Ubisoft Milan

Ubisoft Milan

Videogiochi

Milano, Lombardia 18.619 follower

Established in 1998, Ubisoft Milan is the creative studio that developed Mario + Rabbids Kingdom Battle

Chi siamo

Established in 1998, over the years Ubisoft Milan has contributed to the development of some of the most important Ubisoft IPs such as Rayman®, Beyond Good & Evil®, Tom Clancy’s Splinter Cell® and Tom Clancy’s Rainbow Six®. After having pioneered motion-controls with titles such as MotionSports™ and Raving Rabbids® Alive and Kicking, Ubisoft Milan has collaborated to four installments of the Just Dance® series and has applied its skills to Assassin’s Creed® III Liberation, Assassin’s Creed® IV Black Flag® and Assassin’s Creed® Rogue. In recent years, the collaboration with Ubisoft Paris has led Ubisoft Milan to contribute to Tom Clancy’s Ghost Recon® Wildlands and Breakpoint, and to conceive and work in partnership on Mario + Rabbids® Kingdom Battle - a Nintendo Switch® exclusive turn-based combat adventure, featuring a team up of iconic Nintendo and Ubisoft characters that join forces to save the Mushroom Kingdom. After the global success of Mario + Rabbids® Kingdom Battle, Ubisoft Milan has worked on a massive DLC of the game featuring Donkey Kong, one of the most appreciated Nintendo® characters of all time. In October 2022, we released a new chapter in the Mario + Rabbids® saga: the critically acclaimed Sparks of Hope, and we will support the game with 3 DLCs that will be released throughout 2023.

Sito Web
https://www.ubisoft.com/en-US/studio/milan.aspx
Settore
Videogiochi
Dimensioni dell’azienda
51-200 dipendenti
Sede principale
Milano, Lombardia
Tipo
Società privata non quotata
Data di fondazione
1998
Settori di competenza
Video Games Development, AAA Console Games, Video Games Production, Video Games Design, Video Games Programming e Video Games Art

Località

Dipendenti presso Ubisoft Milan

Aggiornamenti

  • Visualizza la pagina dell’organizzazione di Ubisoft Milan, immagine

    18.619 follower

    It is not easy to write this. It is tougher than many of the bosses we have battled together, and this time there is no cover or Spark to help us!    After more than 20 years, Davide Soliani and Ubisoft Milan part ways, as friends. Davide and the teams at Ubisoft Milan still share the same quest -- to make gamers have fun, scream with delight, and dream – but we will now be on a different path.    Before the tears at E3 2017, the announcement of Mario + Rabbids Kingdom Battle, and the crazy idea that brought to life the game that changed all for us, there is a story of a young Davide that, after seeing a little kid playing with a Game Boy on the Milan metro, chose his new life mission: bringing joy and fun to people through video games.    That mission drove him and our team through multiple projects and, in the end, made the impossible possible: a series of games and DLCs with some of the most iconic characters of all time.    We wish Davide the best and we can’t wait to play with his future endeavors. And we hope that he will like what we will work on in the future, as we will definitely keep in mind his best teaching: surprise players with unexpected experiences!    “Don’t cry, Ubisoft man!” We joked with Davide a lot about that meme.    But now it’s our time to cry. ❤️  

    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
  • Visualizza la pagina dell’organizzazione di Ubisoft Milan, immagine

    18.619 follower

    Davide Donghi is with Ubisoft Milan since 2016, a journey that brought him to become the Lead Animator of the studio. A journey that actually started way before, since he was a child. “Growing up, games provided me with a source of joy, wonder, and connection. They ignited my imagination and allowed me to explore new worlds, and I want to create even better transformative experiences for others. Games have the power to inspire, foster empathy, and bring people together, and I'm passionate about being part of an industry that has the potential to shape and enrich lives in such a profound way”. But why Ubisoft Milan? “I wanted to be part of the creation of engaging, authentic, and meaningful experiences that leave wonder, awareness, and a positive impact, inspiring curiosity and connection in the hearts of people and the artistic world...so in Ubisoft Milan, I found many people aligned with my values and goals, looking back, especially with the feedbacks we received from the community, I can say that we had a positive impact on many levels, so I guess we are on the right path!”. To those that want to start a similar journey, what would Davide say? “Cultivating curiosity and an open mind will not only make you a better game developer but also a true innovator in this mutable field. Embrace the unknown and other people's perspectives, and you'll discover endless possibilities waiting to be unlocked”. Davide worked on so many different animations, but he wanted to share one in particular: “This is my very first production shot! Year after year it's one of those experiences that reminds me how much it's important to live fully in the present while moving forward, no matter your speed, effort, or else… Every day you have a chance to add something to your life and move on another step in building your own self”.

    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
  • Visualizza la pagina dell’organizzazione di Ubisoft Milan, immagine

    18.619 follower

    Last Friday we attended this year’s edition of New Game Designer, an event where students of Università degli Studi di Milano and Politecnico di Milano, after months of hard work, pitch and show their project to a jury made of members of the biggest video games companies in Italy. We were among them and it’s always a pleasure to meet young creatives, offering them feedback and suggestions, and hear them explain their vision with so much passion and energy. Thank you as always for having us Dario Maggiorini, Laura Anna Ripamonti and Davide Gadia!

    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
      + 1
  • Ubisoft Milan ha diffuso questo post

    Visualizza il profilo di Dario Maggiorini, immagine

    Professor 🎓 Scientist 🪄 Managing Editor ✏️ Journalist

    Tutto pronto per New Game Designer. Da oggi sono online su youtube anche i trailer dei progetti dei nostri studenti. La lista del 2024 la trovate qui: https://lnkd.in/dNAfFm_n L'evento è una collaborazione di PONG Lab e Università degli Studi di Milano con il Politecnico di Milano e Ubisoft Milan con il contriburo del CTU dell'Università degli Studi di Milano e il Career Service - COSP - Università degli Studi di Milano

    • Nessuna descrizione alternativa per questa immagine
  • Ubisoft Milan ha diffuso questo post

    Visualizza il profilo di Cristina Nava, immagine

    Producer at Ubisoft. Mario + Rabbids Sparks of Hope (TGA, DICE Winner); Mario + Rabbids Kingdom Battle (BAFTA, TGA, DICE Winner); Star Wars Outlaws. BAFTA and AIAS member. Italian Video Game Awards Winner. Spokesperson.

    2/ Nel caldo sahariano che ha salutato l'inizio dell'estate romana, si è svolto l'Open Summit "Intelligenze Multiple" di #SIOS24, in quel monumento di archeologia industriale che è il Gazometro della Capitale. Grazie a StartupItalia e Hoopygang per l'invito al dibattito 'The Future of Work: gaming', promosso da Dino Lanaro, dove ho avuto il piacere di rappresentare ancora una volta Ubisoft Milan e di condividere esperienze, sinergie di talenti, visioni del futuro, con Marco Savini, CEO e Founder di BigRock Institute of Magic Technologies.

    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
      + 2
  • Visualizza la pagina dell’organizzazione di Ubisoft Milan, immagine

    18.619 follower

    Miriam Bonetti is an Expert 3D Artist, working with Ubisoft Milan for almost a decade (more than 8 years!). An unshakable passion for her job that started back in the day: “I was a gamer since I was a kid, and once I discovered that I could work with video games for a living, my goal was set. I worked very hard, but in the end I did it!”. But her adventure with us began in 2015, a few months later after sending a resume: “I sent it without expectations as soon as I felt that my experience was at the right level to join and then… I forgot about it. Fast forward later that year and I was sitting at my desk as a 3D artist working on a new, yet to be unveiled game called Mario + Rabbids Kingdom Battle. When I started, I was super excited, overwhelmed but so eager to learn everything I needed to start crafting new, beautiful assets”. And speaking of beautiful assets, take a lot at the gallery down below, with some of the models Miriam created for Mario + Rabbids Sparks of Hope! You can visit her ArtStation profile too (link in the comments).

    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
    • Nessuna descrizione alternativa per questa immagine
      + 1

Pagine affiliate

Pagine simili

Sfoglia le offerte di lavoro