Cyberpunk 2077: Patch 1.1 is nu uit op PC, consoles en Stadia

Deze patch legt de basis voor komende verbeteringen.

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CD Projekt Red heeft Patch 1.1 uitgebracht voor Cyberpunk 2077 op de PC, consoles en Stadia.

Via Cyberpunk.net werd onthuld dat de focus van deze grote update ligt op de stabiliteit van de game. Op Twitter staat dat deze update "de basis legt voor komende verbeteringen."

Optimalisaties voor het geheugengebruik op verschillende systemen zijn deel van de patch en zou de "personages, interacties, navigatie, in-game video's zoals het nieuws, tv's etc., laser-effecten, minimap, apparaten, AI, verkeer op straat en GPU-gerelateerde zaken moeten verbeteren."

Er zijn ook verschillende crash fixes opgelost gerelateerd aan onder andere, "het laden van saves, het openen en afsluiten van de game en Point of No Return."

Er staan ook veel fixes voor Quests en de Open World zoals je hieronder kunt zien, net als oplossingen voor de UI, Visual, Achievements en meer.

PlayStation 4 en Xbox One-versies hebben de grootste problemen met Cyberpunk 2077 en Patch 1.1 lijkt de crash-problemen op de PS4 te verbeteren en "levert een beter gebruik van het geheugen voor character creation, spiegels, scanning, camera remote control, menu's (inventory, map) op de Xbox One, Xbox One X en Xbox One S."

Hieronder lees je de volledige Patch 1.1 notes in het Engels:

Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
Xbox-specific
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Meer over Cyberpunk 2077 lees je hier, over hoe Johnny Silverhand er voor Keanu Reeves uitzag, CD Projekt zijn antwoord op de 'neppe' E3 demo, en hoe de Cyberpunk 2077 next-gen update pas in de tweede helft van 2021 uitkomt.
Wanneer je iets vanuit dit artikel koopt, krijgt IGN Benelux mogelijk een deel van de inkomsten.
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Cyberpunk 2077

CD Projekt Red | 10 december 2020
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