The Roguelike Celebration happened on Saturday and Sunday October 5th and 6th, 2019 at the GitHub office in San Francisco.
Video recordings of all talks are available on YouTube.
Tweet archive: #roguelikecelebration.
7:00 | Opening party hosted by BackerKit, 1265 Folsom St |
9:00 | Doors Open |
9:45 | Kickoff |
10:00 | Alexei Pepers - A Guide to Proc Gen Practitioners (bio) |
10:30 | Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation (bio) |
11:00 | - break - |
11:15 | Max Kreminski - Designing AI systems to support player storytelling. (bio) |
11:45 | Spencer Egart - Procedurally Generated Ritual Spell Systems (bio) |
12:00 | Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes (bio) |
12:15 | Andrea Interguglielmi - Designing a turn based roguelike inside a real time simulated environment, and the many headaches that come after (bio) |
12:30 | Lunch (Palmyra) |
2:00 | Mark R Johnson - Speech Generation in a Procedurally Generated World (bio) |
2:30 | Everest Pipkin - Corpora as medium: on the work of curating a poetic textual dataset (bio) |
3:00 | - break - |
3:15 | Max Hawkins - Mapping Activity Space - Adventures in Randomized Living (bio) |
3:45 | Robin Sloan - Writing with the machine: GPT-2 and text generation (bio) |
4:15 | - break - |
4:30 | Todd Furmanski - 1 Button, 2 sprites, 4 directions, 8 Creatures, 16 Kilobytes: Experiences Making "Dragon's Descent," a Roguelike Action Game for the Atari 2600 (bio) |
4:45 | Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development (bio) |
5:00 | Dungeon Court (run by Randy Lubin and Raph D'Amico) |
6:00 | Dinner (Curry Up Now) |
7:00 | Arcade and Party (themed alcoholic + non-alcoholic cocktails from GitHub's bartenders) |
10:00 | Go Home |
9:00 | Doors Open |
9:45 | Kickoff |
10:00 | Thomas Biskup - Thoughts about modern roguelike user interfaces (bio) |
10:30 | JP LeBreton - All Possible Glyphs: Playscii, an ASCII art, animation, and game creation tool (bio) |
11:00 | - break - |
11:15 | Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design (bio) |
11:45 | Patrick Devine - 2D Sprites with Unicode and Golang (bio) |
12:00 | Evan Ovadia - ASCII, Sprites, and Symbolic Graphics (bio) |
12:15 | Gabriel Santos - ASCII Art Techniques & Animation (bio) |
12:30 | Lunch (Tropisueno) |
2:00 | Brian Bucklew - Dungeon Generation via Wave Function Collapse (bio) |
2:30 | Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games (bio) |
3:00 | - break - |
3:15 | Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes (bio) |
3:45 | Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay (bio) |
4:15 | - break - |
4:30 | Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard. (bio) |
4:45 | Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent (bio) |
5:00 | Stella Mazeika - Is This Even Randomized?: Turning Classic Games Into Multiplayer Roguelike Experiences (bio) |
5:15 | Roguelike Trivia Game Show |
6:00 | Head Out |
Google Open Source provided funds for catered meals
during
the 2019 conference.
GitHub donated
use of
their office event space from 2017-2019, including recording video and audio for the talks.
Roguelike Celebration 2019 was sponsered by Noisebridge, a hackerspace for technical-creative projects, doocratically run by its members. It is a non-profit educational institution intended for public benefit. We're grateful for their service as our 2019 fiscal sponsor.
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