1 | <?xml version="1.0" encoding="utf-8"?>
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2 | <actor version="1">
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3 | <castshadow/>
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4 | <group>
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5 | <variant frequency="1" name="Base">
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6 | <mesh>skeletal/new/m_tunic_long.dae</mesh>
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7 | <props>
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8 | <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
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9 | <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
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10 | <prop actor="props/units/helmets/headband_generic.xml" attachpoint="helmet"/>
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11 | <prop actor="props/units/shields/han_shield_03.xml" attachpoint="shield"/>
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12 | <prop actor="props/units/weapons/spear/han_standard_spear.xml" attachpoint="weapon_R"/>
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13 | <prop actor="props/units/weapons/sheath/han_jian_sheath_left_b.xml" attachpoint="sheath_L"/>
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14 | </props>
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15 | </variant>
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16 | </group>
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17 | <group>
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18 | <variant name="Tunic-01">
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19 | <textures>
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20 | <texture file="skeletal/han/tunic_01_01.png" name="baseTex"/>
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21 | </textures>
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22 | </variant>
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23 | <variant name="Tunic-02">
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24 | <textures>
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25 | <texture file="skeletal/han/tunic_01_02.png" name="baseTex"/>
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26 | </textures>
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27 | </variant>
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28 | <variant name="Tunic-03">
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29 | <textures>
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30 | <texture file="skeletal/han/tunic_01_03.png" name="baseTex"/>
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31 | </textures>
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32 | </variant>
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33 | </group>
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34 | <group>
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35 | <variant file="biped/base_spearman_shield_relax.xml"/>
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36 | <variant file="biped/carry_food_han.xml"/>
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37 | <variant file="biped/carry_meat.xml"/>
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38 | <variant file="biped/carry_wood.xml"/>
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39 | <variant file="biped/carry_stone.xml"/>
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40 | <variant file="biped/carry_metal.xml"/>
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41 | <variant file="biped/approach_tree.xml"/>
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42 | <variant file="biped/approach_grain_han.xml"/>
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43 | <variant file="biped/approach_fruit.xml"/>
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44 | <variant file="biped/approach_meat.xml"/>
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45 | <variant file="biped/approach_rock.xml"/>
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46 | <variant file="biped/approach_ore.xml"/>
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47 | <variant file="biped/approach_ruins.xml"/>
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48 | <variant file="biped/approach_praise.xml"/>
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49 | </group>
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50 | <group>
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51 | <variant frequency="1" name="Idle"/>
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52 | <variant file="biped/attack_capture.xml"/>
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53 | <variant file="biped/formations/anti_cavalry_front.xml"/>
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54 | <variant file="biped/formations/anti_cavalry_back.xml"/>
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55 | <variant file="biped/attack_slaughter.xml"/>
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56 | <variant file="biped/gather_tree.xml"/>
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57 | <variant file="biped/gather_grain_han.xml"/>
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58 | <variant file="biped/gather_fruit.xml"/>
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59 | <variant file="biped/gather_meat.xml"/>
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60 | <variant file="biped/gather_rock.xml"/>
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61 | <variant file="biped/gather_ore.xml"/>
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62 | <variant file="biped/gather_ruins.xml"/>
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63 | <variant file="biped/gather_praise.xml"/>
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64 | <variant file="biped/build.xml"/>
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65 | <variant file="biped/build_farm.xml"/>
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66 | <variant file="biped/death_infantry.xml"/>
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67 | </group>
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68 | <material>player_trans.xml</material>
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69 | </actor>
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