4 weeks ago - last edited 4 weeks ago
@reconzeroYeah i hear where you're coming from. I think another issue is there's so many ways to mod a controller, as i mentioned the Cronus Zen is apparently a big one that basically adds scripts to your controller and isn't bannable (yet but idk how they would even enforce that or detect someone is using it. Maybe through the macros or something). Idk it just doesn't feel good to be on MnK, I think the only solution is seperation of Q's but I don't think they will because most people on mnk have already left. Idk well see i guess.
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I dont care a bout a nerf, roller players can aim assist against other roller players as much as they want.
All we wanted are Input based lobbies, its literally the same as Console Players got from the Start of Crossplay, an OptOut Button ... no nerf needed , can be applied in the matter of minutes ... not years !
Something that would have prevented MnK Players leaving the game for good.
But they dont seem to care, hence numbers decline.
Quite some of my buddies wont touch a Respawn Shooter ever again, the company is literally dead to them.
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3 weeks ago - last edited 3 weeks ago
@reconzeroSo I'm kinda happy you brought that up because that seems to be the basis for controller player's arguement is yes we have easier aim but yall have movement. And honestly it's good you're "somewhat" defending it, because if i made this post and there was literally no one to disagree with me I wouldn't be able to see from the other side's perspective. That being said, if movement on mnk is a really huge advantage I'm just not that good at it, and the time investment it would take for me to get good at it vs the time it takes to get used to AA just isn't the same, do i believe that if you practiced for years on movement on mnk that you could beat someone on controller? Absoloutely. But most player's on mnk don't have the movement of aceu or hal or timmy or w/e. I would argue its much easier to learn how to track on a controller than it is to learn how to consistently do movement. I can do a wall bounce and strafe / slide but thats about it, and even when i do those things a lot of the time I still get insta beamed. As i said I'm not great at the game but I just know that it's not a good experience overall right now. I ended up quitting, especially because my friends made it to level 22 then stopped playing cause they said it was too hard and they never have a chance to learn, and I agree, the game just isn't good right now.
There needs to be a way for new player's to Gradually over time get better, placed in lobbies of low skill level and SLOWLY work your way up, that's not the case right now, it's hit level 20 and get thrown in with ex master's player's. Not sure again if this is because the playerbase is declining or cheaters or controller players etc, but regardless, it feels like you never have a chance to actually play the game and this is coming from someone who was playing with people on fresh accounts in rookie straight after orientation matches and it still felt horrible to play.
As i said the goal of the post wasn't to flame controller player's and make them feel bad, it was to explain the new player experience, the MnK experience, and the overall gameplay experience, all of which failed miserably. Of course this could just be me being bad at the game but as I said i usually can get diamond in shooter's i don't think my aim is terrible but in this game it kinda doesn't matter. Crossplay in general is always going to be an issue, they just need to add an option to opt out of it. I'll gladly wait an extra few mins to get into a lobby without other inputs and if you plug in a controller you get put with console lobbies, but i think most of the MnK player's left so I think it's probably doomed either way.
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