December - last edited December
Hello there,
Update 6.2 is scheduled to release in the coming week and here is an overview of everything that’s new as part of this update.
We’ve summarized the biggest changes for you here:
Thank you for continued feedback which helps us to make further changes and improvements for you.
//The Battlefield Team
Protocol Established…
A band of misfits, spurred on by the Penguins been crafting an interesting treat as we approach the end of the year!
Expect to see new ways to play, new cosmetic rewards and a mischievous mode in the coming weeks.
Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.
Tune in
Check out the Inside Battlefield Podcast if you’d like to listen to the team talking about the new content.
Areas of Focus
Weapon Balance Pass
With Update 6.2 we are deploying a series of Weapon Balance changes and improvements based on your requests and in line with the overall game intent of these weapons. Take a look at some of the specific changes below and more broader changes within our changelog!
MCS-880 Rebalance
With the recent introduction of a pure Close Quarters map in Redacted, player feedback highlighted that the MCS-880 was performing beyond expectations, and we agreed. This was particularly creating unfair instances of one-hit-kills at longer ranges. Going forward, OHK’s will no longer be possible over 25 meters with the MCS-880 and it will be rarer to do so between 20 to 25 meters. Additionally, the #4 Buckshot (Ammo Type) performed the strongest at almost all ranges with Update 6.0, this will now be reduced to its intended short-range role.
G428
The G428’s role is to be a close-range DMR, as such we are reducing the Standard Issue Ammo 2-hit kill range from 40 meters to 20 meters. We’re also including a new 4-hit kill range over 125 meters. These changes will readjust this weapon into its close range, as intended.
You will also see further changes such as High Power ammo remaining viable at longer ranges, and more broader changes to recoil, accuracy and more to bring this weapon in line with other DMRs.
VHX
The VHX-D3 has received mixed feedback with some of you being for or against its damage output. While we will continue to monitor and tweak this weapon, we have decreased its starting accuracy and increased its dispersion build-up in response to players feeling it is packing too much of a punch.
Suppressor Minimap Stealth & Subsonic Ammo
Update 6.2 will also include changes to Suppressors, Subsonic Ammo and their beneficial intent of Minimap Stealth. While also factoring in the combined benefits of these two components being used at the same time. Check out our changelog further down in the Update Notes to discover more.
We’ll continue to react to feedback and to monitor both of these aspects of gunplay, our intention is to promote as much variety in weapons and builds as possible and we’ll continue to work on that goal.
Looking more broadly, we’ll continue to look for opportunities to improve both Shotgun, Suppressor and Subsonic Gunplay, and you can continue to expect more improvements in these areas in the future.
Air Vehicle Impact Improvements
Throughout recent months we have heard players request further improvements when it comes to vehicle aiming and crosshair alignment. With Update 6.2, the Vehicles Team will be rolling out computed impact points that take into consideration several factors such as Vehicle Velocity, Angular Velocity, Gravity and Drag to draw an accurate impact point of up to 300m.
Additionally we’ve also aligned the Vehicle Crosshair on all cameras that are available on Air Vehicles with this point, ensuring that player crosshairs are as accurate as they can be.
This feature will behave as a reliable impact point on vehicles with one weapon such as on Jets, however Air Vehicles that feature two weapons under their wings like the MD540 Nightbird will perform slightly different. We will therefore calculate the distance on both weapons and draw the average of both as the impact point so the actual weapons depending on your distance to target could still hit the sides of this center point but players will now be able to anticipate and read this.
Air Vehicle HUD Improvements
A common request from our air aficionados is for improvements to be made that would allow for an improved state of communication between Gunner and Pilot. The Vehicle Team have been working on bringing a feature from previous titles into Battlefield 2042 where the HUD will now feature aim indicators which will highlight the direction of aim for the Gunner and Pilot.
As a Gunner, this should now help orient yourself in respect to the direction that the Pilot is heading in, and it will also allow for the Pilot to understand what your current priorities are when it comes to engaging with ground targets.
Changelog
AI, Soldier and General Improvements
Maps and Modes
Gadgets & Specialists
Vehicles
Weapons
Subsonic Ammo
Suppressor Minimap Stealth
Suppressors
PB Heavy Suppressor
Type 4 Heavy Suppressor
Box Suppressor
Buckshot Ammo
G428
VHX-D3
AP Grenade launcher ammo increased from 1-2
RPK-74M
LMG
Commando Knife
AEK-971
MP412 Rex
M240B
SWS-10
12M Auto
XM8 Prototype
MTAR-21
AC-42
AS-Val
Super 500
GEW-46
Ghostmaker R10
NVK-S22
NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
December
On the battlefield coms and bulletin on twitter, you (or other devs) mentioned there was going to be a change to Lis's TGM. But I don't think i seen it in the update notes above. was it missed?
Also, i know people are going to be asking already, but is there an update to the Redacted off-map glitch? and also to the blackscreen situation?
Thank you for all your hard work! it's truly appreciated! <3
Cheers!
December
@NehkidGramma84 Liz changes were nowhere mentioned by Battlefield Comms on Twitter/X. It was mentioned by Battlefield Bulletin but it says “in a future update” so not 6.2.0, that’s probably where the confusion came from. I had the same confusion
December
Wasn't a hit registration tweak schedule for this update ?
I may be confused with another announcement ..
December - last edited December
Anyone know how big this download is? It's been "preparing" for the last 45 mins or so.... trying to work out whether I'm likely to get a game tonight. Flipping EA Play app turned off automatic updates.... PC has been on all day!
{Edit} Just spotted that the default download location has switched from my SSD to the HHD! What's that about.... I never download games to there?
December
My download has been preparing for the last 2 1/2 hours. I wanted to play 21/2 hours ago. I have no idea when I;ll be able to play...
December
Had the same,.restarting the EA app immediately started updating so repaired the preparing loop
December
December
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New name, new look, same great benefits: EA Access and Origin Access are now EA Play.
Get more info on the change here.Reset, update, or link your account information.
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