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Showing results for tags 'beard'.

  1. Pretty wacky bug I encountered. I think I might have seen it in the PS3 version before some time ago also. Esbern has a Double beard bug to the side of his head just above his left shoulder. I've cleaned my esp's with TESVEdit and running the Unofficial Skyrim Legendary Edition Patch. Cant figure it out. I thought maybe it was a mod but I haven't installed any character mods (hair, extra followers,ETC). I was running Realistic ragdolls & force - medium but I disabled and its still ahppening. And was also using XP32 Maximum skeleton but it was not showing the spell cast animation while moving so I removed it right after I installed it; didnt even save with it. Im gonna try to post a screenshot but I'm not the best with posting pics on a forum post so it might just be a imgbb link, sorry. Any help will be gladly appreciated since this is really destroying the game for me :sad: Thanks guys!!! Edit: Ok, so Grospolina kindly suggested that I delete my Skyrim.ini & SkyrimPrefs.ini located in \My Documents\My Games\Skyrim\ and reset my video settings with Skyrim launcher in another post I had about some buggy lighting effects. It seems to have killed this bug along with the lighting/ particle effect bug. Big thanks to Grospolina for the advice :thumbsup: http://preview.ibb.co/iUbicb/Screen_Shot4.png
  2. I would love it if someone could make this facial hair style. I used a mod on Fallout 4 that added this style and I also wear it on my own face. I absolutely love it. If anyone could make it, I would be grateful.
  3. I'm not really expecting anything or even replies lol.. I recently installed the tale of two Wastelands and I love it, I can finally play fallout 3 and new vegas together in 1 game but.. I'm just wondering, since I use the Vulpine Mod (and other anthro mods) that when I use any of them.. 'dad' or James still has his beard, I tried learning to use geck to remove the beard myself, but my computer can't handle geck and whenever it tries to render a npc, a head, or any type of model It crashes, Its just something to ask if someone could make a beardless james or a beard fix for it, i know this is probably a stupid and petty request, but it bothers me everytime i use it, I tried searching for mods to remodel or remove jame's beard but never found any, if anyone could be of help i'd appreciate it.
  4. Could someone make a little mod, that makes every men in game have any kind of facial hair? (custom ones as well). I want this for my dwarven mod set. I want to change Skyrim into the Misty Mountains and i want dwarven NPCs, which i think i can make. But they would not have beards, so that's why i need it :$
  5. First of all this is my first thread in nexus and my english is bad. So... i was playing Skyrim Special Edition normally and this wild green missing texture or something randomly appeared on my character... (http://imgur.com/a/hg2tA) (http://imgur.com/a/VFDpo) (http://imgur.com/a/kDaQH) As you can see the hair is green on some parts and the beard is clipping inside the face I changed race and stuff to test and still the same and i think this has nothing to do with the mods or Load Order... The only mods that i have and change the body and hair is: Beards 1K Resolution SkySight Skins Ultra HD Male Textures and Real Feet Meshes UNP Female Body Renewal XP32 Maximum Skeleton Special Extended P.S: I was already using this mods for a long time and this wasn't happening before...
  6. I'm not sure if anyone has this on their list, but i'd love to see a mod for Blackwall's beard where it's filled in like Duncan's. I like the beard but the two pointy bits are kinda eh for me.
  7. Hey everyone, This is a problem that I had for a while and decided to ignore it, but it's finally brought me to my wit's end and I want to fix it now. After months of trying and trying and trying again, I finally was able to get Skyrim working with an ENB along with hundreds of other mods. The problem is that when I play, beard and hair textures don't load, I just get this weird looking potato-ish mesh that is inconceivable as a texture. I know that it's the shaders that I have installed. After scouring forums, posts, videos, and general topic discussions, I have not found a single fix for this besides uninstalling my ENB or disabling AO, which are both not exactly the solutions I was looking for. If anyone can help that would be fantastic. I am using NLA and the mod 'Beards' for the textures. Thanks in advance, MrRed
  8. BACKGROUND: I have the beard growing in location change event for testing. Script is on Scavver NPC who executes a sweep package with find/acquire procedures. The FormList is a list of headparts dragged in CK, facial hair ranging from 0 (light scruff, "Hard Road") to 6 (bushiest, "Doomsday Prepped"). TLDR: The beard grows one time from short to full. Then the index numbers and beards are supposed to recycle from the beginning of the FormList. PROBLEM: The numbers recycle according to MessageBox flags, but the beard stays stuck on the bushiest headpart. Known facts from extensive tests: - Changing NextIndex from 0 to 1 (when NowIndex is 6) didn't fix anything - Beards start in correct slot on fresh saves - Beards progress to #7 beard on fresh saves - Beards NEVER change from #7 to #1 (but the index number resets as expected) - Reloading any save that hit #7 beard has #7 beard forever, despite the global variable cycling correctly per MsgBox Relevant code: GlobalVariable Property pgvScavverScruffStage Auto Mandatory ; Current facial hair FormList Property pScavverScruffList Auto Const Mandatory ; List of facial hair growth parts Event OnLocationChange(Location akOldLoc, Location akNewLoc) int MaxAmmo = 50 int AmmoCount float NowIndex = pgvScavverScruffStage.GetValue() float NextIndex = NowIndex + 1 If(pgvScavverStatusSniffer.GetValue() == 1) Debug.Notification("Scavver changed location.") Utility.Wait(1) EndIf If NowIndex == 6 ; If current facial hair is last in the list (of 7 entries) ... NextIndex = 1 ; Set next facial hair to the first entry (actually to 2nd for testing) EndIf pScavverActor.ChangeHeadPart((pScavverScruffList.GetAt((NowIndex as Int)) as HeadPart), True) ; Remove current facial hair pScavverActor.ChangeHeadPart((pScavverScruffList.GetAt((NextIndex as Int))) as HeadPart) ; Add the next facial hair pgvScavverScruffStage.SetValue(NextIndex) ; Update global to new facial hair Debug.MessageBox("BEARD IS NOW: " + NextIndex) ... EndEvent No errors displayed in compiler or in Papyrus.0 debug log. When I come out of 111 with hand blocking sunlight, global variable goes from 0 to 1 every time. (because Scavver stepped from world into trailer) SCREENSHOTS: http://i.imgur.com/EykDxl2.png http://i.imgur.com/csHPkGp.png http://i.imgur.com/q9xgYr3.png I need a fresh set of eyes to look this over for logic errors. Or is there something about that particular beard that makes it "stick"? Thanks for looking.
  9. I am playing Tale of Two Wastelands with Chromatic Melancholy ENB and I am having the classic hair/beard artifact that appears on characters. I have tried every possible fix I can think of. I have edited the enb ini files to turn off "FixTransparencyBugs" and turn on "FixSsaoHairTransparency" with no change. I have edited the hair meshes following the standard "Open NiAlphaProperty and change Alpha Testing to 70" as seen in this post. Again, no change. I've installed the meshes found in the optional files of this mod and still nothing. I am running out of options and it seems that detailed shadows is the only thing causing it. Searching on the internet yields the same answers from everyone and I need something else. This is on a fresh install of Fallout NV with the default fallout and falloutprefs ini files. Anti-aliasing and anisotropic filtering are both disabled. ENB version is the latest. What should I do?
  10. Hello, How can I add my custom horns to my custom orc race in CK? I want my horns to my custom race. I have already combined the meshes and textures into one. There is a mod called Xivilai race that has horns that are chosen in the race menu by choosing a facial hair. So they actually replace the facial hair. Does anyone know how to do this? Thanks
  11. Greetings, dear members of the Nexus. Fallout 4, has forsaken me, and so I call forth upon the geniuses of yore, to hastily help this oh so terrible affliction, that has fallen upon my "Sole Survivor". Jokes aside here's my problem : Created character, spent lots of hours, modded stuff carefully, had loads of fun etc. THEN; disaster. I noticed a skin colored square on the left side of my characters, "oh so epic/awesome/kewl/awe-inspiring", beard and I got ever so blue.. (hehe, Piper related pun was very intended) Removing the beard, seems to have fixed the problem, but every time i try to add ANY kind of facial hair covering that particular spot, the grue-full square of unnecessary pain returns, to bring me great pain. TLDR: My characters face has a weird glitchy spot when i add a beard. (Really ruins my screenshots guys) I thank thou, in advance for swift aid and great response. Within this wall of flesh, there is a soul, that thanks thee its creditor. Thou shalt not diss my sweet puns. -J_9098
  12. Okay so I would be so happy if someone could help me with this. I'm playing a male character and the beard texture is fked up, like the beards that usually have some long or short hairs coming out just doesnt have some, and it annoys me beause I like my characters to look as manly as possible. Haven't downloaded beards mods before the problem appeared, only Immersive armors and stuff but no other textures behind HD ones. Help pls
  13. HI guys, Is there anyone out there, who is capable of creating a really long beard for Geralt? I'd love to see him with some kind of lumberjacks beard riding around Velen looking for monster.
  14. so i was wondering if any talented modder could make a beard like the one of the Nord from the TESO cinematics http://static.squarespace.com/static/506a5a9fe4b0244b0fda83df/t/5119c4d7e4b0343281b98f18/1360643288289/mathieuAerni_Character39.jpg or like the character of Vladimir Kulich (aka. Ulfric) in Vikings http://media-cache-ak0.pinimg.com/736x/e9/24/da/e924da01e0a4b1e46899011e80a1c93a.jpg :3
  15. Hello lads ! I am currently having a minor visual issue with my - quite modded - Skyrim game. Actually, the facial hair texture do not really match the "true beard" of some male characters. Furthermore, most of those facial hairs are ridiculously bright. And others, like Greybeards, are just fine ... Here are some screenshots so you can better understand my problem. I am using the HD textures pack, Project ENB, and quite a lot of mods, but none directly linked to "beard", I use NMM, mods are cleaned using TESVEdit and order by LOOT. Here is my mods list : I have been looking on Google and forums, but no one seems to have this kind of issue -_- Do any of you have an idea from where that might comes ? Thanks in advance :wink:
  16. Ok, so i have seen some hair mods that already combined them in many different combinations. So, why not for the beards? Why not have the sideburns and the stubble? Why not have the stash along with whatever the f*#@ i want? I cant see it to hard to do that since it would basically be the same kind of mod that has already been done.
  17. Could someone combine the "Dead Man's Hand" moustache with the "Survivalist" beard? That'd be pretty darn dope. :cool:
  18. Please someone can make long beards? This is ideal for wizards, barbarians or simply to make the appearance of the character more badass. http://d2436y6oj07al2.cloudfront.net/assets/vbblog/2015/11/Wizards-min.jpg http://coolandfunny.net/wp-content/uploads/2015/02/wE49r01.jpg Thanks !
  19. If it is possible, the facial hair Oberyn Martell from Game of Thrones has would be legendary! http://www.allthatsepic.com/wp-content/uploads/2014/04/Oberyn-Martell.jpg
  20. *** I Am New To Nexus And May Not Understand Much Of Modding Or Editing Files. I Apologize In Advance If The Way I Type This Is Difficult To Read, But It's The Best Way For Me To Organize Everything *** ***Cracked V1.7, But Fully Functional (After Performing The Basic Fixes)*** ***Load Order Attached (Used BOSS)*** ***Most (If Not All) Mods Added Using FOMM (0.13.21)*** I Had A BUNCH Of Mods, But My Game Was Running Smoothly Until I Found A Glitch In A Lucy West Companion Mod. I Decided To Delete All My Saves And Start A New Game After Moving My Load Order Around. I Noticed A Few Bugs And Other Strange Things Going On With Gene Projector Options That I Did Not Know I Had....... 1. Several New Races Were Available, (Ghouls, Kids, Ghoul Kids, ect.) That I Don't Need Or Want. Also, All The Vanilla Races Were Repeated (Especially Asian With 5+) What Adds These And How Can I Get Rid Of Them? >:C 2. A New "Brown" Eye Color That I Didn't Notice I Had (Extra From A Companion Mod?) Was Purple (Missing Texture?) There's Some Others, But They Seem To Work Fine. 3. On My Previous Character, I Enjoyed Using An Added Character Head/Preset That Looked Strangely Like Handsome Squidward CX It Was Included As An Extra With One Of The Mods (I Don't Know Which) But Now If I Try To End Character Creation With It, The Game Closes Itself And Says "Fallout 3 Has Stopped Working" It Just Stops Working For Me For Some Reason?!?! I Would Like Some Help Or Guidance In Finding Out Which Mods Are Causing These Issues And How I Should Go About Safely Removing Them WithOut Having To Perform A Re-Install Of The Game AND The Mods!!!!
  21. Hi! So there's the "hairy sheploo" mod ( https://www.nexusmods.com/masseffect3/mods/884 ) which essentially allows to add a variety of hair options to the "default" shepard, inlcuding a completely meshed beard. Is there any way to apply such a beard-mod to a custom Shepard? I'd try to create such a mod myself, but seems like my "skills" are too limited in this regard...
  22. I know that this is an oddly specific request, but whenever I play in snowy weather I always notice that everything except Arthur/John's beard gets covered in snow. It would be nice to fix this if it is possible so that the weather and the character blend more together. Thank you for reading this post.
  23. Hello. I would like to ask if someone could make a mod to change the color of Thor's hair and beard to something closer to his description in the Poetic Edda. In most of the records, if I'm not mistaken, less in chapter 3 of the Edda, Thor is described as having a beard and, sometimes, a hair reddish. So, I would like to see if it would be possible to give this shade of red to the god's hair and beard, something like the hue of Broder in Valhalla (Broder Romance in AC Valhalla (gosunoob.com)) Thanks. Rafael
  24. For real, more beard options, we got people making hair already, why we still only got 2 beard options, one moustache and 20 kinds of stubble.
  25. Hey they, all you fantastic modders out there! I'm wondering if a mesh-editing guru out there could make a small change for me? I'm basically looking for an edit of a specific beard to remove the moustache, and have it added to the game as a replacement or addition? Attached a pic of what i'm looking for, with photoshop powers. Really, just looking for "wolverine-style" muttonchops, and the shenandoah one isn't scratching the itch lol I've been able to get the exact files that are for the beard - it's "BigBeard07". I'm hoping this would be possible. I figured the mesh would be able to be edited in blender and the specific bits removed? I'd be eternally grateful if someone could do this for me, i'd be willing to throw over a kofi or a tip for your time!
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