1 | AttackEffects = class AttackEffects
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2 | {
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3 | constructor() {}
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4 | Receivers()
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5 | {
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6 | return [{
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7 | "type": "Damage",
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8 | "IID": "IID_Health",
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9 | "method": "TakeDamage"
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10 | }];
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11 | }
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12 | };
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13 |
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14 | Engine.LoadHelperScript("Attacking.js");
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15 | Engine.LoadHelperScript("Player.js");
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16 | Engine.LoadHelperScript("Position.js");
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17 | Engine.LoadHelperScript("ValueModification.js");
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18 | Engine.LoadComponentScript("interfaces/DelayedDamage.js");
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19 | Engine.LoadComponentScript("interfaces/Health.js");
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20 | Engine.LoadComponentScript("interfaces/Loot.js");
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21 | Engine.LoadComponentScript("interfaces/Promotion.js");
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22 | Engine.LoadComponentScript("interfaces/ModifiersManager.js");
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23 | Engine.LoadComponentScript("interfaces/Resistance.js");
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24 | Engine.LoadComponentScript("interfaces/Timer.js");
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25 | Engine.LoadComponentScript("interfaces/UnitAI.js");
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26 | Engine.LoadComponentScript("Attack.js");
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27 | Engine.LoadComponentScript("DelayedDamage.js");
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28 | Engine.LoadComponentScript("Timer.js");
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29 |
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30 | function Test_Generic()
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31 | {
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32 | ResetState();
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33 |
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34 | let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
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35 | cmpTimer.OnUpdate({ "turnLength": 1 });
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36 | let attacker = 11;
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37 | let atkPlayerEntity = 1;
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38 | let attackerOwner = 6;
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39 | let cmpAttack = ConstructComponent(attacker, "Attack",
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40 | {
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41 | "Ranged": {
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42 | "Damage": {
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43 | "Crush": 5,
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44 | },
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45 | "MaxRange": 50,
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46 | "MinRange": 0,
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47 | "Delay": 0,
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48 | "Projectile": {
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49 | "Speed": 75.0,
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50 | "Spread": 0.5,
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51 | "Gravity": 9.81,
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52 | "FriendlyFire": "false",
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53 | "LaunchPoint": { "@y": 3 }
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54 | }
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55 | }
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56 | });
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57 | let damage = 5;
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58 | let target = 21;
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59 | let targetOwner = 7;
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60 | let targetPos = new Vector3D(3, 0, 3);
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61 |
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62 | let type = "Melee";
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63 | let damageTaken = false;
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64 |
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65 | cmpAttack.GetAttackStrengths = attackType => ({ "Hack": 0, "Pierce": 0, "Crush": damage });
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66 |
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67 | let data = {
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68 | "type": "Melee",
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69 | "attackData": {
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70 | "Damage": { "Hack": 0, "Pierce": 0, "Crush": damage },
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71 | },
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72 | "target": target,
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73 | "attacker": attacker,
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74 | "attackerOwner": attackerOwner,
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75 | "position": targetPos,
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76 | "projectileId": 9,
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77 | "direction": new Vector3D(1, 0, 0)
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78 | };
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79 |
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80 | AddMock(atkPlayerEntity, IID_Player, {
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81 | "GetEnemies": () => [targetOwner]
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82 | });
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83 |
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84 | AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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85 | "GetPlayerByID": id => atkPlayerEntity,
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86 | "GetAllPlayers": () => [0, 1, 2, 3, 4]
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87 | });
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88 |
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89 | AddMock(SYSTEM_ENTITY, IID_ProjectileManager, {
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90 | "RemoveProjectile": () => {},
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91 | "LaunchProjectileAtPoint": (ent, pos, speed, gravity) => {},
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92 | });
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93 |
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94 | AddMock(target, IID_Position, {
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95 | "GetPosition": () => targetPos,
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96 | "GetPreviousPosition": () => targetPos,
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97 | "GetPosition2D": () => Vector2D.From(targetPos),
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98 | "GetHeightAt": () => 0,
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99 | "IsInWorld": () => true,
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100 | });
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101 |
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102 | AddMock(target, IID_Health, {
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103 | "TakeDamage": (amount, __, ___) => {
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104 | damageTaken = true;
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105 | return { "healthChange": -amount };
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106 | },
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107 | });
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108 |
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109 | AddMock(SYSTEM_ENTITY, IID_DelayedDamage, {
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110 | "MissileHit": () => {
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111 | damageTaken = true;
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112 | },
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113 | });
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114 |
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115 | Engine.PostMessage = function(ent, iid, message)
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116 | {
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117 | TS_ASSERT_UNEVAL_EQUALS({
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118 | "type": type,
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119 | "target": target,
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120 | "attacker": attacker,
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121 | "attackerOwner": attackerOwner,
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122 | "damage": damage,
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123 | "capture": 0,
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124 | "statusEffects": [],
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125 | "fromStatusEffect": false
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126 | }, message);
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127 | };
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128 |
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129 | AddMock(target, IID_Footprint, {
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130 | "GetShape": () => ({ "type": "circle", "radius": 20 }),
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131 | });
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132 |
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133 | AddMock(attacker, IID_Ownership, {
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134 | "GetOwner": () => attackerOwner,
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135 | });
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136 |
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137 | AddMock(attacker, IID_Position, {
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138 | "GetPosition": () => new Vector3D(2, 0, 3),
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139 | "GetRotation": () => new Vector3D(1, 2, 3),
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140 | "IsInWorld": () => true,
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141 | });
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142 |
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143 | function TestDamage()
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144 | {
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145 | cmpTimer.OnUpdate({ "turnLength": 1 });
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146 | TS_ASSERT(damageTaken);
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147 | damageTaken = false;
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148 | }
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149 |
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150 | Attacking.HandleAttackEffects(target, data);
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151 | TestDamage();
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152 |
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153 | data.type = "Ranged";
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154 | type = data.type;
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155 | Attacking.HandleAttackEffects(target, data);
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156 | TestDamage();
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157 |
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158 | // Check for damage still being dealt if the attacker dies
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159 | cmpAttack.PerformAttack("Ranged", target);
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160 | Engine.DestroyEntity(attacker);
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161 | TestDamage();
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162 |
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163 | atkPlayerEntity = 1;
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164 | AddMock(atkPlayerEntity, IID_Player, {
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165 | "GetEnemies": () => [2, 3]
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166 | });
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167 | TS_ASSERT_UNEVAL_EQUALS(Attacking.GetPlayersToDamage(atkPlayerEntity, true), [0, 1, 2, 3, 4]);
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168 | TS_ASSERT_UNEVAL_EQUALS(Attacking.GetPlayersToDamage(atkPlayerEntity, false), [2, 3]);
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169 | }
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170 |
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171 | Test_Generic();
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172 |
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173 | function TestLinearSplashDamage()
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174 | {
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175 | ResetState();
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176 | Engine.PostMessage = (ent, iid, message) => {};
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177 |
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178 | const attacker = 50;
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179 | const attackerOwner = 1;
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180 |
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181 | const origin = new Vector2D(0, 0);
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182 |
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183 | let data = {
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184 | "type": "Ranged",
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185 | "attackData": { "Damage": { "Hack": 100, "Pierce": 0, "Crush": 0 } },
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186 | "attacker": attacker,
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187 | "attackerOwner": attackerOwner,
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188 | "origin": origin,
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189 | "radius": 10,
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190 | "shape": "Linear",
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191 | "direction": new Vector3D(1, 747, 0),
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192 | "friendlyFire": false,
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193 | };
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194 |
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195 | let fallOff = function(x, y)
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196 | {
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197 | return (1 - x * x / (data.radius * data.radius)) * (1 - 25 * y * y / (data.radius * data.radius));
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198 | };
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199 |
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200 | let hitEnts = new Set();
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201 |
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202 | AddMock(attackerOwner, IID_Player, {
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203 | "GetEnemies": () => [2]
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204 | });
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205 |
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206 | AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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207 | "GetPlayerByID": id => attackerOwner,
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208 | "GetAllPlayers": () => [0, 1, 2]
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209 | });
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210 |
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211 | AddMock(SYSTEM_ENTITY, IID_RangeManager, {
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212 | "ExecuteQueryAroundPos": () => [60, 61, 62],
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213 | });
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214 |
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215 | AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
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216 | "DistanceToPoint": (ent) => ({
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217 | "60": Math.sqrt(9.25),
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218 | "61": 0,
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219 | "62": Math.sqrt(29)
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220 | }[ent])
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221 | });
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222 |
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223 | AddMock(60, IID_Position, {
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224 | "GetPosition2D": () => new Vector2D(3, -0.5),
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225 | });
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226 |
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227 | AddMock(61, IID_Position, {
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228 | "GetPosition2D": () => new Vector2D(0, 0),
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229 | });
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230 |
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231 | AddMock(62, IID_Position, {
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232 | "GetPosition2D": () => new Vector2D(5, 2),
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233 | });
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234 |
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235 | AddMock(60, IID_Health, {
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236 | "TakeDamage": (amount, __, ___) => {
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237 | hitEnts.add(60);
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238 | TS_ASSERT_EQUALS(amount, 100 * fallOff(3, -0.5));
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239 | return { "healthChange": -amount };
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240 | }
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241 | });
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242 |
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243 | AddMock(61, IID_Health, {
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244 | "TakeDamage": (amount, __, ___) => {
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245 | hitEnts.add(61);
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246 | TS_ASSERT_EQUALS(amount, 100 * fallOff(0, 0));
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247 | return { "healthChange": -amount };
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248 | }
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249 | });
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250 |
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251 | AddMock(62, IID_Health, {
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252 | "TakeDamage": (amount, __, ___) => {
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253 | hitEnts.add(62);
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254 | // Minor numerical precision issues make this necessary
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255 | TS_ASSERT(amount < 0.00001);
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256 | return { "healthChange": -amount };
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257 | }
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258 | });
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259 |
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260 | Attacking.CauseDamageOverArea(data);
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261 | TS_ASSERT(hitEnts.has(60));
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262 | TS_ASSERT(hitEnts.has(61));
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263 | TS_ASSERT(hitEnts.has(62));
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264 | hitEnts.clear();
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265 |
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266 | data.direction = new Vector3D(0.6, 747, 0.8);
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267 |
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268 | AddMock(60, IID_Health, {
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269 | "TakeDamage": (amount, __, ___) => {
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270 | hitEnts.add(60);
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271 | TS_ASSERT_EQUALS(amount, 100 * fallOff(1, 2));
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272 | return { "healthChange": -amount };
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273 | }
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274 | });
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275 |
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276 | Attacking.CauseDamageOverArea(data);
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277 | TS_ASSERT(hitEnts.has(60));
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278 | TS_ASSERT(hitEnts.has(61));
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279 | TS_ASSERT(hitEnts.has(62));
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280 | hitEnts.clear();
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281 | }
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282 |
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283 | TestLinearSplashDamage();
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284 |
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285 | function TestCircularSplashDamage()
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286 | {
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287 | ResetState();
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288 | Engine.PostMessage = (ent, iid, message) => {};
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289 |
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290 | const radius = 10;
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291 | let attackerOwner = 1;
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292 |
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293 | let fallOff = function(r)
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294 | {
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295 | return 1 - r * r / (radius * radius);
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296 | };
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297 |
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298 | AddMock(attackerOwner, IID_Player, {
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299 | "GetEnemies": () => [2]
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300 | });
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301 |
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302 | AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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303 | "GetPlayerByID": id => attackerOwner,
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304 | "GetAllPlayers": () => [0, 1, 2]
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305 | });
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306 |
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307 | AddMock(SYSTEM_ENTITY, IID_RangeManager, {
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308 | "ExecuteQueryAroundPos": () => [60, 61, 62, 64, 65],
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309 | });
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310 |
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311 | AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
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312 | "DistanceToPoint": (ent, x, z) => ({
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313 | "60": 0,
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314 | "61": 5,
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315 | "62": 1,
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316 | "63": Math.sqrt(85),
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317 | "64": 10,
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318 | "65": 2
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319 | }[ent])
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320 | });
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321 |
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322 | AddMock(60, IID_Position, {
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323 | "GetPosition2D": () => new Vector2D(3, 4),
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324 | });
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325 |
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326 | AddMock(61, IID_Position, {
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327 | "GetPosition2D": () => new Vector2D(0, 0),
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328 | });
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329 |
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330 | AddMock(62, IID_Position, {
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331 | "GetPosition2D": () => new Vector2D(3.6, 3.2),
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332 | });
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333 |
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334 | AddMock(63, IID_Position, {
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335 | "GetPosition2D": () => new Vector2D(10, -10),
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336 | });
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337 |
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338 | // Target on the frontier of the shape (see distance above).
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339 | AddMock(64, IID_Position, {
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340 | "GetPosition2D": () => new Vector2D(9, -4),
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341 | });
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342 |
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343 | // Big target far away (see distance above).
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344 | AddMock(65, IID_Position, {
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345 | "GetPosition2D": () => new Vector2D(23, 4),
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346 | });
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347 |
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348 | AddMock(60, IID_Health, {
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349 | "TakeDamage": (amount, __, ___) => {
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350 | TS_ASSERT_EQUALS(amount, 100 * fallOff(0));
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351 | return { "healthChange": -amount };
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352 | }
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353 | });
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354 |
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355 | AddMock(61, IID_Health, {
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356 | "TakeDamage": (amount, __, ___) => {
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357 | TS_ASSERT_EQUALS(amount, 100 * fallOff(5));
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358 | return { "healthChange": -amount };
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359 | }
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360 | });
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361 |
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362 | AddMock(62, IID_Health, {
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363 | "TakeDamage": (amount, __, ___) => {
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364 | TS_ASSERT_EQUALS(amount, 100 * fallOff(1));
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365 | return { "healthChange": -amount };
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366 | }
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367 | });
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368 |
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369 | AddMock(63, IID_Health, {
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370 | "TakeDamage": (amount, __, ___) => {
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371 | TS_ASSERT(false);
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372 | }
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373 | });
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374 |
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375 | let cmphealth64 = AddMock(64, IID_Health, {
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376 | "TakeDamage": (amount, __, ___) => {
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377 | TS_ASSERT_EQUALS(amount, 0);
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378 | return { "healthChange": -amount };
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379 | }
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380 | });
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381 | let spy64 = new Spy(cmphealth64, "TakeDamage");
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382 |
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383 | let cmpHealth65 = AddMock(65, IID_Health, {
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384 | "TakeDamage": (amount, __, ___) => {
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385 | TS_ASSERT_EQUALS(amount, 100 * fallOff(2));
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386 | return { "healthChange": -amount };
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387 | }
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388 | });
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389 | let spy65 = new Spy(cmpHealth65, "TakeDamage");
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390 |
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391 | Attacking.CauseDamageOverArea({
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392 | "type": "Ranged",
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393 | "attackData": { "Damage": { "Hack": 100, "Pierce": 0, "Crush": 0 } },
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394 | "attacker": 50,
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395 | "attackerOwner": attackerOwner,
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396 | "origin": new Vector2D(3, 4),
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397 | "radius": radius,
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398 | "shape": "Circular",
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399 | "friendlyFire": false,
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400 | });
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401 |
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402 | TS_ASSERT_EQUALS(spy64._called, 1);
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403 | TS_ASSERT_EQUALS(spy65._called, 1);
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404 | }
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405 |
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406 | TestCircularSplashDamage();
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407 |
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408 | function Test_MissileHit()
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409 | {
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410 | ResetState();
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411 | Engine.PostMessage = (ent, iid, message) => {};
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412 |
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413 | let cmpDelayedDamage = ConstructComponent(SYSTEM_ENTITY, "DelayedDamage");
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414 |
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415 | let target = 60;
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416 | let targetOwner = 1;
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417 | let targetPos = new Vector3D(3, 10, 0);
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418 | let hitEnts = new Set();
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419 |
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420 | AddMock(SYSTEM_ENTITY, IID_Timer, {
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421 | "GetLatestTurnLength": () => 500
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422 | });
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423 |
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424 | const radius = 10;
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425 |
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426 | let data = {
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427 | "type": "Ranged",
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428 | "attackData": { "Damage": { "Hack": 0, "Pierce": 100, "Crush": 0 } },
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429 | "target": 60,
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430 | "attacker": 70,
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431 | "attackerOwner": 1,
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432 | "position": targetPos,
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433 | "direction": new Vector3D(1, 0, 0),
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434 | "projectileId": 9,
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435 | "friendlyFire": "false",
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436 | };
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437 |
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438 | AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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439 | "GetPlayerByID": id => id == 1 ? 10 : 11,
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440 | "GetAllPlayers": () => [0, 1]
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441 | });
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442 |
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443 | AddMock(SYSTEM_ENTITY, IID_ProjectileManager, {
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444 | "RemoveProjectile": () => {},
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445 | "LaunchProjectileAtPoint": (ent, pos, speed, gravity) => {},
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446 | });
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447 |
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448 | AddMock(60, IID_Position, {
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449 | "GetPosition": () => targetPos,
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450 | "GetPreviousPosition": () => targetPos,
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451 | "GetPosition2D": () => Vector2D.From(targetPos),
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452 | "IsInWorld": () => true,
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453 | });
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454 |
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455 | AddMock(60, IID_Health, {
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456 | "TakeDamage": (amount, __, ___) => {
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457 | hitEnts.add(60);
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458 | TS_ASSERT_EQUALS(amount, 100);
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459 | return { "healthChange": -amount };
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460 | }
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461 | });
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462 |
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463 | AddMock(60, IID_Footprint, {
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464 | "GetShape": () => ({ "type": "circle", "radius": 20 }),
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465 | });
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466 |
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467 | AddMock(70, IID_Ownership, {
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468 | "GetOwner": () => 1,
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469 | });
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470 |
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471 | AddMock(70, IID_Position, {
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472 | "GetPosition": () => new Vector3D(0, 0, 0),
|
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473 | "GetRotation": () => new Vector3D(0, 0, 0),
|
---|
474 | "IsInWorld": () => true,
|
---|
475 | });
|
---|
476 |
|
---|
477 | AddMock(10, IID_Player, {
|
---|
478 | "GetEnemies": () => [2]
|
---|
479 | });
|
---|
480 |
|
---|
481 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
482 | TS_ASSERT(hitEnts.has(60));
|
---|
483 | hitEnts.clear();
|
---|
484 |
|
---|
485 | // Target is a mirage: hit the parent.
|
---|
486 | AddMock(60, IID_Mirage, {
|
---|
487 | "GetParent": () => 61
|
---|
488 | });
|
---|
489 |
|
---|
490 | AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
|
---|
491 | "DistanceToPoint": (ent) => 0
|
---|
492 | });
|
---|
493 |
|
---|
494 | AddMock(61, IID_Position, {
|
---|
495 | "GetPosition": () => targetPos,
|
---|
496 | "GetPreviousPosition": () => targetPos,
|
---|
497 | "GetPosition2D": () => Vector2D.from3D(targetPos),
|
---|
498 | "IsInWorld": () => true
|
---|
499 | });
|
---|
500 |
|
---|
501 | AddMock(61, IID_Health, {
|
---|
502 | "TakeDamage": (amount, __, ___) => {
|
---|
503 | hitEnts.add(61);
|
---|
504 | TS_ASSERT_EQUALS(amount, 100);
|
---|
505 | return { "healthChange": -amount };
|
---|
506 | }
|
---|
507 | });
|
---|
508 |
|
---|
509 | AddMock(61, IID_Footprint, {
|
---|
510 | "GetShape": () => ({ "type": "circle", "radius": 20 })
|
---|
511 | });
|
---|
512 |
|
---|
513 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
514 | TS_ASSERT(hitEnts.has(61));
|
---|
515 | hitEnts.clear();
|
---|
516 |
|
---|
517 | // Make sure we don't corrupt other tests.
|
---|
518 | DeleteMock(60, IID_Mirage);
|
---|
519 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
520 | TS_ASSERT(hitEnts.has(60));
|
---|
521 | hitEnts.clear();
|
---|
522 |
|
---|
523 | // The main target is not hit but another one is hit.
|
---|
524 | AddMock(60, IID_Position, {
|
---|
525 | "GetPosition": () => new Vector3D(900, 10, 0),
|
---|
526 | "GetPreviousPosition": () => new Vector3D(900, 10, 0),
|
---|
527 | "GetPosition2D": () => new Vector2D(900, 0),
|
---|
528 | "IsInWorld": () => true
|
---|
529 | });
|
---|
530 |
|
---|
531 | AddMock(60, IID_Health, {
|
---|
532 | "TakeDamage": (amount, __, ___) => {
|
---|
533 | TS_ASSERT_EQUALS(false);
|
---|
534 | return { "healthChange": -amount };
|
---|
535 | }
|
---|
536 | });
|
---|
537 |
|
---|
538 | AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
---|
539 | "ExecuteQueryAroundPos": () => [61]
|
---|
540 | });
|
---|
541 |
|
---|
542 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
543 | TS_ASSERT(hitEnts.has(61));
|
---|
544 | hitEnts.clear();
|
---|
545 |
|
---|
546 | // Add a splash damage.
|
---|
547 | data.splash = {};
|
---|
548 | data.splash.friendlyFire = false;
|
---|
549 | data.splash.radius = 10;
|
---|
550 | data.splash.shape = "Circular";
|
---|
551 | data.splash.attackData = { "Damage": { "Hack": 0, "Pierce": 0, "Crush": 200 } };
|
---|
552 |
|
---|
553 | AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
---|
554 | "ExecuteQueryAroundPos": () => [61, 62]
|
---|
555 | });
|
---|
556 |
|
---|
557 | AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
|
---|
558 | "DistanceToPoint": (ent) => ({
|
---|
559 | "61": 0,
|
---|
560 | "62": 5
|
---|
561 | }[ent])
|
---|
562 | });
|
---|
563 |
|
---|
564 | let dealtDamage = 0;
|
---|
565 | AddMock(61, IID_Health, {
|
---|
566 | "TakeDamage": (amount, __, ___) => {
|
---|
567 | hitEnts.add(61);
|
---|
568 | dealtDamage += amount;
|
---|
569 | return { "healthChange": -amount };
|
---|
570 | }
|
---|
571 | });
|
---|
572 |
|
---|
573 | AddMock(62, IID_Position, {
|
---|
574 | "GetPosition": () => new Vector3D(8, 10, 0),
|
---|
575 | "GetPreviousPosition": () => new Vector3D(8, 10, 0),
|
---|
576 | "GetPosition2D": () => new Vector2D(8, 0),
|
---|
577 | "IsInWorld": () => true,
|
---|
578 | });
|
---|
579 |
|
---|
580 | AddMock(62, IID_Health, {
|
---|
581 | "TakeDamage": (amount, __, ___) => {
|
---|
582 | hitEnts.add(62);
|
---|
583 | TS_ASSERT_EQUALS(amount, 200 * 0.75);
|
---|
584 | return { "healthChange": -amount };
|
---|
585 | }
|
---|
586 | });
|
---|
587 |
|
---|
588 | AddMock(62, IID_Footprint, {
|
---|
589 | "GetShape": () => ({ "type": "circle", "radius": 20 }),
|
---|
590 | });
|
---|
591 |
|
---|
592 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
593 | TS_ASSERT(hitEnts.has(61));
|
---|
594 | TS_ASSERT_EQUALS(dealtDamage, 100 + 200);
|
---|
595 | dealtDamage = 0;
|
---|
596 | TS_ASSERT(hitEnts.has(62));
|
---|
597 | hitEnts.clear();
|
---|
598 |
|
---|
599 | // Add some hard counters bonus.
|
---|
600 |
|
---|
601 | Engine.DestroyEntity(62);
|
---|
602 | AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
---|
603 | "ExecuteQueryAroundPos": () => [61]
|
---|
604 | });
|
---|
605 |
|
---|
606 | AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
|
---|
607 | "DistanceToPoint": (ent) => 0
|
---|
608 | });
|
---|
609 |
|
---|
610 | let bonus = { "BonusCav": { "Classes": "Cavalry", "Multiplier": 400 } };
|
---|
611 | let splashBonus = { "BonusCav": { "Classes": "Cavalry", "Multiplier": 10000 } };
|
---|
612 |
|
---|
613 | AddMock(61, IID_Identity, {
|
---|
614 | "GetClassesList": () => ["Cavalry"],
|
---|
615 | "GetCiv": () => "civ"
|
---|
616 | });
|
---|
617 |
|
---|
618 | data.attackData.Bonuses = bonus;
|
---|
619 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
620 | TS_ASSERT(hitEnts.has(61));
|
---|
621 | TS_ASSERT_EQUALS(dealtDamage, 400 * 100 + 200);
|
---|
622 | dealtDamage = 0;
|
---|
623 | hitEnts.clear();
|
---|
624 |
|
---|
625 | data.splash.attackData.Bonuses = splashBonus;
|
---|
626 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
627 | TS_ASSERT(hitEnts.has(61));
|
---|
628 | TS_ASSERT_EQUALS(dealtDamage, 400 * 100 + 10000 * 200);
|
---|
629 | dealtDamage = 0;
|
---|
630 | hitEnts.clear();
|
---|
631 |
|
---|
632 | data.attackData.Bonuses = undefined;
|
---|
633 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
634 | TS_ASSERT(hitEnts.has(61));
|
---|
635 | TS_ASSERT_EQUALS(dealtDamage, 100 + 10000 * 200);
|
---|
636 | dealtDamage = 0;
|
---|
637 | hitEnts.clear();
|
---|
638 |
|
---|
639 | data.attackData.Bonuses = null;
|
---|
640 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
641 | TS_ASSERT(hitEnts.has(61));
|
---|
642 | TS_ASSERT_EQUALS(dealtDamage, 100 + 10000 * 200);
|
---|
643 | dealtDamage = 0;
|
---|
644 | hitEnts.clear();
|
---|
645 |
|
---|
646 | data.attackData.Bonuses = {};
|
---|
647 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
648 | TS_ASSERT(hitEnts.has(61));
|
---|
649 | TS_ASSERT_EQUALS(dealtDamage, 100 + 10000 * 200);
|
---|
650 | dealtDamage = 0;
|
---|
651 | hitEnts.clear();
|
---|
652 |
|
---|
653 | // Test splash damage with friendly fire.
|
---|
654 | data.splash = {};
|
---|
655 | data.splash.friendlyFire = true;
|
---|
656 | data.splash.radius = 10;
|
---|
657 | data.splash.shape = "Circular";
|
---|
658 | data.splash.attackData = { "Damage": { "Pierce": 0, "Crush": 200 } };
|
---|
659 |
|
---|
660 | AddMock(SYSTEM_ENTITY, IID_RangeManager, {
|
---|
661 | "ExecuteQueryAroundPos": () => [61, 62]
|
---|
662 | });
|
---|
663 |
|
---|
664 | AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
|
---|
665 | "DistanceToPoint": (ent) => ({
|
---|
666 | "61": 0,
|
---|
667 | "62": 5
|
---|
668 | }[ent])
|
---|
669 | });
|
---|
670 |
|
---|
671 | dealtDamage = 0;
|
---|
672 | AddMock(61, IID_Health, {
|
---|
673 | "TakeDamage": (amount, __, ___) => {
|
---|
674 | hitEnts.add(61);
|
---|
675 | dealtDamage += amount;
|
---|
676 | return { "healthChange": -amount };
|
---|
677 | }
|
---|
678 | });
|
---|
679 |
|
---|
680 | AddMock(62, IID_Position, {
|
---|
681 | "GetPosition": () => new Vector3D(8, 10, 0),
|
---|
682 | "GetPreviousPosition": () => new Vector3D(8, 10, 0),
|
---|
683 | "GetPosition2D": () => new Vector2D(8, 0),
|
---|
684 | "IsInWorld": () => true,
|
---|
685 | });
|
---|
686 |
|
---|
687 | AddMock(62, IID_Health, {
|
---|
688 | "TakeDamage": (amount, __, ___) => {
|
---|
689 | hitEnts.add(62);
|
---|
690 | TS_ASSERT_EQUALS(amount, 200 * 0.75);
|
---|
691 | return { "healtChange": -amount };
|
---|
692 | }
|
---|
693 | });
|
---|
694 |
|
---|
695 | AddMock(62, IID_Footprint, {
|
---|
696 | "GetShape": () => ({ "type": "circle", "radius": 20 }),
|
---|
697 | });
|
---|
698 |
|
---|
699 | cmpDelayedDamage.MissileHit(data, 0);
|
---|
700 | TS_ASSERT(hitEnts.has(61));
|
---|
701 | TS_ASSERT_EQUALS(dealtDamage, 100 + 200);
|
---|
702 | dealtDamage = 0;
|
---|
703 | TS_ASSERT(hitEnts.has(62));
|
---|
704 | hitEnts.clear();
|
---|
705 | }
|
---|
706 |
|
---|
707 | Test_MissileHit();
|
---|