1 | [
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2 | {
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3 | "label": "General",
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4 | "options":
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5 | [
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6 | {
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7 | "type": "string",
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8 | "label": "Player name (single-player)",
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9 | "tooltip": "How you want to be addressed in single-player matches.",
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10 | "config": "playername.singleplayer"
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11 | },
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12 | {
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13 | "type": "string",
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14 | "label": "Player name (multiplayer)",
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15 | "tooltip": "How you want to be addressed in multiplayer matches (except lobby).",
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16 | "config": "playername.multiplayer"
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17 | },
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18 | {
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19 | "type": "boolean",
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20 | "label": "Background pause",
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21 | "tooltip": "Pause single-player games when window loses focus.",
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22 | "config": "pauseonfocusloss",
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23 | "function": "PauseOnFocusLoss"
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24 | },
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25 | {
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26 | "type": "boolean",
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27 | "label": "Enable welcome screen",
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28 | "tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.",
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29 | "config": "gui.splashscreen.enable"
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30 | },
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31 | {
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32 | "type": "boolean",
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33 | "label": "FPS overlay",
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34 | "tooltip": "Show frames per second in top right corner.",
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35 | "config": "overlay.fps"
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36 | },
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37 | {
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38 | "type": "boolean",
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39 | "label": "Real time overlay",
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40 | "tooltip": "Show current system time in top right corner.",
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41 | "config": "overlay.realtime"
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42 | },
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43 | {
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44 | "type": "boolean",
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45 | "label": "Game time overlay",
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46 | "tooltip": "Show current simulation time in top right corner.",
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47 | "config": "gui.session.timeelapsedcounter"
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48 | },
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49 | {
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50 | "type": "boolean",
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51 | "label": "Ceasefire time overlay",
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52 | "tooltip": "Always show the remaining ceasefire time.",
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53 | "config": "gui.session.ceasefirecounter"
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54 | },
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55 | {
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56 | "type": "boolean",
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57 | "label": "Chat timestamp",
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58 | "tooltip": "Display the time at which a chat message was posted.",
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59 | "config": "chat.timestamp"
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60 | },
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61 | {
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62 | "type": "dropdown",
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63 | "label": "Naming of entities.",
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64 | "tooltip": "How to show entity names.",
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65 | "config": "gui.session.howtoshownames",
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66 | "list": [
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67 | {
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68 | "value": 0,
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69 | "label": "Specific names first",
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70 | "tooltip": "Display specific names before generic names."
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71 | },
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72 | {
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73 | "value": 1,
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74 | "label": "Generic names first",
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75 | "tooltip": "Display generic names before specific names."
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76 | },
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77 | {
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78 | "value": 2,
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79 | "label": "Only specific names",
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80 | "tooltip": "Display only specific names for entities."
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81 | },
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82 | {
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83 | "value": 3,
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84 | "label": "Only generic names",
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85 | "tooltip": "Display only generic names for entities."
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86 | }
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87 | ]
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88 | }
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89 | ]
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90 | },
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91 | {
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92 | "label": "Graphics (general)",
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93 | "tooltip": "Set the balance between performance and visual appearance.",
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94 | "options":
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95 | [
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96 | {
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97 | "type": "boolean",
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98 | "label": "Windowed mode",
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99 | "tooltip": "Start 0 A.D. in a window.",
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100 | "config": "windowed"
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101 | },
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102 | {
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103 | "type": "boolean",
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104 | "label": "Fog",
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105 | "tooltip": "Enable fog.",
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106 | "config": "fog"
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107 | },
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108 | {
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109 | "type": "boolean",
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110 | "label": "Post-processing",
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111 | "tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).",
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112 | "config": "postproc"
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113 | },
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114 | {
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115 | "type": "boolean",
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116 | "label": "Shadows",
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117 | "tooltip": "Enable shadows.",
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118 | "config": "shadows"
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119 | },
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120 | {
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121 | "type": "boolean",
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122 | "label": "Unit silhouettes",
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123 | "tooltip": "Show outlines of units behind structures.",
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124 | "config": "silhouettes"
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125 | },
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126 | {
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127 | "type": "boolean",
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128 | "label": "Particles",
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129 | "tooltip": "Enable particles.",
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130 | "config": "particles"
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131 | },
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132 | {
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133 | "type": "boolean",
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134 | "label": "VSync",
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135 | "tooltip": "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART",
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136 | "config": "vsync"
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137 | },
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138 | {
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139 | "type": "slider",
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140 | "label": "FPS throttling in menus",
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141 | "tooltip": "To save CPU workload, throttle render frequency in all menus. Set to maximum to disable throttling.",
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142 | "config": "adaptivefps.menu",
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143 | "min": 20,
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144 | "max": 100
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145 | },
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146 | {
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147 | "type": "slider",
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148 | "label": "FPS throttling in games",
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149 | "tooltip": "To save CPU workload, throttle render frequency in running games. Set to maximum to disable throttling.",
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150 | "config": "adaptivefps.session",
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151 | "min": 20,
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152 | "max": 100
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153 | }
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154 | ]
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155 | },
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156 | {
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157 | "label": "Graphics (advanced)",
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158 | "tooltip": "More specific rendering settings.",
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159 | "options":
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160 | [
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161 | {
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162 | "type": "boolean",
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163 | "label": "Prefer GLSL",
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164 | "tooltip": "Use OpenGL 2.0 shaders (recommended).",
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165 | "config": "preferglsl"
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166 | },
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167 | {
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168 | "type": "boolean",
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169 | "label": "Fog",
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170 | "tooltip": "Enable fog.",
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171 | "dependencies": ["preferglsl"],
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172 | "config": "fog"
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173 | },
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174 | {
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175 | "type": "boolean",
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176 | "label": "Post-processing",
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177 | "tooltip": "Use screen-space post-processing filters (HDR, Bloom, DOF, etc).",
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178 | "config": "postproc"
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179 | },
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180 | {
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181 | "type": "dropdown",
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182 | "label": "Antialiasing",
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183 | "tooltip": "Reduce aliasing effect on edges.",
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184 | "dependencies": ["postproc", "preferglsl"],
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185 | "config": "antialiasing",
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186 | "list": [
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187 | { "value": "disabled", "label": "Disabled", "tooltip": "Do not use antialiasing." },
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188 | { "value": "fxaa", "label": "FXAA", "tooltip": "Fast, but simple antialiasing." },
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189 | { "value": "msaa2", "label": "MSAA (2×)", "tooltip": "Slow, but high-quality antialiasing, uses two samples per pixel. Supported for GL3.3+." },
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190 | { "value": "msaa4", "label": "MSAA (4×)", "tooltip": "Slow, but high-quality antialiasing, uses four samples per pixel. Supported for GL3.3+." },
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191 | { "value": "msaa8", "label": "MSAA (8×)", "tooltip": "Slow, but high-quality antialiasing, uses eight samples per pixel. Supported for GL3.3+." },
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192 | { "value": "msaa16", "label": "MSAA (16×)", "tooltip": "Slow, but high-quality antialiasing, uses sixteen samples per pixel. Supported for GL3.3+." }
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193 | ]
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194 | },
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195 | {
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196 | "type": "dropdown",
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197 | "label": "Sharpening",
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198 | "tooltip": "Reduce blurry effects.",
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199 | "dependencies": ["postproc", "preferglsl"],
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200 | "config": "sharpening",
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201 | "list": [
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202 | { "value": "disabled", "label": "Disabled", "tooltip": "Do not use sharpening." },
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203 | { "value": "cas", "label": "FidelityFX CAS", "tooltip": "Contrast adaptive sharpening, a fast, contrast based sharpening pass." }
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204 | ]
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205 | },
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206 | {
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207 | "type": "slider",
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208 | "label": "Sharpness factor",
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209 | "tooltip": "The sharpness of the choosen pass.",
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210 | "dependencies": ["postproc", "preferglsl"],
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211 | "config": "sharpness",
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212 | "min": 0,
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213 | "max": 1
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214 | },
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215 | {
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216 | "type": "dropdown",
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217 | "label": "Model quality",
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218 | "tooltip": "Model quality setting.",
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219 | "config": "max_actor_quality",
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220 | "list": [
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221 | { "value": 100, "label": "Low", "tooltip": "Simpler models for better performance." },
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222 | { "value": 150, "label": "Medium", "tooltip": "Average quality and average performance." },
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223 | { "value": 200, "label": "High", "tooltip": "High quality models." }
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224 | ]
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225 | },
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226 | {
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227 | "type": "dropdown",
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228 | "label": "Model appearance randomization",
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229 | "tooltip": "Randomize the appearance of entities. Disabling gives a small performance improvement.",
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230 | "config": "variant_diversity",
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231 | "list": [
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232 | { "value": "none", "label": "None", "tooltip": "Entities will all look the same." },
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233 | { "value": "limited", "label": "Limited", "tooltip": "Entities will be less diverse." },
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234 | { "value": "full", "label": "Normal", "tooltip": "Entities appearance is randomized normally." }
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235 | ]
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236 | },
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237 | {
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238 | "type": "slider",
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239 | "label": "Shader effects",
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240 | "tooltip": "Number of shader effects. REQUIRES GAME RESTART",
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241 | "config": "materialmgr.quality",
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242 | "min": 0,
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243 | "max": 10
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244 | },
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245 | {
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246 | "type": "boolean",
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247 | "label": "Shadows",
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248 | "tooltip": "Enable shadows.",
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249 | "config": "shadows"
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250 | },
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251 | {
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252 | "type": "dropdown",
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253 | "label": "Quality",
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254 | "tooltip": "Shadow map resolution. High values can crash the game when using a graphics card with low memory!",
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255 | "dependencies": ["shadows"],
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256 | "config": "shadowquality",
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257 | "list": [
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258 | { "value": -1, "label": "Low" },
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259 | { "value": 0, "label": "Medium" },
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260 | { "value": 1, "label": "High" },
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261 | { "value": 2, "label": "Very High" }
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262 | ]
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263 | },
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264 | {
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265 | "type": "boolean",
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266 | "label": "Filtering",
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267 | "tooltip": "Smooth shadows.",
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268 | "dependencies": ["shadows"],
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269 | "config": "shadowpcf"
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270 | },
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271 | {
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272 | "type": "slider",
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273 | "label": "Cutoff distance",
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274 | "tooltip": "Hides shadows beyond a certain distance from a camera.",
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275 | "dependencies": ["shadows"],
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276 | "config": "shadowscutoffdistance",
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277 | "min": 100,
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278 | "max": 1500
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279 | },
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280 | {
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281 | "type": "boolean",
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282 | "label": "Cover whole map",
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283 | "tooltip": "When ON shadows cover the whole map and shadows cutoff distance is ignored. Useful for making screenshots of a whole map.",
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284 | "dependencies": ["shadows"],
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285 | "config": "shadowscovermap"
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286 | },
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287 | {
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288 | "type": "boolean",
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289 | "label": "Water effects",
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290 | "tooltip": "When OFF, use the lowest settings possible to render water. This makes other settings irrelevant.",
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291 | "config": "watereffects"
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292 | },
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293 | {
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294 | "type": "boolean",
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295 | "label": "High-quality water effects",
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296 | "tooltip": "Use higher-quality effects for water, rendering coastal waves, shore foam, and ships trails.",
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297 | "dependencies": ["watereffects"],
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298 | "config": "waterfancyeffects"
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299 | },
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300 | {
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301 | "type": "boolean",
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302 | "label": "Water reflections",
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303 | "tooltip": "Allow water to reflect a mirror image.",
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304 | "dependencies": ["watereffects"],
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305 | "config": "waterreflection"
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306 | },
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307 | {
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308 | "type": "boolean",
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309 | "label": "Water refraction",
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310 | "tooltip": "Use a real water refraction map and not transparency.",
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311 | "dependencies": ["watereffects"],
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312 | "config": "waterrefraction"
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313 | },
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314 | {
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315 | "type": "boolean",
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316 | "label": "Real water depth",
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317 | "tooltip": "Use actual water depth in rendering calculations.",
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318 | "dependencies": ["watereffects", "waterrefraction"],
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319 | "config": "waterrealdepth"
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320 | }
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321 | ]
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322 | },
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323 | {
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324 | "label": "Sound",
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325 | "options":
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326 | [
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327 | {
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328 | "type": "slider",
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329 | "label": "Master volume",
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330 | "tooltip": "Master audio gain.",
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331 | "config": "sound.mastergain",
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332 | "function": "SetMasterGain",
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333 | "min": 0,
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334 | "max": 2
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335 | },
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336 | {
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337 | "type": "slider",
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338 | "label": "Music volume",
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339 | "tooltip": "In game music gain.",
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340 | "config": "sound.musicgain",
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341 | "function": "SetMusicGain",
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342 | "min": 0,
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343 | "max": 2
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344 | },
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345 | {
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346 | "type": "slider",
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347 | "label": "Ambient volume",
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348 | "tooltip": "In game ambient sound gain.",
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349 | "config": "sound.ambientgain",
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350 | "function": "SetAmbientGain",
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351 | "min": 0,
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352 | "max": 2
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353 | },
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354 | {
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355 | "type": "slider",
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356 | "label": "Action volume",
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357 | "tooltip": "In game unit action sound gain.",
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358 | "config": "sound.actiongain",
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359 | "function": "SetActionGain",
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360 | "min": 0,
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361 | "max": 2
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362 | },
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363 | {
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364 | "type": "slider",
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365 | "label": "UI volume",
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366 | "tooltip": "UI sound gain.",
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367 | "config": "sound.uigain",
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368 | "function": "SetUIGain",
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369 | "min": 0,
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370 | "max": 2
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371 | },
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372 | {
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373 | "type": "boolean",
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374 | "label": "Nick notification",
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375 | "tooltip": "Receive audio notification when someone types your nick.",
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376 | "config": "sound.notify.nick"
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377 | },
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378 | {
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379 | "type": "boolean",
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380 | "label": "New player notification in game setup",
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381 | "tooltip": "Receive audio notification when a new client joins the game setup.",
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382 | "config": "sound.notify.gamesetup.join"
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383 | }
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384 | ]
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385 | },
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386 | {
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387 | "label": "Game Setup",
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388 | "options":
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389 | [
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390 | {
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391 | "type": "boolean",
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392 | "label": "Enable game setting tips",
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393 | "tooltip": "Show tips when setting up a game.",
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394 | "config": "gui.gamesetup.enabletips"
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395 | },
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396 | {
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397 | "type": "boolean",
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398 | "label": "Enable settings panel slide",
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399 | "tooltip": "Slide the settings panel when opening, closing or resizing.",
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400 | "config": "gui.gamesetup.settingsslide"
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401 | },
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402 | {
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403 | "type": "boolean",
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404 | "label": "Persist match settings",
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405 | "tooltip": "Save and restore match settings for quick reuse when hosting another game.",
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406 | "config": "persistmatchsettings"
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407 | },
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408 | {
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409 | "type": "dropdown",
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410 | "label": "Default AI difficulty",
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411 | "tooltip": "Default difficulty of the AI.",
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412 | "config": "gui.gamesetup.aidifficulty",
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413 | "list": [
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414 | { "value": 0, "label": "Sandbox" },
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415 | { "value": 1, "label": "Very Easy" },
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416 | { "value": 2, "label": "Easy" },
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417 | { "value": 3, "label": "Medium" },
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418 | { "value": 4, "label": "Hard" },
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419 | { "value": 5, "label": "Very Hard" }
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420 | ]
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421 | },
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422 | {
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423 | "type": "dropdown",
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424 | "label": "Default AI behavior",
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425 | "tooltip": "Default behavior of the AI.",
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426 | "config": "gui.gamesetup.aibehavior",
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427 | "list": [
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428 | { "value": "random", "label": "Random" },
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429 | { "value": "balanced", "label": "Balanced" },
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430 | { "value": "aggressive", "label": "Aggressive" },
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431 | { "value": "defensive", "label": "Defensive" }
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432 | ]
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433 | },
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434 | {
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435 | "type": "dropdown",
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436 | "label": "Assign players",
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437 | "tooltip": "Automatically assign joining clients to free player slots during the match setup.",
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438 | "config": "gui.gamesetup.assignplayers",
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439 | "list": [
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440 | {
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441 | "value": "everyone",
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442 | "label": "Everyone",
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443 | "tooltip": "Players joining the match will be assigned if there is a free slot."
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444 | },
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445 | {
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446 | "value": "buddies",
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447 | "label": "Buddies",
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448 | "tooltip": "Players joining the match will only be assigned if they are a buddy of the host and if there is a free slot."
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449 | },
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450 | {
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451 | "value": "disabled",
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452 | "label": "Disabled",
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453 | "tooltip": "Players only receive a slot when the host assigns them explicitly."
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454 | }
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455 | ]
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456 | }
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457 | ]
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458 | },
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459 | {
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460 | "label": "Networking / Lobby",
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461 | "tooltip": "These settings only affect the multiplayer.",
|
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462 | "options":
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463 | [
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464 | {
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465 | "type": "boolean",
|
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466 | "label": "TLS encryption",
|
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467 | "tooltip": "Protect login and data exchanged with the lobby server using TLS encryption.",
|
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468 | "config": "lobby.tls"
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469 | },
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470 | {
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471 | "type": "number",
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472 | "label": "Chat backlog",
|
---|
473 | "tooltip": "Number of backlogged messages to load when joining the lobby.",
|
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474 | "config": "lobby.history",
|
---|
475 | "min": "0"
|
---|
476 | },
|
---|
477 | {
|
---|
478 | "type": "boolean",
|
---|
479 | "label": "Game rating column",
|
---|
480 | "tooltip": "Show the average rating of the participating players in a column of the gamelist.",
|
---|
481 | "config": "lobby.columns.gamerating"
|
---|
482 | },
|
---|
483 | {
|
---|
484 | "type": "boolean",
|
---|
485 | "label": "Network warnings",
|
---|
486 | "tooltip": "Show which player has a bad connection in multiplayer games.",
|
---|
487 | "config": "overlay.netwarnings"
|
---|
488 | },
|
---|
489 | {
|
---|
490 | "type": "dropdown",
|
---|
491 | "label": "Late observer joins",
|
---|
492 | "tooltip": "Allow everybody or buddies only to join the game as observer after it started.",
|
---|
493 | "config": "network.lateobservers",
|
---|
494 | "list": [
|
---|
495 | { "value": "everyone", "label": "Everyone" },
|
---|
496 | { "value": "buddies", "label": "Buddies" },
|
---|
497 | { "value": "disabled", "label": "Disabled" }
|
---|
498 | ]
|
---|
499 | },
|
---|
500 | {
|
---|
501 | "type": "number",
|
---|
502 | "label": "Observer limit",
|
---|
503 | "tooltip": "Prevent further observers from joining if the limit is reached.",
|
---|
504 | "config": "network.observerlimit",
|
---|
505 | "min": 0,
|
---|
506 | "max": 32
|
---|
507 | },
|
---|
508 | {
|
---|
509 | "type": "number",
|
---|
510 | "label": "Max lag for observers",
|
---|
511 | "tooltip": "When hosting, pause the game if observers are lagging more than this many turns. If set to -1, observers are ignored.",
|
---|
512 | "config": "network.observermaxlag",
|
---|
513 | "min": -1,
|
---|
514 | "max": 10000
|
---|
515 | },
|
---|
516 | {
|
---|
517 | "type": "boolean",
|
---|
518 | "label": "(Observer) Speed up when lagging.",
|
---|
519 | "tooltip": "When observing a game, automatically speed up if you start lagging, to catch up with the live match.",
|
---|
520 | "config": "network.autocatchup"
|
---|
521 | }
|
---|
522 | ]
|
---|
523 | },
|
---|
524 | {
|
---|
525 | "label": "Game Session",
|
---|
526 | "tooltip": "Change options regarding the in-game settings.",
|
---|
527 | "options":
|
---|
528 | [
|
---|
529 | {
|
---|
530 | "type": "slider",
|
---|
531 | "label": "Wounded unit health",
|
---|
532 | "tooltip": "The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number.",
|
---|
533 | "config": "gui.session.woundedunithotkeythreshold",
|
---|
534 | "min": 0,
|
---|
535 | "max": 100
|
---|
536 | },
|
---|
537 | {
|
---|
538 | "type": "number",
|
---|
539 | "label": "Batch training size",
|
---|
540 | "tooltip": "Number of units trained per batch by default.",
|
---|
541 | "config": "gui.session.batchtrainingsize",
|
---|
542 | "min": 1,
|
---|
543 | "max": 20
|
---|
544 | },
|
---|
545 | {
|
---|
546 | "type": "slider",
|
---|
547 | "label": "Scroll batch increment ratio",
|
---|
548 | "tooltip": "Number of times you have to scroll to increase/decrease the batchsize by 1.",
|
---|
549 | "config": "gui.session.scrollbatchratio",
|
---|
550 | "min": 0.1,
|
---|
551 | "max": 30
|
---|
552 | },
|
---|
553 | {
|
---|
554 | "type": "slider",
|
---|
555 | "label": "Flare display duration",
|
---|
556 | "tooltip": "How long the flare markers on the minimap are displayed in seconds.",
|
---|
557 | "config": "gui.session.flarelifetime",
|
---|
558 | "min": 0,
|
---|
559 | "max": 60
|
---|
560 | },
|
---|
561 | {
|
---|
562 | "type": "boolean",
|
---|
563 | "label": "Chat notification attack",
|
---|
564 | "tooltip": "Show a chat notification if you are attacked by another player.",
|
---|
565 | "config": "gui.session.notifications.attack"
|
---|
566 | },
|
---|
567 | {
|
---|
568 | "type": "boolean",
|
---|
569 | "label": "Chat notification tribute",
|
---|
570 | "tooltip": "Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode.",
|
---|
571 | "config": "gui.session.notifications.tribute"
|
---|
572 | },
|
---|
573 | {
|
---|
574 | "type": "boolean",
|
---|
575 | "label": "Chat notification barter",
|
---|
576 | "tooltip": "Show a chat notification to observers when a player bartered resources.",
|
---|
577 | "config": "gui.session.notifications.barter"
|
---|
578 | },
|
---|
579 | {
|
---|
580 | "type": "dropdown",
|
---|
581 | "label": "Chat notification phase",
|
---|
582 | "tooltip": "Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode.",
|
---|
583 | "config": "gui.session.notifications.phase",
|
---|
584 | "list": [
|
---|
585 | { "value": "none", "label": "Disable" },
|
---|
586 | { "value": "completed", "label": "Completed" },
|
---|
587 | { "value": "all", "label": "All displayed" }
|
---|
588 | ]
|
---|
589 | },
|
---|
590 | {
|
---|
591 | "type": "boolean",
|
---|
592 | "label": "Attack range visualization",
|
---|
593 | "tooltip": "Display the attack range of selected defensive structures. (It can also be toggled with the hotkey during a game).",
|
---|
594 | "config": "gui.session.attackrange"
|
---|
595 | },
|
---|
596 | {
|
---|
597 | "type": "boolean",
|
---|
598 | "label": "Aura range visualization",
|
---|
599 | "tooltip": "Display the range of auras of selected units and structures. (It can also be toggled with the hotkey during a game).",
|
---|
600 | "config": "gui.session.aurasrange"
|
---|
601 | },
|
---|
602 | {
|
---|
603 | "type": "boolean",
|
---|
604 | "label": "Heal range visualization",
|
---|
605 | "tooltip": "Display the healing range of selected units. (It can also be toggled with the hotkey during a game).",
|
---|
606 | "config": "gui.session.healrange"
|
---|
607 | },
|
---|
608 | {
|
---|
609 | "type": "boolean",
|
---|
610 | "label": "Rank icon above status bar",
|
---|
611 | "tooltip": "Show rank icons above status bars.",
|
---|
612 | "config": "gui.session.rankabovestatusbar"
|
---|
613 | },
|
---|
614 | {
|
---|
615 | "type": "boolean",
|
---|
616 | "label": "Experience status bar",
|
---|
617 | "tooltip": "Show an experience status bar above each selected unit.",
|
---|
618 | "config": "gui.session.experiencestatusbar"
|
---|
619 | },
|
---|
620 | {
|
---|
621 | "type": "boolean",
|
---|
622 | "label": "Detailed tooltips",
|
---|
623 | "tooltip": "Show detailed tooltips for trainable units in unit-producing structures.",
|
---|
624 | "config": "showdetailedtooltips"
|
---|
625 | },
|
---|
626 | {
|
---|
627 | "type": "dropdown",
|
---|
628 | "label": "Sort resources and population tooltip",
|
---|
629 | "tooltip": "Dynamically sort players in the resources and population tooltip by value.",
|
---|
630 | "config": "gui.session.respoptooltipsort",
|
---|
631 | "list": [
|
---|
632 | { "value": 0, "label": "Unordered" },
|
---|
633 | { "value": -1, "label": "Ascending" },
|
---|
634 | { "value": 1, "label": "Descending" }
|
---|
635 | ]
|
---|
636 | },
|
---|
637 | {
|
---|
638 | "type": "color",
|
---|
639 | "label": "Diplomacy colors: self",
|
---|
640 | "tooltip": "Color of your units when diplomacy colors are enabled.",
|
---|
641 | "config": "gui.session.diplomacycolors.self"
|
---|
642 | },
|
---|
643 | {
|
---|
644 | "type": "color",
|
---|
645 | "label": "Diplomacy colors: ally",
|
---|
646 | "tooltip": "Color of allies when diplomacy colors are enabled.",
|
---|
647 | "config": "gui.session.diplomacycolors.ally"
|
---|
648 | },
|
---|
649 | {
|
---|
650 | "type": "color",
|
---|
651 | "label": "Diplomacy colors: neutral",
|
---|
652 | "tooltip": "Color of neutral players when diplomacy colors are enabled.",
|
---|
653 | "config": "gui.session.diplomacycolors.neutral"
|
---|
654 | },
|
---|
655 | {
|
---|
656 | "type": "color",
|
---|
657 | "label": "Diplomacy colors: enemy",
|
---|
658 | "tooltip": "Color of enemies when diplomacy colors are enabled.",
|
---|
659 | "config": "gui.session.diplomacycolors.enemy"
|
---|
660 | },
|
---|
661 | {
|
---|
662 | "type": "dropdown",
|
---|
663 | "label": "Snap to edges",
|
---|
664 | "tooltip": "This option allows to align new structures with nearby structures.",
|
---|
665 | "config": "gui.session.snaptoedges",
|
---|
666 | "list": [
|
---|
667 | {
|
---|
668 | "value": "disabled",
|
---|
669 | "label": "Hotkey to enable snapping",
|
---|
670 | "tooltip": "New structures are aligned with nearby structures while pressing the hotkey."
|
---|
671 | },
|
---|
672 | {
|
---|
673 | "value": "enabled",
|
---|
674 | "label": "Hotkey to disable snapping",
|
---|
675 | "tooltip": "New structures are aligned with nearby structures unless the hotkey is pressed."
|
---|
676 | }
|
---|
677 | ]
|
---|
678 | },
|
---|
679 | {
|
---|
680 | "type": "dropdown",
|
---|
681 | "label": "Control group membership",
|
---|
682 | "tooltip": "Decide whether units can be part of multiple control groups.",
|
---|
683 | "config": "gui.session.disjointcontrolgroups",
|
---|
684 | "list": [
|
---|
685 | {
|
---|
686 | "value": "true",
|
---|
687 | "label": "Single",
|
---|
688 | "tooltip": "When adding a Unit or Structure to a control group, they are removed from other control groups. Use this choice if you want control groups to refer to distinct armies."
|
---|
689 | },
|
---|
690 | {
|
---|
691 | "value": "false",
|
---|
692 | "label": "Multiple",
|
---|
693 | "tooltip": "Units and Structures can be part of multiple control groups. This is useful to keep control groups for distinct armies and a control group for the entire army simultaneously."
|
---|
694 | }
|
---|
695 | ]
|
---|
696 | },
|
---|
697 | {
|
---|
698 | "type": "dropdown",
|
---|
699 | "label": "Formation control",
|
---|
700 | "tooltip": "Decide whether formations are enabled for all orders or only 'Walk' and 'Patrol'.",
|
---|
701 | "config": "gui.session.formationwalkonly",
|
---|
702 | "list": [
|
---|
703 | {
|
---|
704 | "value": "true",
|
---|
705 | "label": "Walk/Patrol Only",
|
---|
706 | "tooltip": "Other orders will disband existing formations."
|
---|
707 | },
|
---|
708 | {
|
---|
709 | "value": "false",
|
---|
710 | "label": "No override",
|
---|
711 | "tooltip": "Units in formations stay in formations."
|
---|
712 | }
|
---|
713 | ]
|
---|
714 | }
|
---|
715 | ]
|
---|
716 | }
|
---|
717 | ]
|
---|