1 | function Heal() {}
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2 |
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3 | Heal.prototype.Schema =
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4 | "<a:help>Controls the healing abilities of the unit.</a:help>" +
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5 | "<a:example>" +
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6 | "<Range>20</Range>" +
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7 | "<RangeOverlay>" +
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8 | "<LineTexture>heal_overlay_range.png</LineTexture>" +
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9 | "<LineTextureMask>heal_overlay_range_mask.png</LineTextureMask>" +
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10 | "<LineThickness>0.35</LineThickness>" +
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11 | "</RangeOverlay>" +
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12 | "<Health>5</Health>" +
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13 | "<Interval>2000</Interval>" +
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14 | "<UnhealableClasses datatype=\"tokens\">Cavalry</UnhealableClasses>" +
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15 | "<HealableClasses datatype=\"tokens\">Support Infantry</HealableClasses>" +
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16 | "</a:example>" +
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17 | "<element name='Range' a:help='Range (in metres) where healing is possible.'>" +
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18 | "<ref name='nonNegativeDecimal'/>" +
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19 | "</element>" +
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20 | "<optional>" +
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21 | "<element name='RangeOverlay'>" +
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22 | "<interleave>" +
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23 | "<element name='LineTexture'><text/></element>" +
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24 | "<element name='LineTextureMask'><text/></element>" +
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25 | "<element name='LineThickness'><ref name='nonNegativeDecimal'/></element>" +
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26 | "</interleave>" +
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27 | "</element>" +
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28 | "</optional>" +
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29 | "<element name='Health' a:help='Health healed per Interval.'>" +
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30 | "<ref name='nonNegativeDecimal'/>" +
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31 | "</element>" +
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32 | "<element name='Interval' a:help='A heal is performed every Interval ms.'>" +
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33 | "<ref name='nonNegativeDecimal'/>" +
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34 | "</element>" +
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35 | "<element name='UnhealableClasses' a:help='If the target has any of these classes it can not be healed (even if it has a class from HealableClasses).'>" +
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36 | "<attribute name='datatype'>" +
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37 | "<value>tokens</value>" +
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38 | "</attribute>" +
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39 | "<text/>" +
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40 | "</element>" +
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41 | "<element name='HealableClasses' a:help='The target must have one of these classes to be healable.'>" +
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42 | "<attribute name='datatype'>" +
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43 | "<value>tokens</value>" +
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44 | "</attribute>" +
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45 | "<text/>" +
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46 | "</element>";
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47 |
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48 | Heal.prototype.Init = function()
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49 | {
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50 | };
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51 |
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52 | Heal.prototype.GetTimers = function()
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53 | {
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54 | return {
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55 | "prepare": 1000,
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56 | "repeat": this.GetInterval()
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57 | };
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58 | };
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59 |
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60 | Heal.prototype.GetHealth = function()
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61 | {
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62 | return ApplyValueModificationsToEntity("Heal/Health", +this.template.Health, this.entity);
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63 | };
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64 |
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65 | Heal.prototype.GetInterval = function()
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66 | {
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67 | return ApplyValueModificationsToEntity("Heal/Interval", +this.template.Interval, this.entity);
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68 | };
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69 |
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70 | Heal.prototype.GetRange = function()
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71 | {
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72 | return {
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73 | "min": 0,
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74 | "max": ApplyValueModificationsToEntity("Heal/Range", +this.template.Range, this.entity)
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75 | };
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76 | };
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77 |
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78 | Heal.prototype.GetUnhealableClasses = function()
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79 | {
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80 | return this.template.UnhealableClasses._string || "";
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81 | };
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82 |
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83 | Heal.prototype.GetHealableClasses = function()
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84 | {
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85 | return this.template.HealableClasses._string || "";
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86 | };
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87 |
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88 | /**
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89 | * Whether this entity can heal the target.
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90 | *
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91 | * @param {number} target - The target's entity ID.
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92 | * @return {boolean} - Whether the target can be healed.
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93 | */
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94 | Heal.prototype.CanHeal = function(target)
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95 | {
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96 | let cmpHealth = Engine.QueryInterface(target, IID_Health);
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97 | if (!cmpHealth || cmpHealth.IsUnhealable() || !cmpHealth.IsInjured())
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98 | return false;
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99 |
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100 | let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
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101 | if (!cmpOwnership || !IsOwnedByAllyOfPlayer(cmpOwnership.GetOwner(), target))
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102 | return false;
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103 |
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104 | let cmpIdentity = Engine.QueryInterface(target, IID_Identity);
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105 | if (!cmpIdentity)
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106 | return false;
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107 |
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108 | let targetClasses = cmpIdentity.GetClassesList();
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109 | return !MatchesClassList(targetClasses, this.GetUnhealableClasses()) &&
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110 | MatchesClassList(targetClasses, this.GetHealableClasses());
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111 | };
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112 |
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113 | Heal.prototype.GetRangeOverlays = function()
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114 | {
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115 | if (!this.template.RangeOverlay)
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116 | return [];
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117 |
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118 | return [{
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119 | "radius": this.GetRange().max,
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120 | "texture": this.template.RangeOverlay.LineTexture,
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121 | "textureMask": this.template.RangeOverlay.LineTextureMask,
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122 | "thickness": +this.template.RangeOverlay.LineThickness
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123 | }];
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124 | };
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125 |
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126 | /**
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127 | * @param {number} target - The target to heal.
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128 | * @param {number} callerIID - The IID to notify on specific events.
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129 | * @return {boolean} - Whether we started healing.
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130 | */
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131 | Heal.prototype.StartHealing = function(target, callerIID)
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132 | {
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133 | if (this.target)
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134 | this.StopHealing();
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135 |
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136 | if (!this.CanHeal(target))
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137 | return false;
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138 |
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139 | let timings = this.GetTimers();
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140 | let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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141 |
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142 | // If the repeat time since the last heal hasn't elapsed,
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143 | // delay the action to avoid healing too fast.
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144 | let prepare = timings.prepare;
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145 | if (this.lastHealed)
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146 | {
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147 | let repeatLeft = this.lastHealed + timings.repeat - cmpTimer.GetTime();
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148 | prepare = Math.max(prepare, repeatLeft);
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149 | }
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150 |
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151 | let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
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152 | if (cmpVisual)
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153 | {
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154 | cmpVisual.SelectAnimation("heal", false, 1.0);
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155 | cmpVisual.SetAnimationSyncRepeat(timings.repeat);
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156 | cmpVisual.SetAnimationSyncOffset(prepare);
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157 | }
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158 |
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159 | // If using a non-default prepare time, re-sync the animation when the timer runs.
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160 | this.resyncAnimation = prepare != timings.prepare;
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161 | this.target = target;
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162 | this.callerIID = callerIID;
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163 | this.timer = cmpTimer.SetInterval(this.entity, IID_Heal, "PerformHeal", prepare, timings.repeat, null);
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164 |
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165 | return true;
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166 | };
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167 |
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168 | /**
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169 | * @param {string} reason - The reason why we stopped healing.
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170 | */
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171 | Heal.prototype.StopHealing = function(reason)
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172 | {
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173 | if (!this.target)
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174 | return;
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175 |
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176 | let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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177 | cmpTimer.CancelTimer(this.timer);
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178 | delete this.timer;
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179 |
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180 | delete this.target;
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181 |
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182 | let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
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183 | if (cmpVisual)
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184 | cmpVisual.SelectAnimation("idle", false, 1.0);
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185 |
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186 | // The callerIID component may start again,
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187 | // replacing the callerIID, hence save that.
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188 | let callerIID = this.callerIID;
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189 | delete this.callerIID;
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190 |
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191 | if (reason && callerIID)
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192 | {
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193 | let component = Engine.QueryInterface(this.entity, callerIID);
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194 | if (component)
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195 | component.ProcessMessage(reason, null);
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196 | }
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197 | };
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198 |
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199 | /**
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200 | * Heal our target entity.
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201 | * @param data - Unused.
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202 | * @param {number} lateness - The offset of the actual call and when it was expected.
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203 | */
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204 | Heal.prototype.PerformHeal = function(data, lateness)
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205 | {
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206 | if (!this.CanHeal(this.target))
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207 | {
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208 | this.StopHealing("TargetInvalidated");
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209 | return;
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210 | }
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211 | if (!this.IsTargetInRange(this.target))
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212 | {
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213 | this.StopHealing("OutOfRange");
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214 | return;
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215 | }
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216 |
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217 | // ToDo: Enable entities to keep facing a target.
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218 | Engine.QueryInterface(this.entity, IID_UnitAI)?.FaceTowardsTarget(this.target);
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219 |
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220 | let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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221 | this.lastHealed = cmpTimer.GetTime() - lateness;
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222 |
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223 | let cmpHealth = Engine.QueryInterface(this.target, IID_Health);
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224 | let targetState = cmpHealth.Increase(this.GetHealth());
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225 |
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226 | // Add experience.
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227 | let cmpLoot = Engine.QueryInterface(this.target, IID_Loot);
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228 | let cmpPromotion = Engine.QueryInterface(this.entity, IID_Promotion);
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229 | if (targetState !== undefined && cmpLoot && cmpPromotion)
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230 | // Health healed times experience per health.
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231 | cmpPromotion.IncreaseXp((targetState.new - targetState.old) / cmpHealth.GetMaxHitpoints() * cmpLoot.GetXp());
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232 |
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233 | // TODO we need a sound file.
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234 | // PlaySound("heal_impact", this.entity);
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235 |
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236 | if (!cmpHealth.IsInjured())
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237 | {
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238 | this.StopHealing("TargetInvalidated");
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239 | return;
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240 | }
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241 |
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242 | if (this.resyncAnimation)
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243 | {
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244 | let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
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245 | if (cmpVisual)
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246 | {
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247 | let repeat = this.GetTimers().repeat;
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248 | cmpVisual.SetAnimationSyncRepeat(repeat);
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249 | cmpVisual.SetAnimationSyncOffset(repeat);
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250 | }
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251 | delete this.resyncAnimation;
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252 | }
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253 | };
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254 |
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255 | /**
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256 | * @param {number} - The entity ID of the target to check.
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257 | * @return {boolean} - Whether this entity is in range of its target.
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258 | */
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259 | Heal.prototype.IsTargetInRange = function(target)
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260 | {
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261 | let range = this.GetRange();
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262 | let cmpObstructionManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ObstructionManager);
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263 | return cmpObstructionManager.IsInTargetRange(this.entity, target, range.min, range.max, false);
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264 | };
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265 |
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266 | Heal.prototype.OnValueModification = function(msg)
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267 | {
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268 | if (msg.component != "Heal" || msg.valueNames.indexOf("Heal/Range") === -1)
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269 | return;
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270 |
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271 | let cmpUnitAI = Engine.QueryInterface(this.entity, IID_UnitAI);
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272 | if (!cmpUnitAI)
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273 | return;
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274 |
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275 | cmpUnitAI.UpdateRangeQueries();
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276 | };
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277 |
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278 | Engine.RegisterComponentType(IID_Heal, "Heal", Heal);
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