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Returnable | Yes |
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Return Window | 30 days from delivery |
Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
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Van Richten's Guide to Ravenloft
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Purchase options and add-ons
- Travel (perhaps even by choice) to Ravenloft's expanded Domains of Dread—each domain with its own unique flavor of horror, thrilling story hooks, and grisly cast of characters
- Craft your own D&D horror settings, add tension with optional rules, and get advice for running a game that's ghastly in all the right ways
- Create characters with lineages tied to vampires, undead, and hags, horror-themed subclasses, the Investigator background, and "Dark Gifts" that may be a double-edged sword
- Unleash nightmarish monsters from an expanded bestiary, and browse a collection of mysterious trinkets
- Explore Ravenloft in the included Dungeons & Dragons adventure—play as a stand-alone adventure or drop it into your current game for a bit of sinister fun
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Product information
ASIN | 0786967250 |
---|---|
Release date | May 18, 2021 |
Customer Reviews |
4.8 out of 5 stars |
Best Sellers Rank | #14,165 in Books (See Top 100 in Books) #34 in Dungeons & Dragons Game #360 in Dragons & Mythical Creatures Fantasy (Books) #541 in Sword & Sorcery Fantasy (Books) |
Product Dimensions | 11.15 x 8.6 x 0.1 inches; 2.06 Pounds |
Type of item | Hardcover |
Language | English |
Item model number | WTCC92800000 |
Item Weight | 2.06 pounds |
Manufacturer | Wizards of the Coast |
Country of Origin | USA |
Date First Available | February 18, 2021 |
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Van Richten's Guide to Ravenloft
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Product Description
Explore the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.
From the manufacturer
![Strahd](https://m.media-amazon.com/images/S/aplus-media-library-service-media/3560763c-3f97-4b77-8cad-5f05f2f82dea.__CR0,0,970,600_PT0_SX970_V1___.jpg)
The Mist Beckons
In a far-flung corner of the plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse lie the Domains of Dread, nightmare demiplanes that form the Dungeons & Dragons setting of Ravenloft.
Discover the mysteries of Ravenloft, then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?
The Mists of Ravenloft are rising. What mysteries will you discover among the Domains of Dread? What nightmares will you shape? And once you enter the Mists, will you ever escape?
![New horror themed classes and subclasses](https://m.media-amazon.com/images/S/aplus-media-library-service-media/6f397008-ec76-4f98-8169-3cb1ccc805eb.__CR0,0,970,600_PT0_SX970_V1___.jpg)
Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest nightmares.
Face Your Fears
This book introduces options for designing characters well-suited to horror adventures and encourages players to embrace their own role in creating tales of terror.
Monstrous Lineages
Whether the work of witchcraft, the blood of a curiously fanged ancestor, or an unnatural return from the grave, characters may be, or become, transformed by a lineage that alters them in fundamental ways. Special traits and abilities manifest shortly thereafter—a vampire's life-draining bite, a hag-like ability to beguile the senses, or the lingering presence of death in their touch.
Horror-Themed Subclasses
Bards of the College of Spirits channel powerful effects drawn from the long-forgotten tales of the spirits they summon. And warlocks who dare make a pact with an Undead Patron may be gifted the power to defy death itself.
Two background options are also included—the Haunted One with a harrowing past and the Investigator, driven by the need to hunt down even the most elusive clues.
Dark Gifts
Warlocks are not the only adventurers tempted by whispered promises and sinister bargains. During character creation or over the course of an adventure, characters may be granted Dark Gifts—mysterious powers that come at the cost of an insidious influence.
Unsettling Trinkets
A crumpled drawing of an old, imaginary friend, a ring of keys to forgotten locks, or a porcelain doll's head that always seems to be watching you—characters can also start their adventure with a curious trinket that may lead to dreadful revelations or be nothing more than grim keepsakes.
![Lamordia](https://m.media-amazon.com/images/S/aplus-media-library-service-media/958d9d33-db1e-446c-87e0-693153c1d973.__CR0,0,970,600_PT0_SX970_V1___.jpg)
Flesh is Lamordia's most abundant natural resource.
A Tour Through the Mists
Dare your players to enter the wandering carnival or a perilous ancient tomb. Draw them into lands full of zombies, werewolves, and mind-bending cosmic horrors. Each Domain of Dread is a perfect expression of a particular flavor of the macabre.
Van Richten's Guide to Ravenloft takes Dungeon Masters on a tour of Ravenloft's most infamous locales, with special introductions to each Domain's Darklord, themes, key sites, characters, and tables full of adventure ideas.
Create Your Own Domains
DMs will also find advice for creating their own Domain full of sinister sites, unexpected monstrosities, a unique culture, and the perfect villain at the center of it all.
Genres of Horror
Folk horror, cosmic terrors, body horror, dark fantasy, and more—bury players alive inside your favorite horror genres. This book includes an overview of each genre's defining features and tables full of ideas for genre-appropriate monsters, villains, settings, and adventure plots.
![Demons and Tieflings](https://m.media-amazon.com/images/S/aplus-media-library-service-media/006cfb6a-2293-4f68-aa74-c18a57fae23c.__CR0,0,970,600_PT0_SX970_V1___.jpg)
Ominous shadows rise beyond the campfire's light. Steps echo through the halls of a supposedly empty house. Something whispers from under the stairs. Such details fill horror tales, but what place do they have in your D&D game?
Horror Toolkit
Strike fear in the heart of even the boldest adventurers, with advice and optional rules for making your D&D adventure truly terrifying.
Create Tension & Inspire Terror
Encourage your players to roleplay fear by letting them choose something their character finds frightening from the "Seeds of Fear" table. Or have them track a Stress Score that increases during tense, frightful encounters. Van Richten's Guide to Ravenloft is full of tools and tips for transforming your D&D game into a unique horror experience.
Haunted Traps & Curses
A sudden drop in temperature, a distorted reflection in the mirror, or a sound of distant, mournful music—the observant may recognize the signs of a haunted trap before setting it off. This book includes a selection of horror-themed traps that reveal grim histories and frightening tales, plus rules for creating your own.
Rules and examples of curses are also provided—ominously poetic consequences that may befall characters after fateful choices, whether it be defiling a tomb or the spilling of innocent blood.
Survivors
This book introduces stat blocks for "survivors"—simple, premade characters that represent everyday people with just a hint of talent. Survivors can be used to recapturing the tension and fear that arises without access to the power and resources available to higher-level characters. Or they may let players witness first-hand events they might otherwise only hear about—whether it's front-row seats to an important historic event or a part to play in a character's ominous dreams.
A Nightmarish Bestiary
Creepy "carionette" dolls, floating undead heads, and a relentless killer straight out of a slasher film—this book contains a bestiary of monsters ranging from beloved horror classics to creative terrors that will haunt your nightmares. It also includes tips for restoring mystery and menace to creatures players may find too familiar to be frightening… or so they think.
One D&D Horror Adventure
Take players on a chilling journey with the included horror adventure, "The House of Lament." A spirit board in the appendix can be photocopied for use as a prop, and the climax of the tale may serve as a springboard into future adventures in the Domains of Dread, if you dare enter.
![D&D Monster Squad](https://m.media-amazon.com/images/S/aplus-media-library-service-media/145ca4fd-c05e-4be7-84a1-8f0131f49222.__CR0,0,970,600_PT0_SX970_V1___.jpg)
Playing Dungeons & Dragons
Become an Adventurer
Adventurers come in all shapes and sizes. Find one that’s fun for you.
An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.
Join the Party
D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.
Choose Your Own Path
The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?
In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?
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Learn more how customers reviews work on AmazonCustomers say
Customers find the content intriguing, useful, and interesting. They also say the book is worth it and amazing. Customers appreciate the writing quality, saying it's detailed and inspiring. They like the villains and character options. However, some customers are mixed on condition and fit.
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Customers find the content intriguing, useful, and interesting. They also say the book offers nice overviews of various sub-genres and different worlds. Customers also say it's a fairly large book full of good information to use if you're running a one-shot or even a horror campaign.
"...material for those looking to dive into a horror campaign, and offers nice overviews of various sub-genres of horror, which make the whole thing a..." Read more
"...There are also backgrounds and rules for playing dhampir and some subclass options as well as a really nice bestiary with some choice baddies...." Read more
"...instructions on how to create a unique Domain of Dread, and a helpful guide on how to add horror to a game...." Read more
"...The stunningly rich and robust realms in this book though are inspiring to me as a GM, touching on environments, cultures, and conflicts I'm not..." Read more
Customers find the book wonderful, useful, and worth the money. They also say it's one of the best books for 5e, an excellent sourcebook for starting to homebrew, and a great book for those players that want more options in Character creation.
"...Van Richten's Guide is a rich, detailed and fun book that I am looking forward to integrating into my game...." Read more
"Beautiful book and a great campaign setting...." Read more
"...DM; chapters for the Domains separated out with necessary info, awesome (and terrifying) new creatures to throw in in the bestiary, and even a..." Read more
"...Not just because it's of substandard quality compared to the rest of the Ravenloft canon, but because it literally insults the reader...." Read more
Customers like the writing quality of the board game. They say the content is good, detailed, and inspiring enough. They also appreciate the decent art. Readers say the book is good and mostly what they expected.
"Van Richten's Guide to Ravenloft offers a lot of terrific material for players and DMs alike for building out their own Ravenloft campaign, or more..." Read more
"...for playing dhampir and some subclass options as well as a really nice bestiary with some choice baddies...." Read more
"...A resource book that is a well-structured book with all the stat-blocks in an easy-to-find fashion, instructions on how to create a unique Domain..." Read more
"...Hands down. The art is beautiful, the cartography gorgeous, and the quality in writing is what I'd come to expect from the most popular TTRPG in the..." Read more
Customers like the villains in the board game. They mention that it has great character options and amazing lore.
"...The options for character creation are also quite enjoyable, though I will be contrarian and say they shouldn't be something you let your players use..." Read more
"...The new character rules are great and fit well in 5th edition. I love the monsters and some of the new ones are really nice editions to the game...." Read more
"...take on an existing campaign setting where it’s nearly impossible for characters to be thwarted, and everyone gets a trophy...." Read more
"...are very nice - two new subclasses, race options, and content to further immerse characters into a Ravenloft campaign setting...." Read more
Customers find the options in the board game well rounded, cool, and engaging. They also appreciate the wide variety of domains, subclasses, race options, and universal content. Readers also mention the book provides short descriptions of various genres and story ideas.
"...The book even gives short descriptions of various genres, along with some story ideas. It gives you tools to craft your own realms...." Read more
"...The new player options are very nice - two new subclasses, race options, and content to further immerse characters into a Ravenloft campaign..." Read more
"...Engaging expanded class options with dark powers that provide new mechanics and flavor tools for players and DMs.-..." Read more
"This books expands on Ravenloft lore GREATLY, adding tons of playable options and not only for Curse of Strahd. Places, characters, kinds of..." Read more
Customers are mixed about the condition of the board game. Some mention that it arrived in perfect condition, while others say that it was damaged. Some customers report that the outside cover doesn't appear to be damaged, while other customers say that the inside cover has a few damaged pages. The spine of the book is all torn up, and there are deep cuts and scratches on both the front and back covers.
"...Alrighty then…Jonathon, on second glance, it’s just a piece of broken wood that had a vaguely “human” appearance...." Read more
"Fantastic condition!" Read more
"...Now the real issue with AMAZON. Why do all of my D&D books arrive damaged? Here is a picture of a page that has been cut by a box cutter...." Read more
"...pages were crumpled & had small tears in areas, some pages had ink on them..." Read more
Customers are mixed about the fit of the board game. Some mention that it caters to everyone, including the dark fantasy, and is great for players and DM's alike. They also say that it covers broader cultures, like haunted jungles and Hindi civilization. However, others say that the rest of the book really feels phoned in, and that much of the content feels like filler.
"...Whether for simple one-shots or long drawn-out campaigns, this book caters to everyone, including the dark fantasy writers...." Read more
"...For the seasoned player, this guide feels shallow and devoid of a real personality...." Read more
"...The new character rules are great and fit well in 5th edition. I love the monsters and some of the new ones are really nice editions to the game...." Read more
"...powers, lineages, and monsters are all great, but the rest of the book really feels phoned in...." Read more
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A good portion of the book - Domains of Ravenloft (pp.60-180) - provides additional setting information on Ravenloft, which is you've already visited the place in Curse of Strahd, this should give you plenty to book a return visit. Or, you can turn that adventure book into something larger with the additional detail provided here. It's all fun stuff to read and to imagine one's players in.
Monsters of Ravenloft (p.222-255) offers a bunch of fun critters and villains to throw at your party as well. They are all horror-themed, of course, so they will feel most suitable for horror adventures or campaigns. But you could work one of these into a particularly dark and spooky corner of a dungeon or one-shot you're writing on your own, just fine.
But where the book really shines is in its sections on Creating a Domain of Dread (p.38-60) and Horror Adventures (p. 184-221), which are marvelously written chapters on how to get into the tone and direction of a fantasy horror game.
Creating a Domain of Dread is helpful intro material for those looking to dive into a horror campaign, and offers nice overviews of various sub-genres of horror, which make the whole thing a bit more manageable to understand and absorb. Just calling a game a horror game is fairly broad, and creates a lot of opportunity for players to have widely divergent expectations of where the game will take them, and that leads to an experience that often isn't as fun for everyone as i could be.
The Horror Adventures section is aimed at DMs, but would be a good section for any player to read as well. It is a really, really great section because it doesn't presume one knows what makes a horror story tick. Sure, everyone knows what it's like to be scared or creeped out, but actually crafting that experience for others so that they enjoy it is a much more difficult and nuanced thing. And this chapter provides a lot of helpful tips on how to set atmosphere, create tension, and so on. It also has some really important guidance on setting boundaries, checking in on the players and seeking consent. It gets into the concept of having a Session Zero for the campaign (which is a good idea for any campaign in any game, really), and it stresses that just because you know your players, it's not good to presume to know what their deepest fears are. The point being, running a game that triggers your friend's most intimate fear or trauma is not a legit avenue for entertaining them, yourself, or the other people at the table. And guess what? Everybody has something deep down that they just don't want to see mined for role-playing. We just don't like to talk about that often.
There are those gamers who feel such things are unnecessary, to the point of grousing over how this book is too "PC" or "woke" or whatever other buzzword folks like to use to complain about how hard it is to actually be respectful of others at the table. (These same voices seem to have difficulty accepting illustrations of adventurers in wheelchairs, which also appear in this book. That seems like a strange hill to defend, and one that provides no avenues for heroism. But I digress.)
The reality is, a horror game is still about having fun. And if you genuinely freak out a player because you weren't mindful of their limits, you've failed as a GM and you've done harm to your player. That's not what any game should be about, even a horror one. And keeping these things in mind is a way to respect everyone at the table. Very few games bother to address this, let along provide helpful guidance to DMs on it, so for this section, I'd give the book a sixth star, if I could.
I will also say this - I didn't see any specific sections on "Insanity" or "Madness," as often appear in other horror games, and I welcomed that. Such approaches often treat mental wellness with a very broad brush, ignorantly wielded. Van Richten's Guide often rounds back to how much fear a player is experiencing, and how debilitating that is to one's character in the moment. It doesn't rely on tired old concepts of mental collapse that a) lead to lazy storytelling and b) often reinforce a weird kind of aggression from DMs who say where and when a character is no longer fully in control of their faculties. Once again, there are those who find this approach too gentle. I say that in a world where we are making strides to acknowledge and destigmatize mental wellness issues so that people in the real world can get the help they need without shame or ridicule, using things like D&D to dress up in broad stereotypes about mental illness isn't helpful, and is not pointing towards a better future for this game, our beloved hobby or the RPG industry.
Van Richten's Guide is a rich, detailed and fun book that I am looking forward to integrating into my game. I'm not a particularly huge horror gaming fan. But I can see the many things here that I can make use of and bring a sense of dread into my game that I think my players will enjoy.
This is great if the horror mood strikes you, say in October, and you want to spend the month freaking out your PCs with a crimson-soaked slasher chase, and then spit them back out of Ravenloft back into an ongoing campaign.
Also, because of Ravenloft’s many possible realms , any genre of horror can be used. The book even gives short descriptions of various genres, along with some story ideas. It gives you tools to craft your own realms.
Of course, 17 pre-created domains of dread have been provided , with fetching maps to boot. Another 32 domains are given a less thorough treatment.
There are also backgrounds and rules for playing dhampir and some subclass options as well as a really nice bestiary with some choice baddies.
There is an adventure provided as well.
It’s all deftly written by those who are clearly familiar with horror, and beautifully illustrated.
My only complaint, and this is how you know this book is good stuff, is that i wish there were more.
Highly recommended to DM’s who want to create a horror campaign within the Ravenloft setting.
![Customer image](https://cdn.statically.io/img/images-na.ssl-images-amazon.com/images/G/01/x-locale/common/transparent-pixel._V192234675_.gif)
This is great if the horror mood strikes you, say in October, and you want to spend the month freaking out your PCs with a crimson-soaked slasher chase, and then spit them back out of Ravenloft back into an ongoing campaign.
Also, because of Ravenloft’s many possible realms , any genre of horror can be used. The book even gives short descriptions of various genres, along with some story ideas. It gives you tools to craft your own realms.
Of course, 17 pre-created domains of dread have been provided , with fetching maps to boot. Another 32 domains are given a less thorough treatment.
There are also backgrounds and rules for playing dhampir and some subclass options as well as a really nice bestiary with some choice baddies.
There is an adventure provided as well.
It’s all deftly written by those who are clearly familiar with horror, and beautifully illustrated.
My only complaint, and this is how you know this book is good stuff, is that i wish there were more.
Highly recommended to DM’s who want to create a horror campaign within the Ravenloft setting.
![Customer image](https://cdn.statically.io/img/m.media-amazon.com/images/I/71NYPso4kmL._SY88.jpg)
![Customer image](https://cdn.statically.io/img/m.media-amazon.com/images/I/71Pl-2NukzL._SY88.jpg)
![Customer image](https://cdn.statically.io/img/m.media-amazon.com/images/I/71tQVGjfTtL._SY88.jpg)
![Customer image](https://cdn.statically.io/img/m.media-amazon.com/images/I/71xIFiTi2NL._SY88.jpg)
![Customer image](https://cdn.statically.io/img/m.media-amazon.com/images/I/81y17qJLLmL._SY88.jpg)
Whether for simple one-shots or long drawn-out campaigns, this book caters to everyone, including the dark fantasy writers.
I cannot wait to run a session with my table with this book; of course if they agree to it. The properly organized book makes me so happy as an apprentice DM; chapters for the Domains separated out with necessary info, awesome (and terrifying) new creatures to throw in in the bestiary, and even a gorgeously designed spirit board in the back.
This is going to be an amazing resource for DMs (and writers), and as a resource, it shines. A resource book that is a well-structured book with all the stat-blocks in an easy-to-find fashion, instructions on how to create a unique Domain of Dread, and a helpful guide on how to add horror to a game. Despite my simple cursory look at the book, WotC finally brought back an iconic book that can be classified as one of the best.
I guess I can wrap this all up easily right here:
Content = 9/10
Ease of play = Unknown
Organization = 10/10
Ease to read = 9/10
Ease to resource = 10/10
Price = 8/10
ADDITIONAL INFO (Edited):
There is a considerable amount of retconning done by WotC when it comes to a lot of the original lore from the original books. However, the amount of retconning was deemed "necessary" by some individuals. I am not saying they are wrong; the book even retcons parts of Curse of Strahd.
Others have pointed out that the section about the various styles of horror mentioned are considered a heavily watered-down version of what they are; I do agree in some regard. However, I do consider it more as the shallow end of the pool rather than the deep; some DMs need to test the waters first.
Fantasy is what we make of it. Some of us like it dark and other's don't.
SECONDARY THOUGHTS:
This is a Dungeon Master's book; specifically, a campaign setting guide for one of D&D's storied locations. This is not a book that tells DMs how to think and how to run games. It is a wonderful resource for those who wish to dabble into dark fantasy and horror; in other words, not for the feint of heart.
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I recently bought this book, fizban's dragon book, and strixhaven book with each book at a third off the regular price. This book was the best valued at of the three, with fizban being next and lastly strixhaven. In my opinion though, strixhaven was still not worth it price and would only have commiserate value at half price.
Van Richten's Guide is a great book in my opinion. There are so many options for building and developing a character, bard subclass is interesting and warlock of the undead has some interesting rp elements to it as well. I like how they introduce lineages in place of races and how it works with races too. Dark gifts also offer some great rp options too and will explore them a bit more. The domains and dark lords options and how it is much more in depth than what I realized. This is a really good book and the options offered to players and DMs is very good and in depth.
One last thing, and this has nothing to do with the book or anything has to do with Amazon shipping. The book arrived in a box with 2 other items, and no bubble wrap or protective packaging inside. The box had a hole knocked into one side of the box and as a result the book top right cover front and back cover had the corners severely blunt from impacts. Not much of a surprise with Amazon packaging items for shipping really poorly, par for the course and has no impact on the score given to this book.
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Alles in allem schön zu lesen und ein guter Zugang zu meiner Sammlung.
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I particularly enjoyed the second chapter: on establishing horror settings, the varieties of horror, how to avoid overdone tropes. The guidance on setting expectations with players, so as to avoid wandering into personal phobias and areas of distress or trauma was also great. A good scare means different things to different people after all!
The monster options were also very useful! I've already incorporated a carrionette into a plotline involving a body swap with a beloved NPC. Excited to play with the rest.
A couple of new subclasses appear too, but only 1 each for bards and warlocks. And I smiled when I recognised one from the current Critical Role campaign.
I highly recommend this book for those trying to explore horror in their games or settings for the first time, or who want some intriguing or original setting ideas for contained mini-arcs in their campaign. Or who want to run a one-shot that leaves very few survivors!
Also, full disclosure, I saw a lot of adorably angry reviews about how bad and woke this book was that honestly made me want it even more. Upsetting the sort of people that can be seen yelling below is usually a sign of high quality, in my experience.