Game
To The Moon
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
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Video games can often reflect real-world issues and feelings. As mental health awareness has grown, more developers and storytellers are utilising games as a vehicle to say something, or to share an experience that is personal to them. Listed below are a range of games that were created to challenge how we think about mental health as well as help gamers cope with or understand their own mental health journey.
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
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The End of You is a short, emotional narrative game about love lost, the ghosts of the past, and the painful crawl towards closure.
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Hyper Luminal Games' narrative adventure is a hopeful slice of blocky life, exploring how memory can help us process loss and overcome our fears - while keeping those we've lost close to our hearts.
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Birth is an adventure game about constructing a creature from spare bones & organs found around the city in order to quell your loneliness.
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At Vantage Point, we embrace “Learning to Unlearn”. Where we are moving towards as humanity, a lot of it has to do with education. Technology causes apathy - but we leverage emerging technology for education to drive empathy, and fundamentally make the world more human. This is our mantra.
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Bystander is a theoretically-based intervention targeting high school youth that aims to increase the skills, attitudes, and awareness to prevent sexual violence. This game lets the player explore, try different responses, and learn the right way to address sexual misconduct.
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The unique app identifies sexism and sexual harassment in the workplace.
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Face your fears in this chilling 2D survival horror action game about understanding and overcoming mental health struggles. Explore twisted nightmares, engage in challenging fast-paced combat and survive encounters with terrifying stalker enemies.
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What We Take With Us is a guided meditation and set of activities comprised of 10 questions to aid anxiety and assist your workday.
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Re:call is a narrative puzzle game that revolves around the central theme of changing the past to shape the present.
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A fun educational game that provides a safe space for early teenagers to interactively explore the topics of sexuality, gender, bodies, and personal boundaries.
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A game about living with OCD (obsessive-compulsive disorder). It takes around 10-15 for a playthrough.
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Timothy Tinyhat is telling a tale about experiencing burnout through the perspective of a cartoon doodle on a desk.
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Programmer Kanii and graphics artist Kumade have been creating indie games together, but so far life has been harsh; Their games don't sell, and most of their time is spent working part time jobs to make ends meet...
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Psychotic Bathtub is the Story of an escalating mind. and ducks. The game deals with a psychotic disorder in a small space.
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In A Taste Of The Past players will step into the shoes of Mei, a shy, Chinese-American high school student that is dealing with the sudden passing of her mother. After Mei loses her mother's recipes, she embarks on a train and realises that her ancestors have also boarded as well.
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Enter an inexplicable, abstract mansion to rescue a loved one in this fast-paced, brutal, and dark roguelite filled with precise but savage gunplay and time-bending slow motion. Face your inner demons and unveil the secrets of the Mansion.
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With an instructor-led classroom experience, ZenVR will teach you real meditation beyond relaxation and guide you to take your skills off the cushion & into your everyday life.
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In Promising Times players step into the role of Oliver. You'll experience four days in the life of Oliver in which he struggles with different aspects of his current life and isn't in the best shape.
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How To Say Goodbye is the story about a character that has recently passed away and turned into a ghost stuck between life and death.
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Welcome To Elk is a biographical adventure set on an island like no other, where every character you encounter has a story to tell.
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Find inner peace in a small, open-world game. On these carefully handcrafted islands, you can take a nap on a giant monster, feed baby dragons, take care of the fauna and flora... but demons from your past might come back to remind you what you want to forget.
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Brothers: A Tale of Two Sons is an emotional third person puzzle adventure of two brothers on a journey to help their father, who has fallen ill.
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Deficit is a Semi-Fictional Experiential ADHD Story, based on real-life ADHD experiences. Players will navigate their way through the game.
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