Last updated on July 23, 2024
![Mana Tithe - Illustration by Martina Pilcerova](https://cdn.statically.io/img/draftsim.com/wp-content/uploads/2023/08/Mana-Tithe-Illustration-by-Martina-Pilcerova-1024x529.png)
Mana Tithe | Illustration by Martina Pilcerova
Ok, nowโs my chance. My blue opponents are tapped out and empty-handed. Iโve got the mana I need to cast my wincon. The mono-white playerโs holding up mana, but what are they going to do, counter my spell? Iโve basically got this game in the bag.
This is surely the internal monologue weโve all had right before disaster strikes in the form of a white counterspell. Of all thingsโฆ. Bet you didnโt see that coming! Today weโre going to learn how to avoid that trap by listing out all of whiteโs instant-speed counterspells.
Itโs not a long list, but itโs one worth knowing!
What Are White Counterspells in MTG?
Dawn Charm | Illustration by John Avon
A white counterspell is a mono-white instant that interacts with spells on the stack, either by countering them outright or removing them from the stack. I specify mono-white because gold cards usually gain their counterspell text from adding blue into the mix (Absorb, for example), and we want to zone in on counterspells that you could play in a mono-white Commander deck.
Iโm also focusing specifically on instants. White has several permanents with abilities that can counter spells, but the โgotcha!โ element is lost when your opponent can see those permanents on the battlefield and play around them accordingly. Cards like Frontline Medic and Chancellor of the Annex fall more in line with taxation effects than full-on counterspells.
Half of these spells come from Planar Chaos, a set that intentionally played around with what colors traditionally do, so countermagicโs not exactly in whiteโs slice of the color pie. The recent addition of Reprieve might be a sign of a change in philosophy and could be an indication that thereโs more white stack interaction in our future.
#6. Illumination
Mirage was early enough in Magicโs history that the game was still establishing what kind of effects belonged to each color. White was the color most closely associated with Disenchant effects, so itโs not too much of a stretch to figure out how Illumination came about. This sort of effect belongs to blue now (see Annul), and whiteโs plethora of disenchants means it doesnโt really need access to specific counterspells like this in the first place.
#5. Rebuff the Wicked
Rebuff the Wicked is a Planar Chaos card that shows how white could have had access to more countermagic in a different timeline. Itโs a 1-for-1 counter against single-target removal, outclassed by most protection spells like Surge of Salvation or Ephemerate. Turn Aside is an exact copy of the card in a more appropriate color, printed three years after Rebuff.
#4. Dawn Charm
Dawn Charm provides modality in the form of a Fog effect, a protection spell for a single creature, or a way to dodge a spell aimed directly at you. The sum isnโt much better than the individual parts. The counterspell mode is especially narrow, but I suppose the regeneration mode is supposed to cover spells targeting your creatures.
#3. Reprieve
Reprieve isnโt technically a counterspell in that it doesnโt actually use the word โcounterโ in its rules text. It still has an uncanny resemblance to Remand and definitely falls in line with what we mean when we say โcounterspell.โ Itโs probably better described as a tempo card than a control card, but white decks tend to make better use of effects like this. Blue decks want the hard counterspells, while white tempo or aggro decks are fine giving a spell back to the opponent if they can keep the pressure on while the opponent fumbles trying to recast it.
#2. Mana Tithe
No one ever plays around Mana Tithe. Itโs a color-shifted Force Spike that leads to some of the biggest blowouts you can imagine. I wonโt oversell it; there are certainly times when Mana Tithe is a do-nothing dud in your hand, but itโs a huge swing if you ever catch an opponent tapping out for a big spell. Itโs especially back-breaking against X-spells, which incentivize players to dump as much mana as they can into the spell.
#1. Lapse of Certainty
Despite having the exact same text as Memory Lapse, Lapse of Certainty isnโt a color-shifted card. Its only main-set printing was in Conflux, where I assume it was meant to be a litmus test for white counterspells. The designers obviously wanted to set a precedent that blue would still be the king of countermagic, hence the full 1-mana difference between the cost of these two spells. Itโs one of whiteโs only ways to counter a spell without restriction, and itโs easily disguised by the prevalence of Teferi's Protection at the same cost.
Best White Counterspell Payoffs
Most counterspell payoffs are native to blue, which makes perfect sense given that blueโs the natural home for stack interaction. That means white doesnโt explicitly pay you off for countering spells, even though there are still reasons to consider these cards.
White countermagic is such an anomaly that itโs rarely expected by your opponents. Even players who are aware of the existence of spells like Mana Tithe or Lapse of Certainty might not give you credit for actually running the cards and play into them accordingly. In fact, youโll often hear players cast an expensive spell and jokingly say something like โplease donโt Mana Tithe me.โ Itโs an ironic way of recognizing that white countermagic is unlikely to come up but has a pretty powerful effect on the game when it does.
Unlike blue countermagic, white counterspells are at their best in aggressive decks that want to close out games quickly. You certainly can run cards like Reprieve in a white control deck, but if youโre not putting any pressure behind your countermagic, youโre basically saying youโre okay with the game going long. If thatโs the case, youโre better off with hard countermagic. White aggro decks want to close out the games fast, and a well-timed counterspell can put an opponent off-balance just long enough to push through another attack or keep a pivotal sweeper from resolving for a turn.
Is Silence a Counterspell?
Silence isnโt a counterspell. It prevents spells from going on the stack, thus preventing players from casting spells, but it doesnโt interact with anything thatโs already on the stack before it resolves. When we talk about counterspells, we usually mean cards that can remove spells and abilities from the stack. Silence doesnโt do this, even though it has its own play patterns that prevent opponents from interacting.
Wrap Up
Illumination | Illustration by David O'Connor
I hesitate to say that white counterspells are good. At the very least theyโre comparable to some of blueโs middle-tier counterspells. But the fact that theyโre not a staple part of Magic design means they often catch players by surprise and punish them for thinking the coast is clear. If youโre looking for just a bit more interaction in your white decks, you might try some of these cards out.
Have you had success with any white counterspells? Do you wish Wizards would dabble in this slice of the color pie a bit more, or leave it as is? Let me know in the comments below or over in the Draftsim Discord.
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