Travian: Shores of War ~ The Ships

A ship in harbor is safe, but that is not what ships are built for.

– John A. Shedd

Three types of ships are available in the game

Trade ships that are used only to carry resources.
Warships that can contain any numbers of troops and can be used for attacks, raids, and reinforcements.
Decoy warships are very similar to warships, but can carry only up to 60 units.

With a harbor at level 20, you can build up to 210 ships in total. The ship types are not limited (i.e., you can build 210 trade ships, or 70 of each type or any other ratio you choose).

More information about the harbor building can be found here: The Harbors.

Trade ships

Trade ships provide additional trading capacity to your harbor village. They do not need merchants for transferring resources and are not limited by 20 units. So, if you decide to use your harbor mainly to supply other villages, you can send up to 210 trade ships from your harbor at once in all possible directions!

Trade ships travel at a speed 20 fields per hour on 1x speed gameworlds for all tribes. When traveling by land, they take the regular speed of the tribe that owns the harbor village. Trade ships can be destroyed if you do not need them anymore.

Harbor village tribe
Trade ship capacity

(multiplied by speed for speed gameworlds)

Speed in deep water and on land

(multiplied by speed for speed gameworlds)

Gauls
2750 resources 20 fields per hour in deep water

Merchant tribe speed (24 fields per hour) when traveling on land

Teutons
3000 resources 20 fields per hour in deep water

Merchant tribe speed (12 fields per hour) when traveling on land

Romans
2500 resources 20 fields per hour in deep water

Merchant tribe speed (16 fields per hour) when traveling on land

Egyptians
2500 resources 20 fields per hour in deep water

Merchant tribe speed (16 fields per hour) when traveling on land

Spartans
2750 resources 20 fields per hour in deep water

Merchant tribe speed (14 fields per hour) when traveling on land

Huns
3000 resources 20 fields per hour in deep water

Merchant tribe speed (20 fields per hour) when traveling on land

Warships and decoy warships

Warships and decoy warships are used for sending armies (attacks, raids, and reinforcements) with increased speed – 12 fields per hour on x1 speed gameworlds – when they travel in “deep waters”, which allows travel times to be shorted over longer distances. The slower the troops and the longer the distances are, the greater the effect they give.

Warship
Decoy warship
Warships can carry any number of troops Decoy warships can carry up to 60 units
  • Both warships and decoy warships have a speed of 12 fields per hour on 1x speed gameworlds (24 fields per hour for x2, x3 and x5 speeds, and 48 fields per hour for x10 speed) in “deep water”.
  • The speed in deep water is not affected by any bonuses (hero items except for the map, artifacts, and tournament square).
  • When ships travel on land, however, all bonuses are applied as usual.
  • The return time of the ships is the same as the travel time to the target, unless the hero uses the map.
  • The ships are destroyed if all troops carried die in battle.
  • When the player sends an army and orders it to use a ship, the ship types are chosen based on the selected troops and availability of the ships. That means if there is a decoy warship available in the village and there are less than 60 troops selected, then a decoy warship will be used by default. If there are no decoy warships left, a warship will be used instead.
  • Neither decoy warships nor warships can be used in farm lists.

Costs and building times

Ship type
Trade ship 2,835 1,235 1,985 750 1:15:00
Warship 18,500 8,355 12,275 7,500 3:45:00
Decoy warship 950 350 750 350 0:35:00
+1
56
+1
30
+1
22