source: ps/trunk/binaries/data/mods/public/art/actors/units/han/infantry_spearman_b.xml@ 27227

Last change on this file since 27227 was 27227, checked in by Stan, 21 months ago

Make infantry_spearman_b.xml consistent with other han spearmen.
Reported by: @Silier

  • Property svn:eol-style set to native
  • Property svn:mime-type set to text/xml
File size: 2.7 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<actor version="1">
3 <castshadow/>
4 <group>
5 <variant frequency="1" name="Base">
6 <mesh>skeletal/new/m_tunic_long.dae</mesh>
7 <props>
8 <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
9 <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
10 <prop actor="props/units/helmets/headband_generic.xml" attachpoint="helmet"/>
11 <prop actor="props/units/shields/han_shield_03.xml" attachpoint="shield"/>
12 <prop actor="props/units/weapons/spear/han_standard_spear.xml" attachpoint="weapon_R"/>
13 <prop actor="props/units/weapons/sheath/han_jian_sheath_left_b.xml" attachpoint="sheath_L"/>
14 </props>
15 </variant>
16 </group>
17 <group>
18 <variant name="Tunic-01">
19 <textures>
20 <texture file="skeletal/han/tunic_01_01.png" name="baseTex"/>
21 </textures>
22 </variant>
23 <variant name="Tunic-02">
24 <textures>
25 <texture file="skeletal/han/tunic_01_02.png" name="baseTex"/>
26 </textures>
27 </variant>
28 <variant name="Tunic-03">
29 <textures>
30 <texture file="skeletal/han/tunic_01_03.png" name="baseTex"/>
31 </textures>
32 </variant>
33 </group>
34 <group>
35 <variant file="biped/base_spearman_shield_relax.xml"/>
36 <variant file="biped/carry_food_han.xml"/>
37 <variant file="biped/carry_meat.xml"/>
38 <variant file="biped/carry_wood.xml"/>
39 <variant file="biped/carry_stone.xml"/>
40 <variant file="biped/carry_metal.xml"/>
41 <variant file="biped/approach_tree.xml"/>
42 <variant file="biped/approach_grain_han.xml"/>
43 <variant file="biped/approach_fruit.xml"/>
44 <variant file="biped/approach_meat.xml"/>
45 <variant file="biped/approach_rock.xml"/>
46 <variant file="biped/approach_ore.xml"/>
47 <variant file="biped/approach_ruins.xml"/>
48 <variant file="biped/approach_praise.xml"/>
49 </group>
50 <group>
51 <variant frequency="1" name="Idle"/>
52 <variant file="biped/attack_capture.xml"/>
53 <variant file="biped/formations/anti_cavalry_front.xml"/>
54 <variant file="biped/formations/anti_cavalry_back.xml"/>
55 <variant file="biped/attack_slaughter.xml"/>
56 <variant file="biped/gather_tree.xml"/>
57 <variant file="biped/gather_grain_han.xml"/>
58 <variant file="biped/gather_fruit.xml"/>
59 <variant file="biped/gather_meat.xml"/>
60 <variant file="biped/gather_rock.xml"/>
61 <variant file="biped/gather_ore.xml"/>
62 <variant file="biped/gather_ruins.xml"/>
63 <variant file="biped/gather_praise.xml"/>
64 <variant file="biped/build.xml"/>
65 <variant file="biped/build_farm.xml"/>
66 <variant file="biped/death_infantry.xml"/>
67 </group>
68 <material>player_trans.xml</material>
69</actor>
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