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Beside, featuring Russia - A real world nation that quite well-known for its 'pride' with their own manufactured weapons... with a gigantic amount of NATO and American weapons seems to be enough for me to point it out as a problem, a kind of problem that should never be existed at the first place.
And like I had mentioned before, this one is 'for those who really interested' in realism. You can check it up again if you like.
In a matter of fact, I like this game so much and I'm not that serious on realism. But as for this case, it just got too many mistakes, and some of them are utterly unbearable (jeez man, look at the weapon section). Also, many of the mistakes are something could easily be avoided or never existed at the first place. And this topic is intentionally made for those who interested on the realism contents, as I had mentioned.
For the remastered version, I like it for some of the improvement on AI models and animations. But it still have a quite amount of 'disappointment' to be speak of.
If it was a game about living with aliens on another planet, then yeah it can be as crazy and unrealistic as the devs want with no problem because it's not something people have a definite knowledge of irl, but this is a game based on the actions of the US and UK militaries which are real things with very serious intent and use. Of course it should be realistic.
Another thing I want to add here is that the nuclear bomb that goes off during Second Sun should kill the soldiers on the ground that the player sees immediately after. Washington D.C. is the impact zone (particularly the White House) and the soldiers are in Washington D.C.. The reasoning on the wiki for it is that the bomb detonated at high-altitude, but if that was the intended altitude for it to detonate (as in it didn't get prematurely detonated by defense systems or cancelation from the origin), then the blast should absolutely kill them. Modern ICBMs can be designed to specifically detonate above the ground so that the blast and radiation can effect a much wider radius in a more devastating blast to maximize the damage. If anything, the fact that it didn't detonate on the ground would be worse for the soldiers, not better.
But of course like every game, movie, and tv show about combat, this game also incorrectly sets the range of shotguns super short even though people regularly use them to hunt birds that fly above them super high, and suppressors make all the weapons magically super quiet even though irl suppressors just reduce the sound to kinda loud instead of really loud.
Another thing that seems kinda strange, but I wouldn't know exactly how to fix it is just how optics work in general in video games like this. In-game, there is no risk of having it zeroed incorrectly or not being at the right position to see through a long scope, and the reflex sights always have the dot in the center.
Irl when using a long scope, you have to have your eye in just the right position or else you just see blackness, and when using a reflex sight, the dot or reticle will move when you move, allowing for easier aiming, but still within a certain range. In other words the dot or reticle in a reflex is not going to be always centered unless you are insanely stable, and even then, you would see it move a bit when switching between aiming and not.
I think one possible fix to this would be for devs to make the player's head bob and sway a bit the same way that the gun currently does this in games, and when that would happen, the sight would change what's visible as it would irl. This could simulate accuracy difficulty and effectively replace the current "spread" of rifled weapons (a false concept for game balancing, based on what shotguns do, but on a different scale).
I found another design flaw. The presidential bunker in Whiskey Hotel is maybe two feet deep under the ground. They would bury it so much deeper than that to both keep it hidden and keep it protected from bombs. If it's right under the ground, it can be damaged a lot easier, which ruins the point.
Yes, even if you haven't been a soldier irl, and even if you couldn't care less about real warfare.
You still do feel their impact, even if your suspension of disbelief doesn't outright collapse.
You should clearly take some artistic license if complete verisimilitude would compromise on fun or smoothness, but OP is spot on with most things.
Like, put aside the cheap premise (russia invades murica) or the very little details (which conversely would be basically effortless to fix), I have always been feeling somewhat uneasy about "no russian" for the better part of these 14 years.
And no, it wasn't the gruesomeness (which is kind of consequential to the plan), or the fact that you spawn there disoriented after two missions that couldn't be more different.
It's this dreadful feeling that somehow WW3 would start with the snap of a finger, just for the framing/misunderstanding of a single event (of the caliber of Shrek overhearing about Fiona's true love intentions, or when DBZ characters just cannot be helped into going punches first and questions later).
Of course wars have been started for even more puerile/pointless reasons (especially when certain leaders are desperate to achieve the rally 'round the flag effect) but then this becomes more of a comfy excuse than a legit casus belli.
(in fact, the most likely hypothesis on day one should have been a russian false flag)
It's not like you have this sort of explicit thoughts while you are playing, but it's hypocritical to pretend that the explanations you are provided to get the plot moving and motivated don't matter (go play doom otherwise).
And this kind of haphazard logic could be as well replaced by "magic aliens said so".
p.s. there is also hardly more fun and personal involvement than when a game immerses you into a coherent world with stakes