Jump to content

Search the Community

Showing results for tags 'horde'.

Found 6 results

  1. So I was hoping someone could help me out with this. I really want to make Garrosh Hellscream for to use in Skyrim, and I've managed to get his general look down pat, but lack his distinct tattoos and armor. I already have the mod for his axe Gorehowl, but it just Isn't the same without his characteristic armor and tattoos. I can live without his body tattoos, and can probably even find a substitute for it, but I cant find a substitute for his must have jaw tattoo, which of course would be awesome for a Grom Hellscream(Garrosh's dad) character too. I've only ever seen one mod of his armor, and it was female model online. Here are some pics of him. http://www.unikgamer.com/characters/face/garrosh-hellscream-1961.jpg http://pureawesome.net/wow/2014/140814_cinematic_garroshcalm.jpg Here is a decent picture of his armor. http://cdn.tentonhammer.com/sites/default/files/styles/large/public/garrosh-hellscream.png
  2. Please share arenas which are working now, i wanna fight against different enemies at different difficults. By now I'e installed warzone but i have to fast travel everytime to get some battle.
  3. Settlement Wars Introduction Do you love your settlement but feel like there isn't much danger from raiders or ghouls? I do! And I've been looking around for a mod that gives me a challenge but something different from Side Quests and Scavenging, but there isn't. Rather than random attacks at your settlement and damaged crops, I wish there was something like a Mod that lets Raiders, Ghouls or Mutants to take over settlements. What Effect do enemies have on the settlement when they capture it? •Settler Imprisonment When a group of Raiders or Mutants capture a settlement that you previously owned, your Settlers will be imprisoned. This means they will kneel on the ground and be unable to move. You can free them by interacting with them. Mutants are also able to kill the Settlers (but only if the Settler's name is "Settler" because they are replaceable). •Ghoul Horde When Ghouls take over your settlement, they will kill all Settlers and feast on the corpses like they do regularly. Any Settler with a special name like "Ada", "Piper", ect. will be stuck in a Near Dead state, and only recover if you use a Stimpak or Repair Kit. •Beds & Guard Posts & Crops When Raiders or Mutants take over, they will use your previous defense systems against you. Guard Posts will and Turrets will be in their advantage. Raiders will also sleep on your beds and take care of crops. •Loot When Raiders or Mutants take over, they will add random loot and items (Junk/Bottlecaps) in containers. If no container is available in the settlement, it will be transferred to the Settlement's Workshop Storage. How does your Settlement confront an Enemy Group? •Forfeit When a settlement consists of less people than enemies, they will automatically forfeit and be imprisoned by the enemy. This option is only available against Raiders and Mutants. Ghouls will not negotiate. •Fight When a settlement consists of equal or more people than enemies, they will try to defend their settlement until they die, if they die or faint, they will lose. If your settlement won, Settlers who died will be revived if you have a doctor.
  4. Now, if you want an outpost, you need to defend it. Allow to buid tower defense everywere, place object (base core system) active quest : massive horde of alien-raider invasion!!! Imagine defense of an outpost with massive alien (zerglings), marines NPC friendly.
  5. Trying to make the game a little more difficult. Anyone knows how to increase the number of zeds in a horde? from the usual 10(ish) to maybe 20 or 30?
  6. Hey there, I've been working on learning scripting for a little while, and I've got stuck trying to spawn an npc, and stick it in ambush furniture. When I was looking at ObjectReference on the creation kit wiki, I saw that MoveTo() allows the user to force an npc into a piece of furniture, so if I did NPC.MoveTo(Chair) it would move the specified npc straight into the chair without animations. However, when trying to do this with a leveled ghoul that I've spawned, it doesn't seem to want to stick them into the ambush furniture. I'm assuming this is because the ambush furniture works differently, but I'm new to ambushes. Any help that could be provided would be appreciated, and thanks in advance! MikeMoore UPDATE: After taking a short break from this and coming back from it I managed to get an ambush to work that spawns a ghoul every time you hit a button. Super simple, and you could obviously use something other than a button to trigger this, but it works. Here's the code, and an example: Scriptname SpawnGhoul02 extends ObjectReference Const {Spawns a ghoul, attaching it to ambush furniture} Event OnActivate(ObjectReference akActionRef) Actor Spawned = FurnitureTest.PlaceActorAtMe(LvlFeralGhoul,1) Spawned.Disable() Spawned.SetLinkedref(akIdleMarker) Spawned.SetLinkedref(FurnitureTest,LinkAmbushFurniture) Spawned.Enable() Spawned.StartCombat(Game.GetPlayer()) endEvent ActorBase Property LvlFeralGhoul Auto Const {Attached to ambush furniture} ObjectReference Property FurnitureTest Auto Const {Attached to idle marker from ambush pack in} ObjectReference Property akIdleMarker Auto Const {Auto-fill} Keyword Property LinkAmbushFurniture Auto Const http://i.imgur.com/xPD7XiE.png I'd like to put a [sOLVED] tag in the title for future readers, but I'm unsure of how to do this, so hopefully this will be okay.
×
×
  • Create New...