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6. Ability to start a bridge section above the terrain.
7. Junction at bridges and tunnels would be great.
8. change in height/depth of bridges/pipes/etc by 1 meter. 3m too much.
9. let footpath, road and fences to be build closer to powerlines.
10. Tools to better view your power grid, following overhead lines at max zoom can only be fun for so much time.
11. Toglable 'View actual pollution' button in the pollution monitoring stations. Would be great to be able to view pollution from multiple stations at the same time.
12. Overlay to show number of recent deaths in buildings. Will be very useful to see where you have major problems.
13. Overlay so show number of recent escapes in buildings. For same reason as above.
14. A fuel tank (vehicle) should have the ability to refuel its own distribution office.
15. View flow direction of pipes (connected to storage tanks)
16. View where trains (and other vehicles) want to go to
17. Warn if full and warn if empty (all kind of storages). Better: Warning if threshold value is exceeded/not reached
18. Notification when production has stopped should include the reason.
19. Placeholders in names, like "%c %t %n" would evaluate to "Biates Construction Office 3"
20. When you rename a building for the first time, I would like the original name to be suggested as they are after you have renamed the building.
21. Wire/pipe snapping tool that would allow wires/pipes to be snapped to middle or side of roads/paths. I often want to lay my pipes/wires underneath roads.
22. Ability to run fences down side of roads (like snap to the road) would be great, just for eye candy purposes.
23. Being able to move monuments (such as dock surfaces or road signs from workshop) would also be useful for eye candy, especially if height could be adjusted too (trying to get dock surfaces to line up perfectly is pretty painful, it would be great if it were easier).
24. Level terrain tool that can level under existing buildings/roads. Often I get back or side of a building warped by uneven terrain and have to bulldoze just to level the terrain, then rebuild. Would be nice to be able to fix things like that without need to bulldoze/rebuild.
25. When you start a new map, could we get the opportunity to start the map on Pause.
26. Need a screen with statistics for all towns decomposed. For when there are no workers to man the town halls.
27. Make it easier to build conveyor belt structures over existing infrastructure, by moving the support poles to the sides.
28. Custom folders, for bloated mod list assets, for the bottom bar.
29. Q/E for wastewater pumps.
30. Compass rose, and hotkey button, to better orientate the map to North (up).
31. Better fidelity of snapping for fine adjustments. F4 turned off, snapping still snaps some items at too great a distance. Power lines for example.
32. Tree brush should have adjustable sensitivity, right now it's too strong (it's rather easy to fill an area with an unrealistic amount of trees), the bulldozer tool also can't select individual trees.
33. Feedback for requirement of total connected buildings, when placing heat exchanges, and electricity sub stations, before being placed, not just after being built.
34. Make creating factory connections, behave more like roads, but with limited reach, when creating them.
35. Management of cargo wagons inside the rail distribution is cumbersome, due to not being able to expand and select the full list of stored wagons.
36. Option for the number of workers at a building, to be set to zero (or input number), when construction is complete.
37. A selection of smaller distribution offices (4, 2, 1 vehicles), to better manage fuel deliveries.
38. A small one platform train station.
39. Corner houses and houses with an angle other than 90 degrees.
40. Roads with curbside parking and through traffic.
41 Choose a place for bridge supports or more loyal bridge supports if there is no space below (it is impossible/very difficult to place a bridge if there is a road below).
42. More road types: Three lane, bus lane etc.
43. Global construction settings (global restrictions on residents at a construction site) and much more. (you can give all the settings to the city committee. Now it is almost useless)
44. Several collection points for workers for construction offices, or let them come to the construction office themselves, just like in a railway construction office.
45. More statistics in the city committee. (120 residents don’t work because there is no kindergarten. And I can’t quickly see where there is little kindergarten; same with water and other things).
46. Priority work for workers. First the workers go there, then all other places. (important for thermal power plants, power plants, water purification, etc.
47. There's a dynamite and eye symbol on notifications. I also like to have a looking glass there. That is: "dismiss message", "go to location" and "open feature window of event" (if applicable).
48. Smaller aggregate and liquid harbours, Aggregate and liquid barges
49. Airplane distribution office.
50. Larger rail distribution office sizes.
51. Railyards (space to store railcars).
52. Vehicle management for vehicles in DOs (I would like to set small covered hulls to only deliver clothing and electronics, and large covered hulls to deliver food and alcohol in the same DO).
53. Ability to specify max/min train length per destination on a rail line (I would like to be able to get just 2 out of 4 boxcars from a rail DO, for example).
54. Ability to specify max/min train length per destination on a rail DO
55. Ability to see the size of a pipe after it is built.
56. Simultaneous green filter right, and straight on, for traffic lights.
57. Connections to paths, from all four sides for some housing.
58. Drag-select and default setting construction priority tool.
59. Construction priority to default to low, so you can more easily designate construction order. Maybe also an improvement to the number of levels (5?)?
60. Ferry for cars, which would work like a bridge.
61. Cost Compare betweem diff currencies.
62. Cost Compare between manual / auto build.
63. Consumption estimation.
64. Bus line efficiency.
65. Overall building efficiency e.g. during month.
66. Undeground * Station for Trains/Bus/Trams * Tramline.
67. Gas for flats.
68. Advanced underground cables.
69. Ability to upgrade border stations. (Increase size).
70. I would like a visual indicator of monument, area-of-effect, that is updated as I move it, before placing it on the map.
I find it a bit disturbing how much space we need to keep between foads and powerlines.
(not a tool) Signals on bridges / tunnels (train), traffic light on bridges /tunnels once they have junctions.
And fences too - they need way too much space between other objects. Maybe a cheat menu option to turn off collision with roads/buildings (like we can do with trees in the landscaping cheat menu).
Ability to run fences down side of roads (like snap to the road) would be great, just for eye candy purposes.
Being able to move monuments (such as dock surfaces or road signs from workshop) would also be useful for eye candy, especially if height could be adjusted too (trying to get dock surfaces to line up perfectly is pretty painful, it would be great if it were easier).
I'd also like an option on the level terrain tool that can level under existing buildings/roads. Often I get back or side of a building warped by uneven terrain and have to bulldoze just to level the terrain, then rebuild. Would be nice to be able to fix things like that without need to bulldoze/rebuild. Such a tool could also help with dirt over rails mentioned in OP (point 2).
r/Tom
r/Tom
This does not work very well at all, as it re-lays the track/road on top of the over spilled terrain/dirt, causing it to have a hump.