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Not sure why there's mouse detection integration if mouse button detection isn't integrated; being able to move the cursor around with the mouse but then being forced to use the keyboard to actually interact with the game is really counter-intuitive.
You can go to the upper floor and interact with the floorplan, that lets you edit the store :)
I do also really want to praise the design of the town. I love whatever aesthetic you would define it as, and I want to see more of it.
It would be good to have an option to disable the foreground elements, I found myself loosing sight of collectables on the ground and platform locations. Plus, the game feels a little claustrophobic with how much is in the foreground.
I know as a developer you tend to spend time sitting in front of your computer a lot but it's really important to test whether your text is still readable from across the room on a couch, or on a tiny deck-sized screen, because if you don't think about that now you're going to get a lot of complaints later on release.
The cooking system was solid, but going back and forth to the map to edit your kitchen also felt strange, ideally for me there would be an "exit edit mode button". Good potential. I will be following to see how this goes & wish you all the best of luck!
The way the game is designed around this aspect i dont think theres a way to have an accessibility option to just fast travel to places.
To me it felt more like a hassle than a cool mechanic, im sorry but it really ruined the experience for me.
Wish you guys all the best!