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Not to belittle FluffyQuack's work by any means, the guy is brilliant when it comes to reverse engineering the Capcom filesystem. I am sure my later work will come to rely on some of the stuff he has uncovered.
Fluffy, imagine you have much on your plate, and this may be small time in comparison. But an educated reply to this question would be appreciated.
Hotkeys.
I am curious if the items that are allowed to be hotkeyed, could be expanded upon.
Mainly arrows, and throwable items.
Though being able to hotkey weapon swapping would be amazing..
I feel like it should be possible. And I hope it is.
What do you think?
Appreciate that response.
And I wouldn't expect you too, but I am interested - after reading some recent and brief messages by you, Are you working on DDDA?
See:
http://steamcommunity.com/app/367500/discussions/8/451852225136466960/
and
http://steamcommunity.com/app/367500/discussions/0/451850849198827459/
for my projects.
The latter one is in the wrong forum because I am not used to working on games where the publisher has setup a forum specifically for modding :)
I apprecate people like you immensely, that take the time.
And.
Welp. Now I feel like a douche for my comment in the SLI thread.
I've been singled out twice by you now.
I'll keep turds like that to myself from now on.
No worries.
Patience commenced.
Meanwhile the Cockatrice has two 100% spawn spots, and two 50% spawn spots in the original DD, plus two more spawns in BBI (one in an arena, and one 100%).
Even the first boss of the game, the Cyclops, got more love and attention than that. By the post-game there's still the same unarmored Cyclops at Cobal Coast and Soulflayer Canyon, plus 2 armored ones in the Shadow Fort, all 100%. BBI has one in Garden of Ignominy, plus a chance for 3 at once in Rotunda of Dread.
Innkeeper in Gran Soren always takes a few second to show up after I enter the inn. And recently I started to notice bandits that appears partially, 1-3 guys at a time, often just in front of me.