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If you're just looking to express frustration, all good, but if you're keen for some tips, we'd be happy to offer some here or in our Discord community[discord.gg].
Personally, I find Mercurial's teamup with Facet can be very helpful in this mission!
In most recently released TBS games the most critics present are
- timers (missions or global)
- too high difficulty (even on low difficulty settings)
- no customable characters (if it´s a games around a few guys)
- too high learning curve
- too few explanations of the game mechanics
I mean, if I would develop a new game, the first thing to do would be to scout on similar games and they´re flaws - why didn´t they sell good, what´s the critics of the community or even press.
Seems also in this game, devs didn´t do that - a pitty.
Eventually you get to the point where you can farm the mission for hero challenges because the game stops spawning new androids.
It was a lot of fun.
Going to export and post my vod on youtube later today or tomorrow so if you or anybody else want to see how I managed to tackle it - it could be helpful.
The trick was really to let the chick die and then take everything out and revive her.
Only the bots seem to come out but the androids stopped coming after a wave or two.
Oh and a Shout out to Cheeseness for hanging out with us during Stream.
https://steamcommunity.com/profiles/76561197979710375/screenshot/2462985210709413288/
I can only recommend to undecided buyers to watch some gameplay, especially of later missions, before buying this game.
I can see how it'd hit a failure spiral once you're needing to spend actions to up downed heroes, but it seemed very possible to stay on top of the spawns with everyone up. Tempest in particular could clear a lot at a time, when the enemy was dense enough he could chain lightning and ult in order to clear an arbitrarily large number of bots. The Tachyon+Facet special move that laid a line of crystals was very important at one point to block LOSes and force them to all move to a narrow gap and bunch up.
For me the hardest part of that mission was throwing enough people off the building. It was really annoying that it didn't count if a damage+push move killed them with the damage so I had a really hard time getting points out of the little robots and the big ones were often far enough away it was a pain to get to them without getting shot.
Here's my VOD for the Heard it on the news:
https://youtu.be/W0oNUPF7nLk?si=Qv7By5uSHvUeG3VN
I had a two part strategy - run Mercurial up to the right canon with Dash, while I had the rest of the team teleported to right mid bit right in front of them with Rebound. It wasn't perfect, but it put us in a decent position to take down the middle cannon and open up the field. I ultimately had both cannons down while extracting Ignis, leaving only the far left one up - didn't need that part of the field.
Couldn't agree more. The game tricks you thinking you should try to achieve the secondary objectives on the first try. It seems your rather supposed to just accomplish the mission on the first try and then come back later with a stronger crew. Homecoming (Lightning visiting his family) I could juuust finish on the first try. Later with Kinetic some thinking was still required but did "All in one" first try
Regarding this mission, I think kicking the enemies of ledges and using crystals are key here. Try to kill the spider dispensers with medium priority. The assisted teleport helps other characters move around.
Facet's crystal spawn used on the turrets blocks them
You need Facet to get trough first half of mission, because he can block lines of sight with crystals, apply shields and tank normal shots.
Mercurial is key killer here, pushing everything from ledges.
Rebound is cruical for extra mobility.
Weatherwane seriously help with killing and can jump by himself.
Try to get the achievements in the first phase of the fight. The spawns stop pretty quickly, and the exploding bots aren't exactly a threat (because of all your knockback). Then as long as everyone is near the south side for part 2, it's fairly easy. More knocking people out of the ring, putting up some barriers, and having Rebound move people with teleport.