BlockPathfinding>false</BlockPathfinding>
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20 | <BlockFoundation>false</BlockFoundation>
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21 | <DeleteUponConstruction>true</DeleteUponConstruction>
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22 | </Obstruction>
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23 | <Position>
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24 | <Altitude>-2.0</Altitude>
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25 | <Floating>true</Floating>
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26 | </Position>
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27 | <ResourceSupply>
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28 | <KillBeforeGather>false</KillBeforeGather>
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29 | <Max>1000</Max>
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30 | <Type>food.fish</Type>
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31 | <MaxGatherers>4</MaxGatherers>
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32 | <Change>
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33 | <Spawn>
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34 | <Value>1</Value>
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35 | <Interval>2000</Interval>
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36 | <State>notGathered</State>
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37 | </Spawn>
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38 | </Change>
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39 | </ResourceSupply>
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40 | <Selectable>
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41 | <Overlay>
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42 | <Outline>
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43 | <LineThickness>0.2</LineThickness>
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44 | </Outline>
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45 | </Overlay>
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46 | </Selectable>
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47 | <StatusBars>
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48 | <BarWidth>4.0</BarWidth>
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49 | <BarHeight>0.666</BarHeight>
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50 | <HeightOffset>5.0</HeightOffset>
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51 | </StatusBars>
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52 | </Entity>
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