Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ish. You can not move a habitat per se, but if you have another one available, you can re-settle the creature in that one. So:
1. Create a new habitat somewhere else.
2. Move the creature to it (same mechanic as settling it in the first place).
If you completely destroy the old habitat, your creature will automatically move into any available ones. If there are no available, it will quickly get very upset! :)
I hope it helps!
@inDirection Games it's kindof a showstopper. I stopped to play to the demo due to that missing feature.
The habitat placement is, indeed, a bit heavy-handed. I'd prefer if the game succeeded in choosing the intended location, but if that's not doable for some reason, then maybe some kind of nudging functionality is needed.
Do you have any suggestions for how this could work practically? As in how you envision doing it.
Sounds sweet!
Hmm. With the new Habitat tool it should conform to wherever you place the marker. Unless the habitat is occupied by a creature.