Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mouse input will be added at a later date. When? July 16th 2024? Or later?
As I mentioned in the official demo feedback before, the character movement gives me headache 'cause of the visual blur.. i really hoped that would be more optimized ingame but sadly i don't see any changes about it.. I weren't the only one who spoke about this in the past so... (Right now i'm at the very beginning of the game 'cause i tried some settings).
I like the idea of giving the option of contrast lines around the character but in white it's just harder to watch her moving around.. maybe change the color to black or some darker color or give the player the option to change the color to their personal preference? (btw i really love the artwork of the game!)
I guess the vision blur effect is from to much movement in the character itselfs so this couldn't be easyly changed, so maybe the individual changeable colorlines are a compromise? I really like it and want to play it without pause it that often :3. But if this isn't an option i guess i will deal with it :D.
Could be. Dunno what exactly it is, whatever it is - that the blurry/shaking effect is difficult for me.
Thank you very much for implementing customisable controls from the start.