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  1. Description: A craft-able scripted gold ring that when worn will modify certain player's arrow projectile values regardless of ammunition equipped. The values are: Gravity: 0.000000 Speed: 20000.000000 Range: 25000.000000 Collision Radius: 0.500000 Collision Layer: L_LIVING_AND_DEAD_ACTORS VNAM - Sound Level: Silent The effect should not modify any other aspect of the equipped ammunition except for the values above and only take effect when the gold ring is worn. Thanks!
  2. Hey guys ! I am working on a new Skyrim mod ( want a preview ? ;) ) , but I have no idea how to script whatsoever ! Tutorials weren't as useful as I thought they would be, so I ask here if somehow could help me how to script a very simple script : Basically, I would want to add some spells to the player once he equips a piece of armor, and remove the spells as he removes the armor... I've seen so many mods using this king of script, but I can't seem to replicate it :/ Any help would be greatly appreciated ! Thanks for reading, guys ^^ !
  3. Here is the ring: http://www.nexusmods.com/skyrim/mods/77034/? I want to create an optional file that makes the ring add a fear effect to all human/elf NPCs (EDIT: within 15 feet) that are at least 30% below the player's level. If that is not possible, just a fear effect up to level 10 would be acceptable. Can someone help me to do this in the creation kit? If you don't feel like walking me through it, I would also accept it if you just did it for me, I would credit your help either way.
  4. Wasn't sure if I should post this in Mod Requests or Mod Troubleshooting... I'm hoping for some help with the mod "FO4 Ring of Jetpack Ability", found here: https://www.nexusmods.com/fallout4/mods/2416 I'm wanting to still retain the jetpack ability when I'm using Power Armor, without actually having a jetpack equipped. Just the ring from the mod. Is it possible to add this in on FO4Edit? If so, could someone explain how? Thank you!
  5. Dear hyper talented and industrious modders, I never liked the look of the ring when worn and the amulets are not much better and the circlets I wont even start to rant about. Is there a way to make equibed jewelry invisible? It would be doubly amazing if it would work even with the unlimited rings and amulets mod installed :)
  6. All I want is to make rings not show up in first person on my hands, I found one mod from an older thread here that did it but it only hid vanilla rings and not DLC rings. Specifically I want to hide the ring of the beast from dawnguard because it's like.. absurdly large but I need to use it as I'm playing an unarmed fighter. edit: nevermind figured it out just made it have no model it was super easy afterall :d
  7. I was wanting someone to make the 3D model and textures for one of the Lone Ranger Atomic Bomb Rings so I could put it in the game somewhere, maybe inside a box of sugar bombs, and have it give you some neat buff or something when wearing it. I think this is a cool piece of classic americana that has been left out of the fallout games thus far. All I need is the model and textures, I can do everything else to make it a mod.
  8. A fast and simple mod Basically adds a Dawnbreaker sword(Atheu Dovahkiin) and the Namira Ring(Mavhorir Dovahkiin), The Atheu Dovahkiin sword has a new visual effect, It does not replace the original items. Enchantments Atheu Dovahkiin - Burns Dragons on 50 points , Can be disenchanted Mavhorir Dovahkiin - Adds 15 % resistance to Fire, Shock and Ice , Can be disenchanted Where to find? World throat Click for Download http://i.imgur.com/6RP8a8w.gif
  9. Request for wedding rings on a necklace, trivial i understand, never the less something i am interested in.
  10. http://www.nexusmods.com/skyrim/mods/42564/? For some reason, this mod's actual thread seems pretty dead, so I'll ask here. It said that along with a stronger vampiric drain, the Vampiric Ring also increases health, magicka, and stamina regeneration. However, upon equipping the ring on my vampire and checking active effects, I could not see anything indicating that. Currently, I am using the Lady Standing Stone, so my health and stamina regenerate, regardless, and it's hard to tell whether the Vampiric Ring is increasing the speed of that regeneration. Should there be an indication for this regeneration, or is it a hidden effect?
  11. First of all, this mod http://www.nexusmods.com/skyrim/mods/42564/? is very good. However, in terms of artifact rings, it seems to miss a couple. Specifically http://uesp.net/wiki/Morrowind:Denstagmer%27s_Ring http://uesp.net/wiki/Oblivion:Ring_of_Eidolon%27s_Edge OK, I get that Oblivion is not as popular as Morrowind, and that's probably why the Ring of Eidolon's Edge was not made. Still, it is worth a mention. If either of these rings have been made, just link it here. Otherwise, Denstagmer's Ring can easily be ported to Skyrim, in terms of stats. The most it needs is a unique mesh, but feel free to use a vanilla mesh as a "placeholder" until a unique one is made. The "Fortify Block" portion of the Ring of Eidolon's Edge can be ported directly, but as for "Fortify Blade", I can decide whether that should be 1-handed or 2-handed. Perhaps both? As for getting either ring, because Eidolon's Edge has a very Daedric design, perhaps in the Shrine of Mehrunes Dagon in a jewelry box? As for Denstagmer's Ring, even the original description says that it's a mystery, but because it was found in a Dunmer tomb, then how about sold by http://uesp.net/wiki/Dragonborn:Falas_Selvayn or http://uesp.net/wiki/Dragonborn:Revus_Sarvani ? Obviously, neither one should equip it, or else we would run into the same problem as the Glass Bow of the Stag Prince.
  12. Recently, I downloaded this mod: http://www.nexusmods.com/skyrim/mods/57417/? I found that a couple of the rings had typos in their name, so I used TES5Edit to correct them. However, I later found out that the mod had a few other glitches (none caused by my previous edit as I tested it with a backed up original). Also, so far, I have just used the Weatherward Circlet and Aesliip's Ring. First of all, none of the rings that I currently have show up on my characters, in either third person or first person view. Secondly, neither ring seems to take up the "ring slot". When I equip the rings, I can see their effects in the active effects window, but I can still equip other rings on top of them. I'm guessing that these glitches are related. Because the ring does not take up the "ring slot", it cannot be seen, and other rings can be equipped on top of it. First of all, is my theory correct? If not, what is the glitch, and does one fix it? If so, I'm guessing that the solution is to use either the CK or TES5Edit in order to make the rings take up the "ring slot", which should fix the issue. At this point, I can try either the CK or TES5Edit, but in either case, how does one use the software to fix the issue? Both rings show up fine in my inventory visually, so I don't think that I'm missing any meshes or textures (I hope).
  13. I wonder if it Would be possible to create a New mod which you can obtain the ring khajiita in skyrim, I think it has got interesting Effects.
  14. First of all, I'm not a modder so I don't know how hard some things would be :tongue: Now, this is an idea that would add in 9 rings to the game to find (not craft) that would give the player a few spells they could use only while the corresponding ring is equipped. The rings themselves represent different emotional spectrums, so depending on the ring, the spells learnt and location it is found and what the player has to do to retrieve it changes. For instance: Red Lantern Ring: Rage, Spells would be violent and physical, Found equipped to a dremora attacking somewhere with a small army. Blue Lantern Ring: Hope, Spells would be defensive and long lasting, Found at the top of the throat of the world. Orange Lantern Ring: Avarice, Spells would be stealthy and gold related, Found in the Riften Undercity, for when you become the head of the Thieves guild. Something like that :tongue: For those who don't know the Lantern lights: Red = Rage Orange = Avarice Yellow = Fear Green = Will Blue = Hope Indigo = Compassion Violet = Love Black = Death White = Life and Grey = Neutrality (This is more of a fan made joke colour, but it could be interesting :wink:) If ya decide to make it, enjoy and id love ya xD
  15. I want to create a player home with a ring or spell that will teleport you there when you use it. I could make a local script and attach it to the ring, this won't be very difficult to do but then the PC will continiously have an extra active script when carrying the ring around. This seems like a bad idea perfomance wise but perhaps this isn't much of an issue anymore in 2022? I figured it would be easier to add a spell to the PC and have the script activate when you cast the spell but I don't know if that's possible without MWSE. Should I create the ring with the local script or can I make a spell?
  16. A ring that you can purchase in the Whiterun Blacksmith Shop, that will allow your summoned creatures and persons to be cast five times further. Must also work with Apocalypse Magic. Thank you.
  17. Greetings, Bit in a pickle with a character and could really use a command, spell, item or anything that improves companion approval. Was thinking maybe a ring you have in the companions bags and when you click it you gain 10+ approval, if you click it again 10+ more etc. You can then send it to other companions to raise their approval. Perhaps add another ring that decreases approval so you can fiddle around a bit. Figure it could be a neat thing for people who don't have time for multiplier playthroughs or for people who just want to see what happens in certain situations with a given approval rating. I am aware there are WeMod and CheatEngines etc but WeMod's companion approval feature is behind a paywall and requires information if you want to use the free trial and the guy who made the CheatEngines wants money too unless you want to risk installed stuff using the free one. To be honest, I just don't want to risk it and I am sure I am not alone. So if there is a someone who has time and the experience to put a mod like this together, I'll be VERY grateful!
  18. I can't buy the armor in this quest. It only offers trade the ring. The armor in not in the items for sale. Current mod list pending...
  19. The One Ring A ring that gives bonus, +5 in each special or something, better stealth, and more AP. However, this comes with a cost: take health damage, more likely to get sick, and attracts ghouls (random ghoul spawn near the player location) I guess you should find it in a river.
  20. [Mod Request for] Spellbite Soulbound ring when worn gives frostbite [-3 fortitude, -3 Freeze armour rating] base level +2 freeze damage to each spell strike (each point of ring generated freeze damage applied to a target heals player by one point) -12 Freeze armour rating 3 pt Freeze damage on wielder per 10 seconds frostbite [-3 fortitude, -3 Freeze armour rating] "Bind this item to unlock the next level" 2nd level +4 Freeze damage to spells (each point of ring generated freeze damage applied to a target heals player by one point) -8 Freeze armour rating frostbite [-3 fortitude, -3 Freeze armour rating] "Endure the cold (10 days uncured frostbite) to unlock the next level" 3rd level +6 freeze damage to spells +5 Freeze penetration (each point of ring generated freeze damage applied to a target heals player by one point) +1 Fortitude, +2 resolve frostbite [-3 fortitude, -3 Freeze armour rating] "Endure the cold (20 days uncured frostbite) and deal 800 freeze damage to unlock the next level" 4th level +9 Freeze damage to spells +10 Freeze penetration Accuracy vs Fortitude = freeze (paralyze) target for 6s [like Ninagauth`s Shadowflame] (each point of ring generated freeze damage applied to a target heals player by one point) +10 Freeze armour rating +5 Fire armour rating frostbite [-3 fortitude, -3 Freeze armour rating] +1 fortitude, +4 resolve Was thinking this could be placed in the same chest as `Frosty` in the eastern cave of the Rimebound Temple. This would help my pale elf spellslinger carry an injury and better survive with offensive spells as its primary actions.
  21. Is it possible for someone to create a mod that allows for two or more ring slots?
  22. Hi folks, I am trying to figure out what is causing this video issue (see image). This blue "ribbon" around my bodies of water is not consistent. It only appears around some of my ponds and lakes native to FO4. I have tried updating my AMD drivers; I use an AMD Radeon RX 580. I've adjusted different settings levels. I've removed my mods down to vanilla. I've uninstalled and re-installed. I've searched through tweak documents and searched bug fixes. The closest thing that I can find that is close to this issue is for Forest Grove https://www.nexusmods.com/fallout4/mods/23607/? but it is in a "block" pattern because of the tiles in the scene, where mine surrounds where the water and the land meet. I have seen my bodies of water without the "ribbon" around them, so it still very well could be a mod. Like I said, I have removed all of my mods and systematically put them back in with no luck finding the culprit. I have tried various water mods to see if that might help, but no luck there either. I am really at a loss for this issue and it is difficult to ignore when I'm playing. I am using an MSI Z170A SU mobo, with an Intel i3-6320 quad-core CPU, an AMD Radeon RX 580 w/ 8GB RAM, 16GB Corsair DDR4 2400 MHz RAM, Corsair GS700 liquid cooler, a 700 watt power supply, Win10 x64 v1903 Home, wrapped inside an NZXT full tower. It's about 2 yrs old and the weakest thing I have on my rig is the i3 processor. It has always been able to run Fallout 4 and Skyrim without a hitch, until now. Any words of wisdom out there? I am no stranger to troubleshooting or to modding, but this one has me stumped. Thanks in advance. Aeiri
  23. Greetings all! Let me just start off by saying thank you to anyone who shows enough interest to even check out this thread. Now, on to business. All of the items in this request have a very personal meaning to me, which is why I want them to become a mod so badly. The first two pieces are jewelry that has been a deeply personal image of mine since my high school days. For those familiar with the Final Fantasy series, particularly Final Fantasy VIII, will no doubt know the image of Griever, Squall's iconic Guardian Force and symbolic necklace/ring combo. Those two pieces have more meaning to me than a thread could do justice to. In 2003, Squaresoft and Enix merged to become SquareEnix, the company we know today. In commemoration of that merge the company released a redesigned version of the Griever necklace and ring. That particular ring is the ring I am requesting. Here a few links for reference photos: (http://afinalfantasyblog.com/2011/06/01/ffviii-squalls-griever-ring/sam_0472/) (http://finalfantasy.wikia.com/wiki/Griever_(Final_Fantasy_VIII)) (http://www.deviantart.com/art/Griever-195672657) I can provide more pics from my own ring if need be. When I saw that redesign I was blown away by the level of detail and the overall look of it. Unfortunately, the necklace was a huge letdown to me. For the ring to be so beautiful the necklace was quite hideous. So, like any good artist I set out to design my own version to match the ring. Here it is: (http://thundergoddevo.deviantart.com/art/Custom-Griever-Pendant-III-382579805) The last item is a Tolkien-inspired, lore accurate weapon I have designed. I am currently working on a personal art project that focuses on the iconic weapons throughout all ages of Tolkien's world. While researching said weapons I had a desire to create my own weapon that would accurately fit into Arda. The idea grew and grew into something large enough to have it's own story. The result is a weapon I am incredibly proud of and one that I would LOVE to see made into a playable mod. Here is my creation: (http://s1021.photobucket.com/user/Alkariender/media/Laurelion_zps0cce4bfd.png.html?sort=3&o=0) I do apologize for the crude color work. Should someone be willing to pick this idea up I will send my full description of the weapon. Again, thank you for taking the time to view my thread. If someone out there does decide to make a mod out of these I will be more than grateful to you and even willing to discuss compensation if need be. To see any of these become a reality in a game I love so much would be a real dream come true.
  24. Since i'm fan of tungsten jewelry, i wonder if someone could make some sets of rings and necklaces. Why i'm asking for this? Cause tungsten jewelry look COOL. P.s. tried to search mod via google, but didn't had luck with it, or not enough effort.
  25. Back in Oblivion, with the DLC Shivering Isles, there was a quest item ring called the Ring of Dessecation in the Museum of Oddities. It was a unique solid black ring with a deeper black onyx gemstone in the center, and gave the wearer the magical effects of both Waterwalking and Waterbreathing at the same time. I hated having to give it away and wanted to keep it forever, due to its infinite usefullness. Now with the Skyrim DLC Dragonborn's recreation of the Waterwalking effect, I do believe it would be possible to recreate the ring, but I am unskilled at modding and therefore must request that somebody make it for me. Also I like lore-friendliness, so I would much appreciate it if it were, say, in the Pelagius Wing of the Blue Palace. I hope this isn't too much to ask. Many Thanks, Alexis P.S. Just on a side note, in Oblivion the ring was worth 4015 Septims.
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