1 | <?xml version="1.0" encoding="utf-8"?>
|
---|
2 | <Entity parent="template_structure">
|
---|
3 | <Attack>
|
---|
4 | <Ranged>
|
---|
5 | <AttackName>Bow</AttackName>
|
---|
6 | <Damage>
|
---|
7 | <Pierce>25</Pierce>
|
---|
8 | </Damage>
|
---|
9 | <MaxRange>60</MaxRange>
|
---|
10 | <MinRange>0</MinRange>
|
---|
11 | <PrepareTime>1200</PrepareTime>
|
---|
12 | <RepeatTime>2000</RepeatTime>
|
---|
13 | <Delay>0</Delay>
|
---|
14 | <Projectile>
|
---|
15 | <Speed>100</Speed>
|
---|
16 | <Spread>1.5</Spread>
|
---|
17 | <Gravity>50</Gravity>
|
---|
18 | <FriendlyFire>false</FriendlyFire>
|
---|
19 | <LaunchPoint y="3"/>
|
---|
20 | </Projectile>
|
---|
21 | <RangeOverlay>
|
---|
22 | <LineTexture>outline_border.png</LineTexture>
|
---|
23 | <LineTextureMask>outline_border_mask.png</LineTextureMask>
|
---|
24 | <LineThickness>0.175</LineThickness>
|
---|
25 | </RangeOverlay>
|
---|
26 | </Ranged>
|
---|
27 | </Attack>
|
---|
28 | <BuildingAI>
|
---|
29 | <DefaultArrowCount>1</DefaultArrowCount>
|
---|
30 | <MaxArrowCount>15</MaxArrowCount>
|
---|
31 | <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
|
---|
32 | <GarrisonArrowClasses>Soldier</GarrisonArrowClasses>
|
---|
33 | </BuildingAI>
|
---|
34 | <BuildRestrictions>
|
---|
35 | <Territory>neutral enemy</Territory>
|
---|
36 | <Category>ArmyCamp</Category>
|
---|
37 | <Distance>
|
---|
38 | <FromClass>ArmyCamp</FromClass>
|
---|
39 | <MinDistance>80</MinDistance>
|
---|
40 | </Distance>
|
---|
41 | </BuildRestrictions>
|
---|
42 | <Capturable>
|
---|
43 | <CapturePoints>1500</CapturePoints>
|
---|
44 | <RegenRate>10.0</RegenRate>
|
---|
45 | <GarrisonRegenRate>3.0</GarrisonRegenRate>
|
---|
46 | </Capturable>
|
---|
47 | <Cost>
|
---|
48 | <BuildTime>250</BuildTime>
|
---|
49 | <Resources>
|
---|
50 | <wood>500</wood>
|
---|
51 | </Resources>
|
---|
52 | </Cost>
|
---|
53 | <Footprint>
|
---|
54 | <Square width="40.0" depth="40.0"/>
|
---|
55 | <Height>12.0</Height>
|
---|
56 | </Footprint>
|
---|
57 | <GarrisonHolder>
|
---|
58 | <Max>40</Max>
|
---|
59 | <EjectHealth>0.1</EjectHealth>
|
---|
60 | <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
---|
61 | <List datatype="tokens">Support Infantry Cavalry Siege</List>
|
---|
62 | <BuffHeal>0</BuffHeal>
|
---|
63 | <LoadingRange>6</LoadingRange>
|
---|
64 | </GarrisonHolder>
|
---|
65 | <Health>
|
---|
66 | <Max>2500</Max>
|
---|
67 | <SpawnEntityOnDeath>decay|rubble/rubble_rome_sb</SpawnEntityOnDeath>
|
---|
68 | </Health>
|
---|
69 | <Identity>
|
---|
70 | <Civ>rome</Civ>
|
---|
71 | <GenericName>Army Camp</GenericName>
|
---|
72 | <SpecificName>Castra</SpecificName>
|
---|
73 | <Tooltip>Build in neutral or enemy territory. Train Advanced Melee Infantry. Garrison Soldiers for additional arrows.</Tooltip>
|
---|
74 | <Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
|
---|
75 | <VisibleClasses datatype="tokens">City ArmyCamp</VisibleClasses>
|
---|
76 | <Icon>structures/roman_camp.png</Icon>
|
---|
77 | <RequiredTechnology>phase_city</RequiredTechnology>
|
---|
78 | </Identity>
|
---|
79 | <Loot>
|
---|
80 | <wood>100</wood>
|
---|
81 | </Loot>
|
---|
82 | <Obstruction>
|
---|
83 | <Static width="36.0" depth="36.0"/>
|
---|
84 | </Obstruction>
|
---|
85 | <ProductionQueue>
|
---|
86 | <BatchTimeModifier>0.7</BatchTimeModifier>
|
---|
87 | <Entities datatype="tokens">
|
---|
88 | units/{civ}/infantry_axeman_a
|
---|
89 | units/{civ}/infantry_swordsman_a
|
---|
90 | units/{civ}/infantry_spearman_a
|
---|
91 | units/{civ}/infantry_pikeman_a
|
---|
92 | </Entities>
|
---|
93 | </ProductionQueue>
|
---|
94 | <Resistance>
|
---|
95 | <Entity>
|
---|
96 | <Damage>
|
---|
97 | <Hack>15</Hack>
|
---|
98 | <Pierce>25</Pierce>
|
---|
99 | <Crush>2</Crush>
|
---|
100 | </Damage>
|
---|
101 | </Entity>
|
---|
102 | </Resistance>
|
---|
103 | <Sound>
|
---|
104 | <SoundGroups>
|
---|
105 | <select>interface/select/building/sel_broch.xml</select>
|
---|
106 | <constructed>interface/complete/building/complete_broch.xml</constructed>
|
---|
107 | <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
---|
108 | <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
---|
109 | </SoundGroups>
|
---|
110 | </Sound>
|
---|
111 | <TerritoryDecay>
|
---|
112 | <DecayRate>37.5</DecayRate>
|
---|
113 | </TerritoryDecay>
|
---|
114 | <Vision>
|
---|
115 | <Range>90</Range>
|
---|
116 | </Vision>
|
---|
117 | <VisualActor>
|
---|
118 | <Actor>structures/romans/camp.xml</Actor>
|
---|
119 | <FoundationActor>structures/fndn_8x8.xml</FoundationActor>
|
---|
120 | </VisualActor>
|
---|
121 | <WallPiece>
|
---|
122 | <Length>29.5</Length>
|
---|
123 | <Indent>8</Indent>
|
---|
124 | </WallPiece>
|
---|
125 | </Entity>
|
---|