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For the corrupted, what mode are you playing on was this on balanced or relaxed?
Thanks for letting me know about the quests, this is likely just due to being the demo and the stuff in the shop being limited. In the full game there is way more items to spend your hard earned gold on so this wouldn't be an issue. I'll pass the feedback on though, if they're not achievable in the demo maybe they shouldn't be IN the demo.
I genuinely feel like just not having banish hit your own gnomes and animals would help immensely, since then there's no reason to not upgrade your banish, which then also fixes the issue of each enemy taking three casts to remove while trying to not kill your own people even if you accidentally hit them.
I think the demo stands well enough on its own (in terms of making people want to come back) without having quests that are mechanically un-complete-able yeah. Would agree that removing or segmenting those quests (into Demo-available and Not) seems reasonable.
And also maybe instead of multiple waves of the same enemy, add some variation later on with bigger and slower ones, or something. Maybe a worm or something that slowly walks across your garden and rots plants along the way, so that now you actually want to spend your essence on upgrades to and casts of the repair spell?