May 2022
June 2022
@Straatford87 wrote:For team play, you can expect us to incorporate a clearer, tighter squad loop, a refined ping system, and an improved reward loop for when you and your squad play the objective. Gunplay will continue to receive feedback-based improvements too.
Out of curiosity...did anything ever happen with these things yet, or did DICE forget?
Clearer, tighter squad loop? I don't remember anything about this in the updates this year, nor any communication on what this even means, exactly.
Refined ping system? I...don't think it's changed since launch, really? Did I miss this too?
Improved reward loop? Is that just the slightly altered XP values that boosted XP for some activities like healing? Because that doesn't really feel like an "improved reward loop" so much as bringing the old, busted reward loop to something remotely acceptable vs. meaningful improvements (where's rewards for suppressing fire? vehicle kill assists? etc.)
It's harder and harder to believe y'all as a studio, DICE, when you keep talking a great game but only ever manage to underwhelm and disappoint.
June 2022 - last edited June 2022
Why would you remove Sunderance's EMP smart grenade??? You've just nerf'd a character who could reliably stun an incoming vehicle on short noticed without sacrificing a grenade slot or expose themselves to tunnel vision during a hack as Rao.
Damn dudes, just eliminated a reliable offensive/support character's primary benefit, since cluster grenade and anti armor are practically useless, the EMP was the only reliable grenade.
It had a long duration, could disorient camping soldiers (countered by Irish, which is a good thing) and provided a reliable distract, deter, or stun against land vehicles.
Hell should have just given Sunderance limited grenades instead, with a recharge on a resupply of any kind instead of outright killing off the only character who could combat land vehicles well; Rao is meant for Air vehicles since he's the only one who can stun them and give a small opportunity for people to get a shot off, so long as they're within ~350m, and even he is barely getting by with that support role.
June 2022
Welp, the journey seems to be over with the reveal of S1 and I can pretty confidently say...
Personally, it wasn't worth the last 7-8 months of waiting while the game has remained in a poor state. This has been a disappointing conclusion to a really unfun and underwhelming journey. I hope ya'll do better next time for the sake of any fans left who are still excited for more BF titles and trust DICE as a studio.
June 2022
Sadly I agree. I'm mainly sticking around now to watch the train wreck and hold on to the fact that maybe continuing to voice the opinions of the vast majority of the BF fan base will result in a good game next time (not a "better" game, a GOOD game)
June 2022
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