1 | /**
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2 | * Creates the data for restoring selection, order and filters when returning to the replay menu.
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3 | */
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4 | function createReplaySelectionData(selectedDirectory)
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5 | {
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6 | let replaySelection = Engine.GetGUIObjectByName("replaySelection");
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7 | let dateTimeFilter = Engine.GetGUIObjectByName("dateTimeFilter");
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8 | let playersFilter = Engine.GetGUIObjectByName("playersFilter");
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9 | let mapNameFilter = Engine.GetGUIObjectByName("mapNameFilter");
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10 | let mapSizeFilter = Engine.GetGUIObjectByName("mapSizeFilter");
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11 | let populationFilter = Engine.GetGUIObjectByName("populationFilter");
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12 | let durationFilter = Engine.GetGUIObjectByName("durationFilter");
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13 | let compatibilityFilter = Engine.GetGUIObjectByName("compatibilityFilter");
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14 | let singleplayerFilter = Engine.GetGUIObjectByName("singleplayerFilter");
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15 | let victoryConFilter = Engine.GetGUIObjectByName("victoryConditionFilter");
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16 | let ratedGamesFilter = Engine.GetGUIObjectByName("ratedGamesFilter");
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17 |
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18 | return {
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19 | "directory": selectedDirectory,
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20 | "column": replaySelection.selected_column,
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21 | "columnOrder": replaySelection.selected_column_order,
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22 | "filters": {
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23 | "date": dateTimeFilter.list_data[dateTimeFilter.selected],
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24 | "playernames": playersFilter.caption,
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25 | "mapName": mapNameFilter.list_data[mapNameFilter.selected],
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26 | "mapSize": mapSizeFilter.list_data[mapSizeFilter.selected],
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27 | "popCap": populationFilter.list_data[populationFilter.selected],
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28 | "duration": durationFilter.list_data[durationFilter.selected],
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29 | "compatibility": compatibilityFilter.checked,
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30 | "singleplayer": singleplayerFilter.list_data[singleplayerFilter.selected],
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31 | "victoryCondition": victoryConFilter.list_data[victoryConFilter.selected],
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32 | "ratedGames": ratedGamesFilter.selected
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33 | }
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34 | };
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35 | }
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36 |
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37 | /**
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38 | * Starts the selected visual replay, or shows an error message in case of incompatibility.
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39 | */
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40 | function startReplay()
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41 | {
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42 | var selected = Engine.GetGUIObjectByName("replaySelection").selected;
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43 | if (selected == -1)
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44 | return;
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45 |
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46 | var replay = g_ReplaysFiltered[selected];
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47 | if (isReplayCompatible(replay))
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48 | reallyStartVisualReplay(replay.directory);
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49 | else
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50 | displayReplayCompatibilityError(replay);
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51 | }
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52 |
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53 | /**
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54 | * Attempts the visual replay, regardless of the compatibility.
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55 | *
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56 | * @param replayDirectory {string}
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57 | */
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58 | function reallyStartVisualReplay(replayDirectory)
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59 | {
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60 | if (!Engine.StartVisualReplay(replayDirectory))
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61 | {
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62 | warn('Replay "' + escapeText(Engine.GetReplayDirectoryName(replayDirectory)) + '" not found! Please click on reload cache.');
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63 | return;
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64 | }
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65 |
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66 | Engine.SwitchGuiPage("page_loading.xml", {
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67 | "attribs": Engine.GetReplayAttributes(replayDirectory),
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68 | "playerAssignments": {
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69 | "local": {
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70 | "name": singleplayerName(),
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71 | "player": -1
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72 | }
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73 | },
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74 | "savedGUIData": "",
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75 | "replaySelectionData": createReplaySelectionData(replayDirectory)
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76 | });
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77 | }
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78 |
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79 | /**
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80 | * Shows an error message stating why the replay is not compatible.
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81 | *
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82 | * @param replay {Object}
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83 | */
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84 | function displayReplayCompatibilityError(replay)
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85 | {
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86 | var errMsg;
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87 | if (replayHasSameEngineVersion(replay))
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88 | {
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89 | let gameMods = replay.attribs.mods || [];
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90 | errMsg = translate("This replay needs a different sequence of mods:") + "\n" +
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91 | comparedModsString(gameMods, g_EngineInfo.mods);
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92 | }
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93 | else
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94 | {
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95 | errMsg = translate("This replay is not compatible with your version of the game!") + "\n";
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96 | errMsg += sprintf(translate("Your version: %(version)s"), { "version": g_EngineInfo.engine_version }) + "\n";
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97 | errMsg += sprintf(translate("Required version: %(version)s"), { "version": replay.attribs.engine_version });
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98 | }
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99 |
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100 | messageBox(500, 200, errMsg, translate("Incompatible replay"));
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101 | }
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102 |
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103 | /**
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104 | * Opens the summary screen of the given replay, if its data was found in that directory, , or shows an error message in case of incompatibility.
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105 | */
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106 | function showReplaySummary()
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107 | {
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108 | let selected = Engine.GetGUIObjectByName("replaySelection").selected;
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109 | if (selected == -1)
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110 | return;
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111 |
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112 | let replay = g_ReplaysFiltered[selected];
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113 | if (isReplayCompatible(replay))
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114 | reallyShowReplaySummary(replay.directory);
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115 | else
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116 | displayReplayCompatibilityError(replay);
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117 | }
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118 |
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119 | function reallyShowReplaySummary(directory)
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120 | {
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121 | // Load summary screen data from the selected replay directory
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122 | let simData = Engine.GetReplayMetadata(directory);
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123 |
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124 | if (!simData)
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125 | {
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126 | messageBox(500, 200, translate("No summary data available."), translate("Error"));
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127 | return;
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128 | }
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129 |
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130 | Engine.SwitchGuiPage("page_summary.xml", {
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131 | "sim": simData,
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132 | "gui": {
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133 | "dialog": false,
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134 | "isReplay": true,
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135 | "replayDirectory": directory,
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136 | "replaySelectionData": createReplaySelectionData(directory),
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137 | "summarySelection": g_SummarySelection
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138 | }
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139 | });
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140 | }
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141 |
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142 | function reloadCache()
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143 | {
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144 | let selected = Engine.GetGUIObjectByName("replaySelection").selected;
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145 | loadReplays(selected > -1 ? createReplaySelectionData(g_ReplaysFiltered[selected].directory) : "", true);
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146 | }
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147 |
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148 | /**
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149 | * Callback.
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150 | */
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151 | function deleteReplayButtonPressed()
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152 | {
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153 | if (!Engine.GetGUIObjectByName("deleteReplayButton").enabled)
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154 | return;
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155 |
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156 | if (Engine.HotkeyIsPressed("session.savedgames.noconfirmation"))
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157 | deleteReplayWithoutConfirmation();
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158 | else
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159 | deleteReplay();
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160 | }
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161 | /**
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162 | * Shows a confirmation dialog and deletes the selected replay from the disk in case.
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163 | */
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164 | function deleteReplay()
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165 | {
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166 | // Get selected replay
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167 | var selected = Engine.GetGUIObjectByName("replaySelection").selected;
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168 | if (selected == -1)
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169 | return;
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170 |
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171 | var replay = g_ReplaysFiltered[selected];
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172 |
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173 | messageBox(
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174 | 500, 200,
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175 | translate("Are you sure you want to delete this replay permanently?") + "\n" +
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176 | escapeText(Engine.GetReplayDirectoryName(replay.directory)),
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177 | translate("Delete replay"),
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178 | [translate("No"), translate("Yes")],
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179 | [null, function() { reallyDeleteReplay(replay.directory); }]
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180 | );
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181 | }
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182 |
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183 | /**
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184 | * Attempts to delete the selected replay from the disk.
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185 | */
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186 | function deleteReplayWithoutConfirmation()
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187 | {
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188 | var selected = Engine.GetGUIObjectByName("replaySelection").selected;
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189 | if (selected > -1)
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190 | reallyDeleteReplay(g_ReplaysFiltered[selected].directory);
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191 | }
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192 |
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193 | /**
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194 | * Attempts to delete the given replay directory from the disk.
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195 | *
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196 | * @param replayDirectory {string}
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197 | */
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198 | function reallyDeleteReplay(replayDirectory)
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199 | {
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200 | var replaySelection = Engine.GetGUIObjectByName("replaySelection");
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201 | var selectedIndex = replaySelection.selected;
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202 |
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203 | if (!Engine.DeleteReplay(replayDirectory))
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204 | error("Could not delete replay!");
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205 |
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206 | // Refresh replay list
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207 | init();
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208 |
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209 | replaySelection.selected = Math.min(selectedIndex, g_ReplaysFiltered.length - 1);
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210 | }
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