TasteMaker


Engine:
Unity
Team size:
Solo + Contractors

TasteMaker is my first commercially released project. It did quite well and was a very valuable learning experience.

After many years of learning about game development and trying to make my own games, It started to frustrate me that I still didn’t have a finished and released game to show for it. I felt that it was time to give making a commercial game a try. An idea that stuck with me was to make a restaurant simulation game, so I decided to start working on that.

The goal of the game is build your own restaurant from the ground up, make a profit and grow the restaurant. You have to keep customers happy by decorating, serving high quality food, having a good menu, keeping your restaurant clean, and more.

The game was made in Unity and took 4 years to complete. It did surprisingly well and launched my full time indie game development career.