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  1. IMPORTANT ANNOUNCEMENT Also I am editing the front page so that everyone knows. I have a rule in my email that AUTOMATICALLY pushes ANY alert about this post to the top of my inbox that is broadcasted to ALL MY EMAILS. Everyone is free to ask for help, I am alllllllwaaaays watching.... allllllwaaaays watching. Hello everyone. So it's been a while since Dragon Age: Inquisition came out. There was this extreme annoyance for many people, Leliana hardening if you missed 1 event. This would destroy player's endings, and cause some people to completely start over again. This is a tool to reverse all of that, so long as it is done before Leliana completely hardens. I originally posted this guide on the DAI Tools forums and am re-posting it here because honestly, that site is really difficult to post on, and this site has a MUCH LARGER user base. And therefore, more people who ran into this issue, will find their solution here. Here is my original post with... very few edits, mostly because I feel it is fine how it is. Oh and as always, thanks to ricco19, for it was they who originally gave the clues needed to figure this out for everyone. There is a link to his post on those forums in the following guide. Enjoy! P.S. This takes up two posts due to image limits. Also I will post a link to the original once their moderators approve the changes I made and put the topic back up. ------------Original Post Here-------------- I am reposting this from a Mod Request Topic because I feel it will be easier to find here than there. This is verbatim what I said, because it took a while to write and I do not feel like editing it :3 ------------------------------------------------- EVERYONE! I have figured out Ricco19's method for fixing Leliana if you botched up without knowing it!Stay tuned for I will be posting a guide on this Topic on how to do it. It is FAR easier than Ricco19 stated can can be done within 10 minutes. I shall be editing this post with the Guide, complete with pictures. ------------------------------------------------ Update #3!I was informed that my images broke. I re-uploaded them to a different site and re-posted them in the guide! Sorry for the inconvenience! Update #2!I realized I forgot to put in a step, it is down below in the appropriate section. The first step after opening Hex Workshop for the first time. Update!As far as I know, this fix deals with fixing the first encounter you have with Leliana that matters, dealing with her in the Chantry, and determining the fate of the traitor agent. I do not know exactly what it has to do with the second encounter, where you tell her she was right to pull back her agent. This is simply steps on how to replicate what ricco19 did. Alright, as already stated, this is a guide on how to soften Leliana before doing her personal quest, so that she doesn't go ape !@#$. First thing's first.This method is for if you MISSED the event that happens at Haven with Leliana. The game considers a missed event as a False flag. Since you missed it, one cannot use the save tool to change it to true.I was not the one who came up with this method. We have ricco19 to thank for this. I am just posting a step by step process on how to do it.So thanks ricco19. You can find his post here: http://daitools.freeforums.org/post8708.html#p8708 The most important step you should always do:http://i.imgur.com/mykq2UK.png What you will need:The Game(Duh).Knowledge of copying and pasting files in windows.Hex Workshop (The 30 day trial will be plenty of time to fix this)The reason we use Hex Workshop is it can bit shift FOR you.DAI Save Game Editor by Ehamloptiram The Save Game Editor is pivotal in checking which of the following values we can use for replacing by making sure they are False. Any value that is True should not be used. IMPORTANT: All selected values MUST be False. And MUST have a True counterpart. What we are replacing: 45FE541FAFB6B54CA1D6C9143209017E,BOOL,DAO/Class/Warrior? OR 635818FBA9E9094DADEA8C189A6301D5,BOOL,DAO/Class/Mage? OR 6FD01163BF71374DBC977FA355D801D7,BOOL,DAO/Class/Rogue? AND 3 of these 4. DO NOT USE THE ONE THAT YOU DID ROMANCE ( It will break things :) ) 0A1A5BF0A764264EB067A4F6E3BD016A,BOOL,DAO/Romance/Morrigan? 79CF236575D34940A7CF12865342012E,BOOL,DAO/Romance/Leliana? 3BC3E7F9CB37F54E9002A2F89AB9016A,BOOL,DAO/Romance/Zevran? F12631D0508FE54ABA1EB6F3683A01E0,BOOL,DAO/Romance/Alistair?With the following 4 values: CE01323A17870C4E95283D747263019A,BOOL,Leliana did not kill agent == TRUE DADF5B4FCEAAA749AC724875AFD601D6,BOOL,??? == TRUE 0E8105EDBBB9694DBC4A913ADE0301C5,BOOL,??? == FALSE DB286CE3E14E2D44964C573E2EB0010C,BOOL,??? == FALSE Through research I have determined these 4 values have to do with the softening aspect of Leliana in Haven.Alright now how do we do this? Well, after we made our backup, we will find out which flags we can use for replacing. This can be done this way: Open the DAI Save Game Editor from wherever you saved it.http://i.imgur.com/6Y5FsVs.pngAnd open the save you wish to check, and later fix.http://i.imgur.com/0pOiWEm.pngThen simply paste in the value you wish check into the search box and click search. It will highlight the found value. If this value is False, it is available for replacing. If it is true, leave it alone.http://i.imgur.com/vVz2ze3.pngDo this for all of the replaceable values as directed until you have 1 class value and 3 romance values. In my case: 45FE541FAFB6B54CA1D6C9143209017E 0A1A5BF0A764264EB067A4F6E3BD016A 3BC3E7F9CB37F54E9002A2F89AB9016A F12631D0508FE54ABA1EB6F3683A01E0Will be replaced by: CE01323A17870C4E95283D747263019A DADF5B4FCEAAA749AC724875AFD601D6 0E8105EDBBB9694DBC4A913ADE0301C5 DB286CE3E14E2D44964C573E2EB0010CBecause I romanced Leliana :3 Now for the fun part. Open Hex Workshop and then Options, then Toolbars... A window will pop up and you need to check Data Operations and click Ok. Without this you will not see the Block Shifting operators. This will be done on your first time opening Hex Workshop.http://i.imgur.com/MSczf4M.pngNow open the file you wish to De-lunify Leliana.http://i.imgur.com/IzbIFoP.pngFirst, use the Find Function to look for one of the replaceable plot flags we determined earlier on. An example would be "45FE541FAFB6B54CA1D6C9143209017E". After that we are going to Block Shift Right(Wait for this to execute, the larger the file, the longer it will take, have patience) then use the Find Function again after each shift until a match is found. I know ricco19 talked about bit shifting but that didn't work for me, I tried block shifting by accident. Lucky us. :smile: <<<<<<<<<<<<<<<<Continued IMMEDIATELY in the next post. Had to cut it due to image limit.>>>>>>>>>>>>>>>>
  2. This (currently) requires a hex editor. The common\item\itemData.itm file format is as follows (using the current version as an example, with Potion for the item data (entry #2 in the file): Header (6 bytes): AE00 Unknown - version? E8030000 Number of entries Item Data (32 bytes x Number of entries) 01000000 ID 00 Sub type? (See below) 00000000 Type/Container (See below) 00 Rarity-1 0A Carry Limit 0A Unknown (Usually = Carry Limit, but not always) 0200 Sort Order 08000000 Unknown (Appears to be a bitmask - at a minimum, handles the starburst in the corner of icons) 05000000 Icon ID (Icons are found in ui\common\tex\cmn_item00_ID.tex, in a 16x16 grid) 0200 Icon Colour ID (Unsure where the colour codes are stored) 08000000 Sell Price 42000000 Buy Price Type IDs 0 - Item 1 - Material 2 - Account Item 3 - Ammo/Coating 4 - Decoration Sub-Type IDs (when ID = 3) 1 - Ammo 4 - CoatingItem names and descriptions can be found in couple of places, the best being "common\text\steam\item_eng.gmd" (has more info than "common\text\item_eng.gmd"). The entries in those files are ordered the same as the entries in itemData.itm. Disabled items will have a name of "Invalid Message", "Unknown", or have an Icon ID of 0 or 255. This does not mean the remaining items are available (yet) in the PC version however. The upcoming DLC items have proper names, and icons, but obviously don't work (and it's not issue in the unmodified game, since they don't drop anywhere). Also, not every item has correct buy prices. The shop mods which enable everything, can also give infinite Zenny because of this. Demon Ammo (as an example) can be sold for 9z. When added to the shop (without fixing the price in this file), you can purchase it for 1z.
  3. I added the Dragonborn DLC and this glitch came up. I've heard that that's not what causes it and that there is a fix. The site I went to's link to the fix was down. I would appreciate a fix, however it's not as game breaking bug.
  4. Hey guys, do you know if there's any 'hex spell' mod out there? I'm talking about this effect: http://dota2.gamepedia.com/Hex Basically would be a wabbajack spell but only the transformation part. The idea would be to make it so you can temporary - maybe 5-10 seconds depending on the ennemy - transform the target into a goat with the ennemy keeping their original health pool and armor value. Would anyone be interested in that? Pretty sure it'd be an amazing mod to play with as a mage. Cheers
  5. I was wondering if it would be possible if anyone would like to make a mod from the game Hexen or based off it.The main things that i would like to see is the fighter, claric and mage weapons and npcs that can be summoned to fight with you or for you.Also beable to summon the heresiarch who was my favorite monster in hexen and korax would be fun to rain hell on the enemy.But i would like the heresiarch to have all his abilities and the powers of his modded counter part the avatar.But basicly have hereesiarch and all his spells and some more spells that he can cast from the avatar form of him. If someone can do this i think it would be awesome to have them to fight or have fight with you.
  6. Hi Nexus! A week ago, I decided to pick up Skyrim again, with a wide selection of mods to go with it. I stopped playing back then because I was careless while installing new content and managed to break my installation to a point of no recovery. This time, I took care not to mess with the game too much. I would only install mods using the Mod Manager, sort their load order through BOSS and clearn dirty ones with TESVEdit. So far no problems - until I installed one mod too much. It was a mod that came with a custom script for mannequins, presumably the one that was meant to prevent them from wandering off (came as part of another mod though). Playing the game, I noticed occasional, seemingly random freezes that forced me to kill the process and restart the game. I had no idea what could possibly cause this. I took a look at the Papyrus-logs in my documents and found out that, despite being simple .txt-files, they bloat up exponentially, reaching as much as 100 MB after about 50 minutes of playtime. Almost all of the stuff inside was the same thing, over and over again on loop: [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "<savegame>" Line ? [02/21/2013 - 04:43:49AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? ...and so on and so forth. These lines, over and over again, made my log-files humongously large. Not being able to identify any other possible cause for my random freezes, I went so far as to say this script must be responsible. I uninstalled the mod containing the .pex and started a completely new game to make sure - and voilá! Tidy logs and (so far) no freezes with that new test-save. My problem though: The script is still active on my main-save and seems to be completely unable to be terminated. I did see the currently featured post on the Nexus, about the process of hex-editing your broken scripts out of your savegames. After taking precautions and making a lot of backups, I did the hex-editing, which was equivalent to cutting out a tumour with a chainsaw. While it -did- fix the broken script (and tidied up my main-save's log), it also killed off most of the previously working scripts including Claralux's better lights, followers and a wide selection of quests. I decided that this approach is not satisfactory and breaks too much of my save. Now, honestly, I don't really know what else to do. I have the latest version of the Skyrim Script Extender installed, as well as a SKSE.ini (in skyrim/data/SKSE/ ) with a command to clear invalid stuff. So far, this did not help. I would appreciate any leads you could provide for me, I'd hate to start over just because of this. Add.: Some 'trivia' to my problem. I cannot yet say if the script really is responsible for my problems. It is worth mentioning that my game never "crashed", as in a clean crash-to-desktop. Whenever it broke, it froze, with the background-music still playing. I have a powerful system and am still not running Skyrim on its highest settings, so this script, for me, has a higher probability of being the culprit than my system.
  7. I gave it another go to the Hex Editing tutorial on the wiki. Now it should contain all the information needed to start modding XCOM from the beginning. Advanced chapters are already layered out, and I'm already working on them, hopefuly I'll got them done in the next days. I've opened this thread for feedback, if there's something that is not clear enough, or if you find something that could be better explained, leave your comment here or edit the wiki yourselves. I'd appreciate linguistic corrections, and any correction of any kind if there's something wrong.
  8. So basically I'm following the tutorial in here, to be specific the part where I edit gender probability in Hex editing 1 section. Once I opened UE Explorer I expected this picture here: https://prnt.sc/qt539k, which should be the default XComGame.upk. Instead I found this in my code: (1C3/127) [0F 35 82 0F 00 00 84 0F 00 00 00 00 35 8E 0F 00 00 99 0F 00 00 00 01 00 E7 B9 00 00 45 9A A7 19 19 2E 54 32 00 00 19 12 20 35 FE FF FF 0A 00 92 F9 FF FF 00 1C D5 FB FF FF 16 09 00 50 F9 FF FF 00 01 50 F9 FF FF 09 00 46 32 00 00 00 01 46 32 00 00 09 00 9B 11 00 00 00 01 9B 11 00 00 16 25 16 02 00 2C 02 01 00 26] L(164/104) -> SM(47/27) -> SM(28/16) -> LV(9/5) -> C(116/76) -> NF(108/68) -> NF(105/65) -> C(103/63) -> C(82/50) -> CDC(61/37) -> C(52/32) -> CC(31/19) -> OC(9/5) -> FF(10/6) -> EFP(1/1) -> IV(9/5) -> IV(9/5) -> IV(9/5) -> EFP(1/1) -> IZ(1/1) -> EFP(1/1) -> ICB(2/2) -> IO(1/1) kSoldier.kAppearance.iGender = ((Rand(XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGameCore.NUM_STARTING_SOLDIERS) == 0) ? 2 : 1) What should I do? How do I delete the whole extra code without breaking everything?
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