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Hi, thanks for the feedback, we're actively working on getting it completely fit for the Steam Deck, this is the first time hearing some of the display is cut off from the screen however, which part is cut off and by how much?
Thank you for your reply, and apologies for my late reply.
The controller issues are not SteamDeck specific of course, I would have had the same difficulties on an other machine :)
A few examples about screen cutoff: (nothing serious I assume.. but I still have the feeling that I was missing an important UI element)
https://steamcommunity.com/sharedfiles/filedetails/?id=3286801738
https://steamcommunity.com/sharedfiles/filedetails/?id=3286801572
I don't have a copy of the game, but I can improve this with a Steam Deck configuration if the developer is willing to provide me a key. The sensitivity will need to be lowered, but I'll also implement some other changes to the dead zone shape, anti-deadzone, and anti-deadzone buffer to change the behavior of the stick. I can also add a layer for left trigger so sensitivity wouldn't be decreased while fast panning.
Hello. I just got it resolved in version 1.0.1. Sorry for the inconvenience. I'll be updating the demo once I've verified it there, too.
Hi I have steam deck and would like to check out the demo but I don't see it.
Not that text looks pretty good, I might try the full game.