source: ps/trunk/binaries/data/mods/public/simulation/templates/mixins/mercenary.xml@ 25238

Last change on this file since 25238 was 25238, checked in by wraitii, 3 years ago

Mixins: Remove the special mercenary technology, apply template changes directly.

Reviewed By: Freagarach

Differential Revision: https://code.wildfiregames.com/D3832

  • Property svn:eol-style set to native
File size: 533 bytes
Line 
1<?xml version="1.0" encoding="utf-8" standalone="no"?>
2<Entity>
3 <Cost>
4 <BuildTime op="mul">0.7</BuildTime>
5 <Resources>
6 <food op="mul">0.4</food>
7 <wood>0</wood>
8 <stone>0</stone>
9 <!-- Metal is specified on a per-class basis in derived templates. -->
10 </Resources>
11 </Cost>
12 <Identity>
13 <VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
14 </Identity>
15 <Loot>
16 <food op="mul">0.4</food>
17 <wood>0</wood>
18 <stone>0</stone>
19 </Loot>
20 <ResourceGatherer disable=""/>
21</Entity>
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