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But if I would pursue it, it would be something like inviting your friend to view and tend to your garden. Kind of like a drop-in coop.
Compared to other demos out there now, this one rocks, wish you best of luck
Thank you so very much! That's interesting. Maybe multiplayer would be something to look into then if I keep getting questions about it! I honestly didn't think that...
And yes, it's my first proper game. I did a couple of XBLIG ones back in the day (2010 or so), but we don't talk about those! ^^
So far i really enjoy what i am seeing and wanted to give some feedback, which of course is subjective and I am not sure its right here to post that, but I hope its okay.
I agree to Multiplayer would be nice to have. I love to play games like this with my wife. Just being able to share and work on one world together.
There are two things i wanna ask about/suggest.
The first one is heights. I am not sure if this is doable with this game, but when I saw water, I was wondering I could also make Waterfalls, "Hill Biomes" and such. I kinda was thinking of it in a bit the same way i thought about old rollercoaster tycoon games.
The second thing, any way to get biomes to combine, level up or get more busy?
Kinda like having two fitting plants on one field, like a tree and 2,3 mushrooms or combining different flowers.
Or when two biomes are touching each other like two goldfish biomes, they become one bigger biome where 3 instead of 2 goldfish can be? So it gets more busy on the screen. I would love to have one big pond with lots of fish swimming from one end to another.
Also two things that I wanna say I just dont know how I feel about yet and its more like things that I noticed.
First the Corrupted Gnomes. To me, whenever they attack I just feel I go gnome hunting for a minute and that's nothing that really adds to my game.
More like busywork whenever it happens before I go back to my game. Sadly I have no better idea but so far, it's not a mechanic that adds to the gameplay for me. (Which, others might totally like it and its really just me. 🙂 )
The second thing is every new day there is this screen that pops up, right when you try to hunt said corrupted gnomes. As this game isnt all to much of a economic Simulator, starting a new day with just a note of the income and the number of day instead of having it pop up and pause my screen. (As day changes happen quite often, its often quite noticeable.)
All in all though, I enjoy this game a lot and look forward to it, but I hope adding my thoughts/suggestions is okay!
I do agree with comment about the new day screen interrupting the Corrupted interactions being a bit frustrating. I played the demo through twice and this is the only thing I didn't like.
The only other issue I ran into, which I think is more a problem with my design/play style, is that my frogs and Keepers kept getting stranded on the wrong side of the river that ran through my garden. At first I thought I'd trapped them when I was building or broke a habitat, but later when I wasn't doing anything at all, I'd still occasionally get an unhappy notification and have to pick one up and move them back to their home. I wasn't sure if this was working as intended or there was something I was missing.
Hey, thanks a lot for the feedback! Hearing what works well and works less well is invaluable to me at this stage.
Many things you mention are already on my table to look into for the full release (e.g. not having a pause between days). No promises on either end, but your voice has definitely been heard.
As to height differences, it's one of those far-off things that I would love to have. In the end, it's down to how much I can squeeze the tech in a decent time frame, but I will try my best.
And with the biome leveling up, I like the idea. I have had some similar ideas myself, for instance, that better items could make better biomes. So I'll see if I can do anything with that. In particular, habitat merging is an interesting thought.
Thanks again for taking your time, I'm looking forward to get cracking at the next stage of Horticular! 😊
Thanks for giving feedback! I wanted to inject some light challenges myself in an otherwise creative/calm game, so I'm glad it's appreciated.
The new day screen feedback is noted!
As to the creatures getting stranded, it might be a bug. Design-wise, the idea is that creatures can get lost when you're gardening or playing around with creatures (e.g. when accidentally moving a habitat). Sort of forcing you to remember and come back to your animals.
But the intent is also that they don't get lost by themselves for no reason. If this keeps popping up, I'll have to investigate it as that's not what I want.
Thanks again for giving feedback. It's really helpful for my upcoming work! <3
On a more positive note: the game looks amazing! Keep up the good work :)
Oh, it doesn't download via Steam? Is there an error message or just no download button?
Just double-checking that you are on a 64-bit Windows or Linux. If not, perhaps Steam doesn't show the link.
I heard something about Steam issues yesterday, so maybe it works now?
If you have a supported system and it seems to be a Steam thing, just private message me and I can send you a link to download the demo from.
Hey, thanks for the feedback!
In the full release, I hope to make the game a bit more helpful with habitats, while still not saying exactly what to do. And your idea is an interesting one I didn't think of before.
As to your dragonfly, it should work to just copy an existing habitat. A bit of water, lots of tall stuff, some basking, and some vegetation. Maybe it is too close to the previous habitat? (same species habitats don't overlap).
That would be my big suggestion, but seems promising otherwise.