Last updated on June 28, 2024

Cayth, Famed Mechanist - Illustration by Eric Wilkerson

Cayth, Famed Mechanist | Illustration by Eric Wilkerson

Greetings planeswalkers! It’s time to hang up the cowboy hats and trade in those fancy boots for some loafers, because there’s a new sheriff in town: Modern Horizons 3. As the third supplemental straight-to-Modern set, Modern Horizons 3 is sure to shake up the Modern format by introducing lots of powerful threats, interaction, and hate cards. But we’re not here to talk about Modern, are we?

Instead, let’s look at Modern Horizons 3 from a Limited perspective, with a particular focus on Sealed gameplay. You’ll learn about this Magic set’s themes, archetypes, bomb rares, top commons, and expected play patterns. I’ll also throw in some pertinent advice for deckbuilding and mana bases. And before we begin, don’t forget to check out our Modern Horizons 3 Limited Set Review. While I try to draw a comprehensive big picture, it’s always handy to have a reference for individual cards.

There’s a lot to cover this time around, so let’s begin!

Set Overview

Tamiyo, Inquisitive Student - Illustration by Magali Villeneuve

Tamiyo, Inquisitive Student | Illustration by Magali Villeneuve

As with its predecessors, Modern Horizons 3 Limited looks like it’ll play differently compared to your average Standard set. Some key differences include:

MTG Arena

One important difference between Modern Horizons 3 and its predecessors is that Modern Horizons 3 is the first of its ilk to debut on MTG Arena! Given how awesome the Draft formats for both Modern Horizons and Modern Horizons 2 were, this is great news.

Do keep in mind that MH3 cards aren’t Standard-legal, and some of them are even banned in Historic – Timeless is the only format on MTGA in which all MH3 cards are legal (at the time of writing, at least).

Play Booster Contents

As with all new sets, Modern Horizons 3 is going to be drafted out of Play boosters. A Play booster of Modern Horizons 3 contains:

  • 1-5 cards of rarity rare or higher
  • 3-6 uncommon cards 
  • 5-9 common cards 
  • 0-1 land card (traditional foil land replaces a land in 20% of boosters) 
  • 1 card of any rarity is traditional foil; borderless fetch land in <1% of boosters

One of the cards in each Modern Horizons 3 boosters is guaranteed to draw from a bonus sheet of New-to-Modern cards: reprints of cards that, until now, weren’t Modern-legal. There’s also a 1-in-64 chance of opening a Special Guest card in place of a common, or any of eight Commander cards from Modern Horizons 3 Commander.

Special Guests

Special Guests Solitude

This white creature is one of five different evokementals, of Modern Horizons 2 infamy. All of the elemental incarnations like Solitude are very strong in Limited. It’ll be almost impossible to play around their free modes here, as they’re absurdly rare to open! As a flash Nekrataal of sorts, Solitude is one of the best of the cycle for Limited play.

Special Guests Subtlety

Subtlety is a well-costed flash flier in Limited that can 2-for-1 your opponent if you can hit a spell with this blue creature. Sign me up!

Special Guests Grief

Grief is a strong value creature that I'd hope not to play against in this set. Just don’t make the mistake of evoking this black creature; unlike in Constructed, it’s much better to wait and hard cast it most of the time.

Special Guests Fury

Fury is actually banned in Modern, which may not have been the case when it was added to Modern Horizons 3’s set file. Either way, this red creature is the best of the cycle in Limited, and one of the dumbest (and rarest) bombs in the set.

Special Guests Endurance

Endurance is probably the weakest of the cycle for Limited, but it’s still a well-statted green creature with flash and reach. The graveyard hate might also occasionally punish your opponent.

Special Guests Expressive Interation

Expressive Iteration is an efficient 2-for-1 Izzet () sorcery that has seen play in just about every format it’s been available in. It’s not jaw-droppingly powerful in Limited, but it’s still great here, too.

Special Guests Persist

Reanimation spells are rarely this cheap, so the -1/-1 counter is usually a small cost to pay for Persist level efficiency. Only targeting nonlegendaries can be a bit of a limiting factor, though. This black sorcery plays best with self-mill, discard, and large creatures worth getting back.

Special Guests Dismember

Broad, efficient black removal that you can play in any deck; for a price. Best in black decks that have the option to pay full retail, but I’d still play this black instant pretty much anywhere in Limited. The “gotcha” factor is one of the best parts of Dismember, as no one expects to get hit with -5/-5 from an untapped Island!

Special Guests Prismatic Ending

This white sorcery was great in Modern Horizons 2, but it'll probably be pretty mediocre in this set. It’s passable early game removal, but nothing special.

Special Guests Thought-Knot Seer

An awesome colorless creature that takes your opponent’s best card permanently, though opponents do at least get something back if they deal with your Thought-Knot Seer. One of the best Special Guests to open.

Commanders

Disa the Restless

This is one of eight mythic Commander cards that can randomly show up in MH3 boosters. Disa the Restless is the face commander from the Graveyard Overdrive EDH precon, and it really loves Tarmogoyfs, to the point where Disa creates one for you every time you hit your opponent. Disa the Restless‘s first ability is almost impossible to use as Necrogoyf is the sole Lhurgoyf in the set. It’s a fairly solid creature, but expensive and only castable on the splash.

Omo, Queen of Vesuva

Omo, Queen of Vesuva, the face commander of the Tricky Terrain Commander precon, is a decent blocker that makes casting spells much, much easier. Targeting one of your lands with an everything counter makes that land into all five basic lands. Notably it won't become a Wastes since that's not a land type, so your land won't tap for colorless. I’d be happy to play it in any sort of deck that’s splashing, though Omo’s mostly just a wall otherwise.

Satya, Aetherflux Genius

This is one of the only two cards in this section that I’d be willing to call a bomb. Satya, Aetherflux Genius, face of the Creative Energy EDH precon, has pretty solid base stats, and it can conveniently double up on creatures whenever it attacks. You’ll usually need to have some energy saved to keep whatever you copy, but it’s all upside regardless. Satya’s only real drawback is requiring you to splash to cast it (though it does happen to be in Jeskai () and have access to all three energy colors).

Ulalek, Fused Atrocity

Ulalek, Fused Atrocity, the Eldrazi commander from the Eldrazi Incursion Commander precon, is the hardest Pillarfield Ox to cast that I’ve ever seen! Its ability is admittedly pretty powerful, but it’s going to be a challenge to have enough colored mana to support it. In a GU Eldrazi deck for instance, its base cost is basically plus triple colorless. That’s do-able with Eldrazi spawns, but certainly not a freeroll.

Azlask, the Swelling Scourge

Unlike Ulalek, Fused Atrocity (which might be good in specific decks), Azlask, the Swelling Scourge is pretty clearly terrible in Limited. It’s a Gray Ogre at base rate, and only does something exciting if you can assemble for it. And even if you could, you’d still need several Eldrazi Spawn in play first. Don’t bother!

Cayth, Famed Mechanist

Cayth, Famed Mechanist is a mega-bomb that got lost on its way to its Commander precon. The base rate here isn't bad (4/4 or 3/3 + a 1/1 Servo), but it’s the abilities that put Cayth over the top. If it doesn’t eat a removal spell, you’ll have your pick of making tokens or counters (energy counters and +1/+1 counters) each and every turn. It also gives all your other creatures Fabricate 1, so please splash this card if you can!

Coram, the Undertaker

Coram, the Undertaker is a neat card that was clearly designed for multiplayer formats. While it does count (and mill) both your and your opponent’s graveyards, its +X/+0 sizing is hardly reliable in 1v1. Though it does have some potential, I’m not sure if it’s worth jumping into three colors for. If you do, try pairing Coram with other self-mill effects like Malevolent Rumble.

Jyoti, Moag Ancient

I saved the worst for last, as Jyoti, Moag Ancient is the only commander with an ability that’s completely useless in 1v1. Throw in a total lack of other land creatures in Modern Horizons 3, and you have a certified dud of a card!

Mechanics and Themes

Modern Horizons 3 technically features over 70 keyword abilities, keyword actions, ability words, and unnamed mechanics! Not all of them are getting equal screen time though, so let’s look at the most important mechanics in MH3 (and their corresponding themes).

Colorless Mana

Colorless mana is the “sixth color” (technically a sixth mana type) that I mentioned. Some cards require colorless mana for an additional cost (like Voidpouncer), while others like Eldrazi Linebreaker will be uncastable without it.

Your options for making colorless mana are primarily going to be:

Of all these options, the most practical are Eldrazi Spawn tokens, the common mana dorks, and the Landscape lands. Bear in mind though that there may be opportunity cost with Landscapes, as keeping them around to pay colorless costs won’t always be an option.

Devoid

Devoid is a pretty bland mechanic, as all devoid really does is inform you that the devoid card you’re looking at is a colorless card despite its mana cost.

This matters in Modern Horizons 3 because of cards like:

Colorless mana + devoid together are a big part of two Eldrazi-focused archetypes: RG Eldrazi Spawn and UG Eldrazi Ramp.

Energy

Energy is a beloved mechanic that hasn’t been seen in a non-Commander set since Aether Revolt. Energy counters are a resource attached to you, the player, that’s generated by many cards for a variety of potential uses.

Some examples of ways to use energy include:

Most cards that make energy also come with some way to spend it, though of course some cards are better outlets for your energy than others. There are also a couple of cards like Reiterating Bolt and Inspired Inventor that either only create or use energy. Either way, this is a core mechanic for three archetypes in the format (UW fliers, UR midrange, and RW aggro).

Modified

Modified is a keyword that was seen somewhat recently in Kamigawa: Neon Dynasty. A creature is considered “modified” if it has any counters, equipment, or auras (that you control) on it.

There are several ways to get your things modified in this set including:

Once your creatures have been modified, you can take advantage of payoffs like:

Overall, modified is a surprisingly flexible mechanic in this set, and it supports three distinct archetypes: GW Bestow, WB Sacrifice, and BG Adapt.

Modal Double-Faced Lands

There’s an exciting uncommon cycle of 20 new spell/land modal double-faced cards.

Razorgrass Ambush Razorgrass Field

Let’s use Razorgrass Ambush as an example of how these cards play out:

On its front side, Razorgrass Ambush is a nerfed Divine Arrow. It’s not unplayable, but hardly an exciting rate for a straight-to-Modern set, no? And on its backside, Razorgrass Field is a Plains that ETBs tapped or forces you to pay 3 life.

So why not just play a Plains? Answer: Because you can’t always just draw whatever cards you want!

The flexibility in cards like Razorgrass Ambush is invaluable for making your deck run consistently. With a couple of cards like this, you can experience the consistency of playing “19-20 lands” to better avoid mana screw, with the flood protection of playing “25-26” spells!

Most of the cards in this cycle aren’t tied to any one archetype, and instead are either situational effects (i.e., Boggart Trawler, Witch Enchanter, Hydroelectric Specimen) or slightly overcosted but generally useful cards (i.e., Fell the Profane, Pinnacle Monk, Bridgeworks Battle).

Of the 20 of these in total, 10 are mono-colored with a “pay 3 life or ETB tapped” land on the back. The other 10 are actually tapped dual lands, with a hybrid mana spell on the front side. This makes cards like Bloodsoaked Insight and Stump Stomp really flexible, since you can cast the frontside in tons of different decks and make use of the backside as long as you are at least one of the two colors it provides!

Because these spells are almost always a bit underpowered on the front side (Fell the Profane is the closest to a “normal” rate), you wouldn’t want your deck to be nothing but them. Most decks would be improved by adding 2-5 of these for consistency, though there are likely diminishing returns for playing too many.

Mana Fixing

Before getting into archetypes, I wanted to touch briefly on how splashing/mana fixing works in Modern Horizons 3. You’ll discover that MH3 isn’t the best set to build 5c green decks, but your options for mana fixing and splashing additional colors are as follows:

Nightshade Dryad

Nightshade Dryad is a strong universal mana dork for any color and colorless cards, but vulnerable to removal.

Bountiful Landscape

The Landscapes are a cycle of 10 different lands (one for each 3-color shard and wedge). They’re particularly interesting because they work as fixing for up to three colors or a source of colorless mana for Eldrazi spells, and they can even be cycled late game. Landscapes are the most important mana fixers in MH3 and will usually be the determinant as to whether you should splash. They’re also excellent with landfall cards like Springheart Nantuko and Roil Cartographer.

Solar Transformer

Solar Transformer is a strong mana rock that provides 3 energy and helps cast Eldrazi. It’s also more than capable of casting colored spells, as 1 energy is a low cost for such consistency. Should be great in both Eldrazi decks and decks that care about energy.

Suppression Ray Waterlogged Teachings

The dual DFCs also works well as mana fixing, since they’re ETB-tapped dual lands on the backside with convenient costs on the front. You could easily play Waterlogged Teachings in UG and BR for instance, despite neither deck being UB.

And… that’s it!

No, I’m serious – in most sets I’d still have several bullet points to go! MH3 isn’t a set that’s going to make casting cards like Breya, Etherium Shaper (a notable inclusion…) easy for you. Take those Landscapes highly, but try to stick to two colors or two colors + a splash if you can. You might also want to consider “colorless” to be a potential splash as well thanks to cards like Depth Defiler.

Archetypes

Here I’ll touch briefly on the 10 official archetypes of Modern Horizons 3.

Modern Horizons 3 has a prominent archetype focus thanks to each color pair having these three multicolored cards, for example:

I’ll also throw in a spiel at the end on each 3-color group, which I feel merits a mention thanks to the Landscape cycle.

Modern Horizons 3 Limited Archetypes

Modern Horizons 3 Limited Archetypes via magic.wizards.com

Energy Fliers (UW)

Riddle Gate Gargoyle

UW is the first of three energy-focused archetypes, and it could aptly be classified as a “tempo deck.” Hold down the ground with small creatures, and attack in the skies with cards like Riddle Gate Gargoyle. Enhancements like lifelink and exalted are of use in winning the races that this archetype finds itself in.

Card Draw Control (UB)

UB is one of two archetypes (the other being BR) that doesn’t fit in any of the three “big tent” themes. There aren’t many direct payoffs for this theme (just Sneaky Snacker and Mindless Conscription), so expect most UB shells to be pretty typical Limited control decks. Good removal is vital for success in this archetype.

Affinity Artifacts (BR)

BR is a neat archetype that wants several cards that no one else should, as it’s the only archetype focused on artifacts. Cards like Pyretic Rebirth work especially well with affinity for artifacts cards like Refurbished Familiar and Frogmyr Enforcer, which have inflated mana values relative to what you’ll actually pay for them.

Eldrazi Spawn (RG)

Titans' Vanguard

RG is one of two Eldrazi archetypes. It distinguishes itself from UG by being a bit more aggressive, and having several ways to leverage Eldrazi Spawn tokens besides sacrificing them for mana. Some of its payoffs like Titans' Vanguard look to be some of the strongest in the format.

Modified Bestow (GW)

GW is the first of three different modified archetypes. GW stands out from the crowd with its focus on auras and bestow creatures. This is the best archetype for cards like Lion Umbra and Nyxborn Hydra. Its signpost uncommon, Golden-Tail Trainer, is a scary card to put a bunch of pants on.

Modified Sacrifice (WB)

WB is the second modified archetype. “Modified sacrifice” sounds like an oxymoron at first, but in practice you can make this practical with stuff like living weapons, Dreamdrinker Vampire, Wither and Bloom, and Ondu Knotmaster. It also has one of the best removal spells in the format (Lethal Throwdown), which can be a cantripping Bone Splinters when set up correctly.

Energy Midrange (UR)

Cyclops Superconductor Izzet Generatorium

UR is the second archetype built around energy cards. Midrange is a nice place to be with energy, which gives you a lot of options by its nature. Cyclops Superconductor and Izzet Generatorium show off a taste of UR’s potential. Try to play as many different energy cards as you can here!

Modified Adapt (BG)

BG is the final modified archetype. It has the greatest focus on +1/+1 counters, most of which come from creatures with the adapt mechanic. BG may have some of the largest creatures in the format thanks to effects like Cursed Wombat. It also has access to solid trample granters via threats like Nyxborn Hydra and Temperamental Oozewagg. BG can either be built as a pretty standard rock deck (good creatures + good removal + card advantage) or focus heavily on this theme.

Energy Aggro (RW)

RW is the final energy archetype, and the most aggressive of the trio. RW energy wants to keep the pressure on with cards like Conduit Goblin and Scurry of Gremlins. A good RW deck is creature-heavy, with a lot of haste effects plus some fliers to help close out a game. Aerie Auxiliary and Mandibular Kite should be great here despite neither being energy cards.

Eldrazi Ramp (UG)

UG is the final archetype, and the second of the Eldrazi duo. UG wants to go big, using mana dorks like Sage of the Unknowable and Eldrazi Spawn tokens to ramp out huge creatures. This is the format’s optimal duo for taking advantage of powerful “cast 7+ mana value cards” payoffs like Kozilek's Unsealing and Path of Annihilation.

Top Commons

Let’s cast some wagers for each color’s top four commons. This complements our ranking for Best Commons and Uncommons for MH3 Limited, and expect a revisit of this section when our MH3 Ultimate Draft Guide is out. I’m counting devoid cards (which are technically colorless) as “colored” here for convenience.

White

#1. Aerie Auxiliary

Aerie Auxiliary

Phantom Monster baseline with two free counters for its friends is an incredible rate! Aerie Auxiliary gets even better when you keep in mind that GW and WB care about modified creatures, too.

#2. Mandibular Kite

Mandibular Kite

Suntail Hawk has never looked better, as it now comes with its own Kitesail for once your opponent has stabilized. Mandibular Kite is also an easy source of modified since it’s a living weapon. Definitely an aggro card only, but it's a good one.

#3. Solstice Zealot

Solstice Zealot

Not the best vanilla stats, but having access to a 0-mana tapper is powerful on both offense and defense. Just be careful using this as it won’t always be correct to tap every single turn.

#4. Dog Umbra

Dog Umbra

Flash Pacifism that also works as a combat trick (or source of modified in a pinch) is a nice one. It’s not always the best removal in every matchup though, as certain creatures will still be threatening even if they can’t attack or block.

Blue

#1. Serum Visionary

Serum Visionary

The best commons are often efficient cards that are useful for every deck. As it turns out, that’s pretty much a spot on way to describe Serum Visionary, so I expect great things from this value creature!

#2. Tune the Narrative

Tune the Narrative

Attune with Aether taught us that energy-generating cantrips are deceptively powerful, so I have high hopes for Tune the Narrative. This blue instant should be great in UW and UR Energy, but mediocre at best in decks that don’t care much about E.

#3. Aether Spike

Aether Spike

We’ve seen a lot of Quench variants lately, but I’m confident that Aether Spike is the best one yet. You net 1E whenever you stuff a spell with this, and only lose 1E when Mana Leak would make the difference over Quench. This blue counterspell is going to be a difficult card to play around, especially for ramp decks.

#4. Petrifying Meddler

Petrifying Meddler

Frostfist Strider but at common with reach and an extra toughness (albeit with no ward) is a nice one. Petrifying Meddler is a great stabilizer for Eldrazi decks that also works as a curve topper for blue tempo decks.

Black

#1. Wither and Bloom

Wither and Bloom

-3/-3 for is a strong rate that kills most creatures in the set, and Wither and Bloom also works as a combat trick versus those larger creatures. But it’s the extra +1/+1 counter (great for modified synergy in WB/BG) that puts this black instant over the top.

#2. Breathe Your Last

Breathe Your Last

No frills removal that kills whatever you need dead and sometimes throws in 1-2 life as a bonus (you won’t gain any life from killing Eldrazi). is the only caveat to Breathe Your Last, so try to have 9+ black sources if you can.

#3. Accursed Marauder

Accursed Marauder

“Nontoken creature” is an amazing bonus to put on an edict like this, especially in a set with so many Eldrazi Spawn tokens. Accursed Marauder plays best with cheap fodder like Retrofitted Transmogrant, but even sacrificing itself will often be good enough.

#4. Fetid Gargantua

Fetid Gargantua

Fetid Gargantua is slow and vulnerable before adapting it, but the potential value here is too high to ignore. Whether I’m right about this one will probably depend on how fast games of Modern Horizons 3 end up being on average.

Red

#1. Galvanic Discharge

Galvanic Discharge

Harnessed Lightning but at half the cost and common rarity is just unreal, so don’t expect to be passed this red instant in an MH3 Draft too often! Galvanic Discharge is a clear pick for the #1 common in the set.

#2. Fanged Flames

Fanged Flames

It’s Obliterating Bolt with devoid, more or less. 4 damage covers almost everything other than large, expensive Eldrazi creatures. The extra exile text can be vital against threats like Wurmcoil Larva and Cyclops Superconductor, too.

#3. Skoa, Embermage

Skoa, Embermage

Magic’s first legendary common creature (not counting junk from the pre-Modern days), Skoa, Embermage is a strong curve-topper for any red deck. The grandeur Fireblast ability also makes multiples less of a liability, so draft this goblin wizard early and often.

#4. Molten Gatekeeper

Molten Gatekeeper

There’s a big drop-off in quality in red after the first three commons. I decided to give Molten Gatekeeper the #4 slot since this red golem looks good with Eldrazi Spawn and is an artifact for BR affinity.

Green

#1. Nightshade Dryad

Nightshade Dryad

It’s your basic 2-drop mana dork, except they gave it 2 toughness, deathtouch, and the ability to tap for any type of mana (including colorless for Eldrazi decks). Nightshade Dryad does everything!

#2. Nyxborn Hydra

Nyxborn Hydra

Even as a vanilla X-cost creature, this hydra is a pretty good rate thanks to having trample + reach. The bestow mode makes Nyxborn Hydra even better, as you can create a must-kill threat that drops a big hydra when it dies.

#3. Eldrazi Repurposer

Eldrazi Repurposer

Great value creature that comes with a friend and makes one when it dies, too. Eldrazi Repurposer is best in Eldrazi decks, but efficient enough that I’m expecting to play it elsewhere, too.

#4. Horrific Assault

Horrific Assault

As I said earlier, Rabid Bite for half off is an incredible deal. You don’t need to be an Eldrazi deck to enjoy this green sorcery, but the 3 life from Horrific Assault is obviously appreciated. Just be careful of getting blown out by instant removal like Galvanic Discharge.

Strong Rares

Let’s lean a little into “Set Review” territory to prime you on which cards you should be excited to open. Note that I changed the title of this section from “bomb rares” to “strong rares” to better reflect the content below, as many of the rares I cover are great but not quite “bomb” worthy. Limited diehards should be pleased to hear that while there are certainly some strong rares in this set, it’s overall one of the least rare-dominant sets that I’ve seen in a long time!

By the way: At the time of writing, some of these cards are among the most expensive cards in MH3 – while prices tend to go down (and usually by a lot) after the pre-release week, it's a factor you may want to consider in your Draft picks.

Mythics

Ajani, Nacatl Pariah / Ajani, Nacatl Avenger

Ajani, Nacatl Pariah Ajani, Nacatl Avenger

Ajani, Nacatl Pariah is the first of five distinct mythic flip walkers. Each of these follows the same formula: They start as a creature, then flip into a planeswalker after some condition is fulfilled. That planeswalker always has some ability that rewards you for controlling a permanent of a specific color (the color is always whatever color added to your planeswalker when flipping).

This is a pretty efficient 2-drop even before you flip it, as Ajani provides 3/3 worth of stats and two bodies for just . But trading off or sacrificing the Cat Warrior upgrades Ajani from a humble 1/2 to a continuous source of creatures and removal (if you control a red permanent). Note though that there are barely any other cats in this set for its +2: just Ajani, Thriving Skyclaw, and Ocelot Pride (at mythic).

Ocelot Pride

Ocelot Pride

Ocelot Pride can be a bomb with the right support (Distinguished Conjurer, Guide of Souls, and lifelink creatures), but it’ll definitely need help to make tokens consistently. It’s also a great candidate to put auras and +1/+1 counters onto thanks to its useful combat abilities and cheap cost.

Shadow of the Second Sun

Shadow of the Second Sun

This blue enchantment looks more complicated than it plays, as you can essentially boil it down to “after your second main phase, draw a card and untap all of your permanents” in Limited. Shadow of the Second Sun has a very powerful effect that’s well worth the asking price. Don’t forget it’s essentially free the turn you play it, too!

Tamiyo, Inquisitive Student / Tamiyo, Seasoned Scholar

Tamiyo, Inquisitive Student Tamiyo, Seasoned Scholar

I can’t recall ever seeing a 0-power creature with a strong attack trigger like this. Tamiyo, Inquisitive Student is a very strong card advantage engine for its paltry cost. Don’t be in a rush to flip it though, as Tamiyo, Seasoned Scholar is actually pretty mediocre.

Sorin of House Markov / Sorin, Ravenous Neonate

Sorin of House Markov Sorin, Ravenous Neonate

Sorin of House Markov is a solid defensive creature on its own but becomes much stronger if you can flip it into the repeatable removal engine it was made to be. Try pairing it with life gaining cards like Dreamdrinker Vampire, Glasswing Grace, and Ondu Knotmaster for best results.

Ral, Monsoon Mage / Ral, Leyline Prodigy

Ral, Monsoon Mage Ral, Leyline Prodigy

On its own, Ral, Monsoon Mage is a Goblin Electromancer with a shifted stat line. But with a bit of luck, it can flip into an Electrolyze or two (if you control a blue permanent). It’s definitely the weakest of the flip walker cycle, but I wanted to include it for the sake of completion. Ral, Monsoon Mage isn’t a terrible card, but it’ll disappoint you if you treat it like a bomb (or lose too many coin flips).

Eladamri, Korvecdal

Eladamri, Korvecdal

Eladamri, Korvecdal has the same powerful effect that we’ve seen before on cards like Vizier of the Menagerie and Elven Chorus for a full mana cheaper, so it goes without saying that this is a bomb! I wouldn’t expect to use its third ability very often, but the Eldrazi dream scenario is another bonus on an already excellent card.

Grist, Voracious Larva / Grist, the Plague Swarm

Grist, Voracious Larva Grist, the Plague Swarm

Similar to Ocelot Pride in that Grist, Voracious Larva is only good with the right support, as its baseline is playable but basically just a fancy Ankle Biter. The cards you’re looking to pair this with are Jolted Awake and Chthonian Nightmare. Other reanimation spells like Quest for the Necropolis and Victimize would be better served targeting larger creatures. This probably falls short of true bomb status even if you can flip it (as it mostly just sits around making 1/1s and using Naturalize), but I’d have been remiss not to mention Magic’s only insect planeswalker!

Phlage, Titan of Fire’s Fury

Phlage, Titan of Fire's Fury

Now this is a bomb!

Phlage, Titan of Fire's Fury, or “Lightning Helix on legs,” is the single best reason to be RW in this format. The only caveat on this elder giant is the escape cost is specific enough that only base RW decks will be able to play it consistently. Be sure to pair Phlage with cards like Perilous Landscape for extra escape fuel!

Arna Kennerüd, Skycaptain

Arna Kennerüd, Skycaptain

Esper () is unfortunately a bit of an odd color trio in this format, as UW Energy, UB Draw-Three, and WB Modified have little direct overlap. Still, Arna Kennerüd, Skycaptain is the caliber of bomb that’ll have me drafting every Contaminated Landscape that I can. It plays best with +1/+1 counter creatures, but would be worth splashing even without them thanks to Baneslayer Angel abilities and ward.

Breya, Etherium Shaper

The power level here is certainly bomb-worthy, but unfortunately Breya, Etherium Shaper is going to be too hard to cast for most decks. Having to assemble four different colors of mana is hard enough, but it’s even more brutal when green isn’t one of those colors! Don’t ruin your mana base trying to cast this legendary artifact creature, but do try to play this if you somehow opened the perfect lands to do so.

Ugin’s Binding

Ugin's Binding

A free Cyclonic Rift from the graveyard? What madness is this!? Ugin's Binding may be the single best reason to be UG Eldrazi in the format, and it’s a massive bomb even if the base mode is fairly underpowered. Just remember that you’ll need 7+ cost creatures like Drownyard Lurker and Warped Tusker to use it. The greatest Sealed tragedy is opening this with no 7+ cost creatures!

Herigast, Erupting Nullkite

Herigast, Erupting Nullkite

The emerge cost is much more practical than paying 9 mana, so this is much more of a red bomb than a colorless one. Try to empty your hand first before casting this Eldrazi dragon to make the most of its cast trigger. I wouldn’t expect granting your other creatures emerge to matter much, but Herigast, Erupting Nullkite is still a mega bomb.

Emrakul, the World Anew

Emrakul, the World Anew

12 is a lot of mana, so only the rampiest Eldrazi decks should apply (Eldrazi Spawn are vital here). If you do manage to cast this, it comes closer to “you win the game” than any card in MH3. The madness cost seems almost impossible to pull off; the best scenario I can think of would be Tempest Harvester, several colorless-generating lands, and Eldrazi Spawn tokens.

Kozilek, the Broken Reality

Kozilek, the Broken Reality

9 mana is still very expensive, but compared to 12 it looks downright affordable! Kozilek, the Broken Reality is quite the broken card, as proper usage of this Eldrazi leaves you with a 9/9, a pair of 5/4s, and a free Divination. You’ll also have the option to target your opponent as you cast this, which effectively works as a weird Mind Rot + Divination combo (your opponent discards two cards into play as manifests, then you draw two cards).

Ulamog, the Defiler

Ulamog, the Defiler

Ulamog, the Defiler is probably the weakest member of the mythic Eldrazi trio, as by the time you can cast it, its ward ability won’t be offering the greatest protection (your opponent can just sacrifice two lands). Still, if you can reliably hit big mana, this is a huge creature that will usually have Annihilator 4+.

I wouldn’t play it outside of Eldrazi Ramp, but it’s a proper payoff for that archetype.

Ugin’s Labyrinth

Ugin's Labyrinth

Fast mana isn’t usually as broken in Limited as it is in Constructed, but this land is so egregious that I thought it deserved a mention. Pair it with average fatties like Drownyard Lurker and Warped Tusker for an early mana boost, then get your big creature back later whenever you feel like it. This’ll occasionally just be Wastes if you can’t draw a 7-drop on time, but even then it can still help with colorless costs.

Satya, Aetherflux Genius

Satya, Aetherflux Genius

You won’t see Satya, Aetherflux Genius much, but it’s one of only two commanders that looks powerful in Limited.

Cayth, Famed Mechanist

Cayth, Famed Mechanist

I mentioned Cayth, Famed Mechanist as the best Commander you can randomly open in Limited, so I’m including it here again for posterity!

Rares

Guide of Souls

Guide of Souls

Soul Warden with free energy (and an extra toughness) is a great start, but what really pushes Guide of Souls over the top is its powerful combat ability. This is a top-notch energy sink that also does a good job of generating its own E!

Pearl-Ear, Imperial Advisor

Pearl-Ear, Imperial Advisor

As a beefy, efficient lifelinker, Pearl-Ear, Imperial Advisor passes the vanilla test with flying colors. Its card draw ability is also more practical than appearances suggest, thanks to +1/+1 counters and bestow.

Phelia, Exuberant Shepherd

Phelia, Exuberant Shepherd

Cuteness factor aside, Phelia, Exuberant Shepherd is a legitimately great creature. Its attack trigger is the source of its strength, as it can flicker your own value creatures, temporarily remove blockers, and even eliminate tokens! Flickering is the primary draw here, but don’t forget about the flexibility this doggo offers.

Wrath of the Skies

Wrath of the Skies

An incredible board wipe that’s flexible, efficient, scalable, and extremely broad in what it removes. Best with other energy sources, but Wrath of the Skies hardly needs them since you can just pay X for as much energy as you need. This white sorcery is an important card to play around, as I foresee many “unlosable” board states being demolished by this.

Kappa Cannoneer

Disgusting Legacy-playable artifact creature that can single-handedly destroy your opponent. The only saving grace for facing this is that blue isn’t actually much for artifacts in this set. As such, it’s at its best as a splash in BR affinity decks. I’d still play it in Ux Energy decks with a handful of artifacts, though.

Chthonian Nightmare

Chthonian Nightmare

This will often be a Recurring Nightmare for your opponent, as you can get back the same cheap creatures with this black enchantment over and over. Eldrazi Repurposer is particularly strong with this, as sacrificing it gives you a Spawn that you can use to get it back.

Crabomination

Crabomination

Crabomination may look and sound like a joke card, but it’s actually a disgusting 3-for-1 that lets you freely cast the best spell from among three different zones. Emerging it is more of a bonus as this is well worth paying full retail for.

Emperor of Bones

Emperor of Bones

Emperor of Bones is an upgradable bear that acts as repeat graveyard hate and lets you get one big attack off with something you’ve exiled with it. Considering that it only costs , you’re looking at quite the deal!

Flare of Malice

Flare of Malice

Solid removal even at full retail that gets around protection, but what makes Flare of Malice potentially bomb-worthy is getting to freely cast it by sacrificing something disposable like Retrofitted Transmogrant. That’s the kind of tempo swing that’s almost impossible to recover from!

Ophiomancer

This Cube staple finally makes an appearance in Modern! I’m not expecting much from it in 60-card formats, but in the land of 40 cards, Ophiomancer is about as good as it gets. Aggro decks either kill this or are walled off by seemingly endless Snake tokens, and this gets downright dirty with sacrifice cards like Eviscerator's Insight.

Shilgengar, Sire of Famine

Shilgengar, Sire of Famine

Gengar is not only a great Pokémon, but a strong Magic card as well! Shilgengar, Sire of Famine is a well-costed flier that also works as a sacrifice outlet to pick up some free Blood tokens. The angel bonus text is almost useless (just Angel of the Ruins and Voltstorm Angel in this set), but that hardly matters.

Toxic Deluge

Incredible black sweeper that’s both efficient and flexible; it's one of the new-to-Modern cards that, thanks to being reprinted in MH3, are now Modern-legal. Toxic Deluge is strong at any point in the game, so long as you aren’t too low to support it. Plays best with high-toughness creatures, which lets you set up Plague Wind scenarios for just 3 mana!

Warren Soultrader

Warren Soultrader

This is a premium sacrifice outlet that also happens to pass the vanilla test, as a 3/3 for is fine. Warren Soultrader ranges from a decent playable to one of the best cards in your deck, depending on how much support you have for it.

Aether Revolt

Aether Revolt

Incredible bomb for red energy-based decks. If you can keep the E coming, you’re getting 2+ damage from this enchantment over and over. Aether Revolt is also a strong bonus that can be practically triggered using a landscape like Perilous Landscape.

Detective’s Phoenix

Detective's Phoenix

for a 2/2 hasty flier is decent, but bestow is the real prize on Detective's Phoenix. I don’t look forward to playing against this repeatable 1-mana Spectral Flight. Try to exile it with Fanged Flames and Expel the Unworthy if you can!

Laelia, the Blade Reforged

Another Cube all-star is making its first Modern appearance reprinted in Modern Horizons 3. Laelia, the Blade Reforged attacks as a 3/3 haste to start, and then keeps growing each turn while potentially drawing you a card each time. A true bomb rare that’s well worth splashing for.

Party Thrasher

Party Thrasher

This unassuming lizard wizard is a well-stated blocker that provides some free card selection each turn, which is quite the deal for just . The convoke bonus is neat, but ultimately not what makes Party Thrasher great.

Fanatic of Rhonas

Fanatic of Rhonas

Fanatic of Rhonas packs a lot of power into one dorky package. A 1/4 dork that adds would be good already, but it goes two steps further with eternalize and the ability to tap for 4(!) mana if you can meet a fairly simple condition.

Six

Six

Six is about 80% to draw a card on each attack, and also has solid vanilla credentials as a 2/4 reach creature for . And that’s without even mentioning that it lets you play lands from your hand as any nonland permanent in your graveyard!

Springheart Nantuko

Springheart Nantuko

Springheart Nantuko is admittedly a confusing card to read, but when you break it down it’s basically a 2-mana Scute Swarm (minus the ridiculous 6+ land scaling) with a powerful bestow mode. Either play it early and enjoy lots of insects, or play it later on something you’d like to try to copy over and over. You’re getting an incredible deal for just no matter what!

Genku, Future Shaper

Genku, Future Shaper

Tamiyo’s husband gets a charming card that also happens to be a fairly powerful mana sink. There aren’t many flicker effects to set up Genku, Future Shaper, but it still makes combat disadvantageous for your opponent.

Psychic Frog

Psychic Frog

Psychic Frog, Psychatog… get it? Puns aside, this is an incredible upgrade to its predecessor and sure to elicit groans from your opponent when you play it on turn 2. It’s hard to block, hard to kill, and capable of snowballing all on its own.

Imskir Iron-Eater

Imskir Iron-Eater

Competes with Kappa Cannoneer for the title of “best artifact build-around.” Imskir Iron-Eater is in better colors for an artifact deck though, so I’ll give it the title for now. It’s big, draws 1-2 cards, and has a powerful sacrifice ability that works well with other affinity for artifacts creatures.

Wight of the Reliquary

Wight of the Reliquary

Knight of the Reliquary may have met a terrible fate, but its new card is anything but terrible. The baseline on Wight of the Reliquary is a Boneyard Wurm with +2/+2 and vigilance. Throw in a useful sacrifice ability (especially with Eldrazi Spawn and Retrofitted Transmogrant) and you have an excellent 2-drop.

Nadu, Winged Wisdom

Nadu, Winged Wisdom

While there are no Shukos in Modern Horizon 3, Nadu, Winged Wisdom is so efficient that it hardly matters. You’re looking at a 3/4 flier for 3 that draws you free cards whenever you bestow, play a combat trick, or have it/your other creatures targeted by abilities and removal. This is a windmill-slam rare that I hope not to play against!

Nulldrifter

Nulldrifter

Eldrazi Mulldrifter is a great concept that should play incredibly well in Limited. Nulldrifter is good at all stages of the game and in any blue deck, but it obviously shines brightest in Eldrazi decks.

Eldrazi Linebreaker

Eldrazi Linebreaker

You’ll need a colorless land or Eldrazi Spawn for this, but Eldrazi Linebreaker is absolutely worth jumping through a hoop for. If you remember Reckless Stormseeker, just imagine that card dialed up to 11! Pair it with Eldrazi Spawn generators for some shockingly fast kills.

Sowing Mycospawn

Sowing Mycospawn

Hill Giant plus Rampant Growth already has me interested for , so getting a nice colorless kicker on top of that makes Sowing Mycospawn even better.

Abstruse Appropriation

Abstruse Appropriation

Getting colorless mana seems tricky in BW, as neither color makes Eldrazi Spawn in MH3. Abstruse Appropriation is still an efficient removal spell either way, and completely obscene if you can cast whatever you remove with it.

Devourer of Destiny

Devourer of Destiny

Devourer of Destiny is an excellent Eldrazi payoff for decks that have enough Eldrazi Spawns and/or colorless generating lands. The free opening hand consistency is nice when it happens, but it's the 6/6 Nekrataal that you’re after.

Echoes of Eternity

Echoes of Eternity

Echoes of Eternity is only a bomb in a dedicated Eldrazi deck, as 3 colorless is no easy task. If you can get this kindred enchantment in play, it doubles up on fat Eldrazi, their cast triggers, and even colorless removal like Fanged Flames.

Kozilek’s Command

Kozilek's Command

Kozilek's Command is a stronger and easier to use colorless bomb than Echoes of Eternity. Usually you’re looking to exile something while scrying X and drawing a card, but making Eldrazi Spawn is another practical option with this colorless instant.

“Mythic” Uncommons

Consign to Memory

Consign to Memory

While this is ultimately “just” a sideboard card, Consign to Memory is so good at what it does (hating Eldrazi) that it merited a mention. This is so filthy that I’d consider boarding it in + lands to splash it!

Depth Defiler

Depth Defiler

A modal Man-o'-War that also happens to get card advantage is something else! One of the best Eldrazi creatures in the format, but Depth Defiler is also good enough for any blue deck.

Kozilek’s Unsealing

Kozilek's Unsealing

One of the best Eldrazi enabling cards in the entire set, as Kozilek's Unsealing not only pays you off handsomely for casting 7+ cost Eldrazi but also makes doing so easier. Drownyard Lurker may be mediocre on its own, but you’d have to be crazy not to play it with this in your deck.

Wurmcoil Larva

Wurmcoil Larva

This is the card that inspired me to include this small section. Wurmcoil Larva may be smaller, but it’s close enough to Wurmcoil Engine that it ultimately outclasses most rares. Hopefully you saved your Fanged Flames for this Phyrexian wurm!

Reiterating Bolt

Reiterating Bolt

With no help, this is a fair rate for a Limited removal spell that kills a good chunk of the creatures in the format. However, Reiterating Bolt also happens to be one of the most disgusting energy sinks in the format, capable of killing multiple creatures for just one card.

Spawn-Gang Commander

Spawn-Gang Commander

Spawn-Gang Commander falls short of Siege-Gang Commander, but that’s such a high bar for Limited that it says almost nothing about its power level. What you’re getting here is 4 bodies, a lot of mana, and several Shock effects. Having other colorless sources helps you get the most out of this excellent Eldrazi goblin.

Annoyed Altisaur

The only thing better than a big reaching, trampling dinosaur is one that comes with a free spell attached to it. Annoyed Altisaur also happens to be one of the only non-Eldrazi creatures that can trigger “creature with mana value 7 or more” effects. An excellent card for any ramping and/or controlling green deck.

Breaker of Creation

Breaker of Creation

Lands you control happen to be “colorless permanents,” so you’re gaining a substantial amount of life with Breaker of Creation no matter what. This is exactly the kind of fattie I want to cast with some Eldrazi Spawn tokens.

Weak or Unplayable Rares

Orim's Chant

Silences are too expensive in Limited, as a card for this kind of effect is too great of a cost. Tacking a Fog onto that isn’t enough, though I still expect to see this card played when it shouldn’t be!

Dreamtide Whale

Dreamtide Whale

I’d want a ton of cheap cantrips like Tune the Narrative before I took the risk on this card. It’s also great with other proliferate cards like Metastatic Evangel. Without support though, this attacks just once and then dies, so be careful!

Harbinger of the Seas

Harbinger of the Seas

You might occasionally “get” your opponent with this, since it does turn Landscapes into islands. I wouldn’t expect it to reliably keep Eldrazi opponents off of colorless though due to Eldrazi Spawn. Ultimately this is the kind of effect that is great in Constructed, but close to Gray Ogre in most Limited games.

Strix Serenade

Strix Serenade

Swan Song 2.0 is neat, but it’s going to be a terrible Limited card just like its predecessor. Giving your opponent a free Wind Drake is too great of a cost to counter all but the best spells, so just play Aether Spike instead.

Volatile Stormdrake

Volatile Stormdrake

Mind Control looks tempting, but I’d be surprised if this is consistently worth it. Similar to Strix Serenade in that its powerful effect is diminished by giving your opponent a free flier.

K'rrik, Son of Yawgmoth

20 life is a lot less than 40, and it’s also going to be difficult to build the kind of mono-black deck that K'rrik, Son of Yawgmoth demands. A cool black commander in EDH, but way too risky to use in Limited. Imagine paying 6 life and 4 mana for a Child of Night!

Necrodominance

Necrodominance

This new Necropotence looks powerful for Constructed, but I can’t imagine it doing much in 40-card formats. You’d have to be mono-black for this with enough lifegain to support it, which seems almost impossible in this format.

Ripples of Undeath

Ripples of Undeath

There’s no breaks on this mill train, so Ripples of Undeath can actually deck you pretty quickly if you play it early. It also costs a substantial amount of life to get free cards off of it. I could see it being good in certain graveyard decks, but the substantial risks (and its uselessness late game) has me wary.

Flare of Duplication

Flare of Duplication

As per usual, red spell-copy effects aren’t usually all that great in Limited. I’d be willing to sideboard Flare of Duplication in the right matchup though, as getting to cast it for free makes it much easier to copy your opponent’s draw/removal spell.

Powerbalance

Powerbalance

Brainsurge is your best bet, as otherwise Powerbalance is going to do a whole lot of nothing in most games. I’d probably need three or more copies of Brainsurge to talk myself into playing this!

Wheel of Potential

Wheel of Potential

“Each player may” means you're only getting good value out of Wheel of Potential if you can dump your hand substantially faster than your opponent. I might try it in RW aggro, but it seems incredibly inconsistent for most decks.

Birthing Ritual

Birthing Ritual

Birthing Ritual isn’t the kind of effect that’s usually worth playing in Limited. It might be okay if you have a ton of disposable/value creatures and want to climb up your curve, but usually it’s just not worth a card.

Branching Evolution

Modified theme or not, most decks aren’t going to have nearly enough +1/+1 counter support to justify playing a card like Branching Evolution.

Primal Prayers

Primal Prayers

Energy Aluren is a neat Constructed card, but Primal Prayers will be hard-pressed to do much in Limited. Going down a card like this to turn Energy into “mana” is almost never going to be worth it.

Rosheen, Roaring Prophet

Rosheen, Roaring Prophet

4/4 for isn’t the worst, but you’re essentially limited to just Nyxborn Hydra and Decree of Justice for hits in this set. I’m happy to play Rosheen, Roaring Prophet if I have a Nyxborn Hydra or two; just don’t make the mistake of trying to “build around” a card that isn’t supported!

Thief of Existence

Thief of Existence

Unlike Eldrazi Linebreaker, Thief of Existence isn’t usually providing enough “oomph” to be worth the colorless hoop it asks you to jump. I’d happily play it in certain decks, but don’t hesitate to cut it if casting it looks dicey.

Disruptor Flute

Disruptor Flute

This neat Pithing Needle variant looks promising in Constructed, but as with Pithing Needle, it’s not much for 40-card formats. You might sideboard Disruptor Flute in a pinch against certain threats, but you should never start it.

Emerald Medallion

Emerald Medallion and all of the other Medallions (Jet Medallion, Pearl Medallion, Ruby Medallion, and Sapphire Medallion) are pretty much 100% unplayable in Limited. This kind of effect is just not usually going to be worth a card, and devoid isn’t exactly helping matters either!

Urza's Incubator

Certain Eldrazi builds (with 10+ Eldrazi creatures) might be justified in playing Urza's Incubator, but it’s completely useless otherwise.

Winter Moon

Winter Moon

Obvious Constructed card is obvious, next!

Archway of Innovation

Archway of Innovation

You’re going to get so little out of Archway of Innovation in the average blue deck that you should just do yourself a favor and play another Island instead.

Deserted Temple

If you need a Wastes for colorless costs, then go ahead and play Deserted Temple. Just don’t expect to ever use the untap ability, as Modern Horizons 3 has no real setups for it.

Playing the Set

With all that covered, we’re finally playing the set! Let’s cover how to actually implement some of the things we discussed above with practical examples.

Splashing

Splashing is hard in MH3 Limited, but possible. An example of how splashing might look can be seen in this mana base for a hypothetical URw Sealed pool splashing Cayth, Famed Mechanist:

This means the mana base has roughly 4 white sources, 9 blue sources, and 8 red sources, which is pretty good for a Sealed deck!

Colorless Costs

Keeping in mind colorless costs is another important step to success. Let’s start with a hypothetical UG Eldrazi deck in Sealed that’s playing the following cards that require colorless:

Figuring out whether you can play this requires a different kind of counting; namely, you should take into account all your colorless-producing/Eldrazi Spawn cards. Since I’m creating this example, this hypothetical Sealed pool opened well and has the following cards to help it cast the above stuff:

The player building this also has to choose which landscapes to include. They opened three in total, including:

  • Bountiful Landscape: Since this grabs Forest + Island and taps for colorless, including it is a no brainer.
  • Deceptive Landscape: Since this grabs at least Forest, whether to include it is up to the player. I probably would in this case since it’s just a tapped Forest at worst, and the colorless cards I have are so great.
  • Shattered Landscape: On the other hand, a landscape like this is more or less a Wastes in a UG deck. That may be acceptable, but I’d probably avoid playing it with so many other Eldrazi Spawn makers and colorless sources. If you find yourself squeezing to cast something like Eldrazi Linebreaker though, don’t forget about this option.

Ultimately if you play 17 lands in a deck like this (ignoring DFCs for this example), the mana base would look something like:

In the end, you’ll have a mana base that hits a total of 9 green sources, 9 blue sources, and 2 + 7 colorless sources from cards and effects. I’d probably want a little more for something like Echoes of Eternity, but would happily play Kozilek's Command with this kind of setup.

Land Counts

The main thing complicating land counts is going to be the DFCs. I usually count them as either 0.25 – 0.5 worth of land, depending on how often I expect to cast the frontside. In practice this often means getting to play both “more” and “fewer” lands than the normal 17. 15-16 lands + 2-4 DFCs was a common configuration in Zendikar Rising that I expect to repeat often here. Just make sure you’re hitting at least 7+ sources for your primary colors if possible, and 3+ sources for your splash(es).

Seven Steps for Sealed Success!

I always include this section as a recap for how to put what you’ve learned into practice for Sealed Prerelease. Practice makes perfect!

  1. Open your packs and sort your cards by rarity and color. Note any exceptional cards (bombs, removal spells, multicolor cards, mana fixing, etc.).
  2. Set weak cards aside, then assess which of your colors are deepest. Look for synergistic clusters of cards, especially ones that fit into the set’s three big themes (energy, modified, and Eldrazi).
  3. Start laying out builds, and try to include your best cards. Your baseline should be two colors with at least 7 sources for each primary color (more is better).
  4. Consider colorless costs and whether splashing makes sense for your pool. The best cards to splash are usually single-pip bombs, removal spells, or sources of card advantage.
  5. Keep working on your deck, aiming for a good balance of bombs, removal, card advantage, and mana curve. If you’re worried about the clock, you can mitigate time anxieties by having a baseline done early (i.e. “I know I’m playing GW because I opened 3x Faithful Watchdog, but what creatures should I include…?”).
  6. Settle on a final product, then battle it out. Feel free to change your deck between rounds to fix errors and/or try new things.
  7. And don’t forget that you can use Draftsim's Sealed pool generator to practice the set!

Wrap Up

Wrath of the Skies - Illustration by Franz Vohwinkel

Wrath of the Skies | Illustration by Franz Vohwinkel

And with that, we’ve scratched the surface of the massive set known as Modern Horizons 3. Long-time readers might remember that Modern Horizons 2 is my favorite set of all time, so I have high hopes for this one!

Which cards are you looking forward to playing in MH3 Sealed? Which archetypes are you hoping to play, and which ones are you looking to avoid? Let me know in the comments below or over on the Draftsim Discord!

Until next time, may you always open whatever cards you're hoping for!

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