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The mode isn't necessairly terrible, but obviously all the cheaters don't make it fun either,
I'd much prefer not playing Solos on the new map as fun as it sounds, the Broken moon at least for me feels like it's better for squad BR than solo BR.
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And yet another bs idea, my banner runs out in ranked but still i get a penalty while leaving my useless team (2 guys playing loot simulator while i do dmg).
not that im keen on playing ranked, but i like WE way more than new Broken Moon.
It gets better by the minute, i wonder who comes up with such great ideas.
Fix the fricken MM and way less people feel inclined to leave their team !
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@HappyHourSumwurI won my game with Wattson. I will try to play with others not in those classes just to prove it can be done lol. Mirage is also a decent Solo legend due to his decoys.
@hayhormy mm so far hasn't been terrible. But I'm sure I will have some rough games.
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I tried it out for like 3 rounds here's my take.
The Good:
It was nice to have a second chance at respawn. Though having 2 tries, probably wouldn't slow things down too much and still be interesting. Especially when the time to find a game, feels longer than trios or ranked for some reason. Being kicked out after a single death means feeling like ages in loading.
Finding Blue weapons on the ground already kitted was pretty cool.
The Ugly:
The 50m warning was kinda cool. But it also prevented you from flanking or getting close without high alert enemies. Decent system but also prevented any sort of stealth gameplay you'd see in other game modes.
The respawn system lets people land on you, making it hard to fight back.
Non-movement legends have it really hard.
The Bad:
Every player I fought except 1, tap strafed and wall jumped. Wished I had controllers godlike aim assist that everyone complains about, because this mode seriously needs it. *eyeroll*
Spent half the time running in an empty map because apparently everyone hot drops in the same places. - could literally do away with the drop ship at start, and drop 3-5/10 people above each zone as if "spawning above that POI specifically", then if killed give an option to drop at the same or change to another within the ring via the respawn system..