Mobile Games

Niko Partners and Sensor Tower Collaborate to Deliver Unmatched Asian Mobile Gaming Insights

We’re pleased to announce our partnership with Sensor Tower, a leading app data provider whose estimates are trusted by the world’s top grossing mobile game publishers. We’ve already incorporated Sensor Tower’s data as one of our sources for our newly released China Digital Games Market Data Report, which provides a comprehensive market model and 5-year forecast by [...]

2017-06-01T10:50:58-07:00June 1st, 2017|Categories: Mobile Games|

China’s Symbiotic PC & Mobile Games Markets

A notable trend in China’s digital games market is successful PC to mobile game adaptations. What we have seen is that hardcore PC-based MMORPGs, for the most part, have been relaunched as mobile games, and this is a trend that is relevant in 2017. Most of the Top 10 grossing mobile games on the iOS chart [...]

2017-05-12T09:50:05-07:00May 8th, 2017|Categories: China, Mobile Games, PC Games|Tags: , , |

Honor of Kings dominates mobile esports in China

Tencent has launched its biggest esports competition for Honor of Kings in 2017, the King Pro League. The 2017 season follows in the footsteps of the 2016 season which was watched by more than 70 million people. Tencent is aiming to build a better esports ecosystem allowing for more teams, more players, increased marketing, celebrity hosts [...]

2017-04-26T13:37:41-07:00April 26th, 2017|Categories: China, Esports, Mobile Games, Tencent|Tags: , , , |

The 4 Things a Great Mobile eSports Title Needs in China

Mobile eSports has grown to such an extent in China that it has become its own segment, separate from PC-based eSports. The Chinese government was quick to recognize the growing Mobile eSports market and the Ministry of Culture created the Mobile eSports Game Association in early 2016. The first Chinese Mobile eSports Games (CMEG) conference took [...]

2017-03-06T20:30:50-08:00February 6th, 2017|Categories: China, Mobile Games|

New MOC Rule for Virtual Currencies in China

New MOC Rule for Virtual Currencies The latest regulation to apply to virtual game currencies in video games has been released under the MOC, even though the SAPPRFT released a similar regulation on July 1st. Either way, the rule will be implemented on May 1st, 2017 so operators have six months to adjust. The ruling states [...]

2017-03-06T20:30:51-08:00December 8th, 2016|Categories: China, Esports, Mobile Games, Singapore|

Alibaba Reorganizes Entertainment Business

Alibaba Reorganizes Entertainment Business Alibaba Holdings Group Ltd. is undergoing consolidation of their entertainment efforts by rounding up Youku Tudou Inc., UCWeb Inc., Alibaba Pictures Group Ltd, and company's sports, games, literature, music and digital entertainment divisions into a single group. There will also be a $10 billion yuan ($1.48 billion USD) fund for new projects [...]

2017-01-15T14:38:55-08:00November 7th, 2016|Categories: Alibaba, Esports, Forbes Column, Mobile Game Industry, Mobile Games|

China’s iOS App Store Overtakes US in Spending

China's iOS App Store Overtakes US in Spending Mobile analytics firm App Annie said that Chinese consumers spent USD 1.7 billion on Apple-sanctioned mobile apps in the third quarter, or about 15% higher than the nearly USD 1.45 billion spent by Americans during the same period. This is particularly remarkable considering the new regulations requiring licenses [...]

2017-01-15T14:38:55-08:00October 29th, 2016|Categories: China, Consoles, Esports, Mobile Game Industry, Mobile Games, Philippines|

Mobile Game Emulators Might Benefit PC Gaming Hardware In China

Originally published on Forbes. Far and away the leading powerhouse in the global mobile gaming space, China boasts more than 420 million mobile gamers who spent $5.5 billion domestically in 2015 on mobile games for smartphones and tablets. The numbers are only expected to trend up from here, with gaming on iOS and Android projected to [...]

2017-01-15T14:38:56-08:00August 4th, 2016|Categories: China, Mobile Games, PC Games|
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