Many successful games end up starting their own franchises, even if they're meant to be standalone experiences. Developers love a sequel because it comes with a built-in audience, and in some cases sequels are planned from the get-go. That's led to some awkward moments when games are so bad their sequel gets canceled, putting a whole studio on its back foot. That's not exactly what happened here, but it's honestly close enough.
Many successful games end up starting their own franchises, even if they're meant to be standalone experiences. Developers love a sequel because it comes with a built-in audience, and in some cases sequels are planned from the get-go. That's led to some awkward moments when games are so bad their sequel gets canceled, putting a whole studio on its back foot. That's not exactly what happened with this game, but it's pretty dang close.