Niko Analysis

Leveling the Playing Field for Women in Gaming across Asia and MENA

Women are the fastest growing demographic in gaming, both as players and increasingly as industry leaders. Niko Partners finds that this growth is often complimentary. As more women Identify as gamers, more are pursuing careers in the field. And, as more women work in the field of gaming, we see more games developed that appeal to [...]

Indonesian Election and New Game Industry Regulation

On February 14, Indonesia held its general election, the biggest single-day election of any democracies in the world, with the electorate voting for both presidential and legislative candidates. Both official and unofficial counts show the Chairman of Gerindra Party, Prabowo Subianto significantly leading the other candidates in the presidential race, he is expected to be Indonesia’s [...]

Niko Partners Predictions for 2024

Niko Partners is celebrating its 22nd anniversary of providing high integrity data, insights and analysis as local experts with global expertise. In 2024, Niko Partners continues to cover five regions: China (Mainland China), East Asia (Japan and Korea), Southeast Asia (Indonesia, Malaysia, the Philippines, Thailand, Vietnam and Singapore), South Asia (India) and MENA (Saudi Arabia, United [...]

Niko Partners and Tencent Present Deep Insights Into Asian and MENA Video Games Markets

Last week the entire senior analyst team at Niko Partners gathered at Tencent America headquarters in Palo Alto, California in front of a roomful of gaming professionals to discuss their latest research and insights focused on the Asian, Middle East, and Northern Africa video games markets. At the event, Niko Partners provided additional context and detail [...]

Free event: Navigating the Asian and MENA Games Markets with Niko Partners and Tencent

Tencent and Niko invite you to join us at the Tencent America offices in Palo Alto for a deep dive into the Asian and MENA video game markets. For the first time, the Niko Partners senior team will be gathered in one place to discuss and answer questions about their latest research, providing additional context and [...]

China 2023 game licenses on track to surpass 2021 and 2022

The first quarter of 2023 has been positive for China video game approvals and Niko Partners expects total game licenses for the full year to surpass 1,100, returning to a level last seen in 2020. The National Press and Publication Administration (NPPA), the government regulator responsible for issuing game licenses (ISBNs) approved 288 games in Q1 [...]

2023-04-04T20:21:25-07:00April 4th, 2023|Categories: China, Infographics, Niko Analysis, Regulations, Uncategorized|Tags: , , , |

A Personal Reflection of Life Before, During and Three Years After COVID-19

Three years ago, in early 2020, Wuhan announced the closure of the city due to the COVID-19 outbreak. Three months into my family’s confinement as residents of Wuhan I wrote “A personal account of gaming and life in Wuhan during the COVID-19 outbreak” to share my story about gaming during the initial Wuhan lockdown with Niko’s [...]

2023-10-03T01:34:31-07:00February 23rd, 2023|Categories: China, Consoles, Regulations, Uncategorized, Youth Gamers|Tags: , , , |

The 2017 China PC Online Games Market Topic Report: trends driving major changes in genres and categories

The China PC Online Games Market Topic Report, the 1st of 5 companion reports to Niko’s 2017 China Digital Games Market Data Report, is now available. Key takeaways about the Chinese PC online games market in 2017 include: Despite the rapid ascent of Mobile games and the legal launch of consoles in 2015 after a 14-year [...]

2017-06-01T08:46:12-07:00June 1st, 2017|Categories: China, Niko Analysis|

Sony PlayStation in China – Two Years In

Sony has just celebrated its second year of selling the PlayStation 4 in China. The console originally launched in China mainland back in March 2015 and since then, Sony and rival Microsoft have been trying to grow the appeal of consoles in the country. With a population of over 1.3 billion, one may think that it [...]

2017-05-17T14:48:54-07:00May 17th, 2017|Categories: Consoles, Niko Analysis|

Tencent Maintains Global Gaming Dominance Thanks to League of Legends & Honor of Kings

Tencent had a record year in 2016 as it saw game revenues increase 25% YoY to 70,844 million RMB / $10.2 billion USD. This makes Tencent the world’s largest games company for the fourth year in a row and it’s worth bearing in mind that the $10.2 billion number doesn’t include revenues generated by Supercell who [...]

2017-04-13T11:06:06-07:00April 13th, 2017|Categories: China, Niko Analysis, Tencent|Tags: , , , |
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